OpenSceneGraph/src/osg/Geometry.cpp
Robert Osfield c59fc9a2b7 Fixed a bug in the Optimizer where BIND_PER_PRIMITIVE_SET primitives where being eroneously merged.
Added missing support for reading geometry indices from the .osg format.

Added handling of geometry indices into the primitive functor in osg::Geometry.

Moved the method implementions of AnimationPathManipulator into src/osgGA and added extra convinience
methods for setting the manipulator with an hand built AnimationPath.

FCVS: 	VisualStudio/osgPlugins/iv/iv.dsp
2002-10-08 14:10:55 +00:00

1127 lines
43 KiB
C++

#include <osg/GLExtensions>
#include <osg/Geometry>
#include <osg/Notify>
using namespace osg;
class DrawVertex
{
public:
DrawVertex(const Vec3Array* vertices,const IndexArray* indices):
_vertices(vertices),
_indices(indices) {}
void operator () (unsigned int pos)
{
if (_indices) glVertex3fv((*_vertices)[_indices->index(pos)].ptr());
else glVertex3fv((*_vertices)[pos].ptr());
}
const Vec3Array* _vertices;
const IndexArray* _indices;
};
class DrawNormal
{
public:
DrawNormal(const Vec3Array* normals,const IndexArray* indices):
_normals(normals),
_indices(indices) {}
void operator () (unsigned int pos)
{
if (_indices) glNormal3fv((*_normals)[_indices->index(pos)].ptr());
else glNormal3fv((*_normals)[pos].ptr());
}
const Vec3Array* _normals;
const IndexArray* _indices;
};
class DrawColor : public osg::ConstValueVisitor
{
public:
DrawColor(const Array* colors,const IndexArray* indices):
_colors(colors),
_indices(indices) {}
void operator () (unsigned int pos)
{
if (_indices) _colors->accept(_indices->index(pos),*this);
else _colors->accept(pos,*this);
}
virtual void apply(const UByte4& v) { glColor4ubv(v.ptr()); }
virtual void apply(const Vec3& v) { glColor3fv(v.ptr()); }
virtual void apply(const Vec4& v) { glColor4fv(v.ptr()); }
const Array* _colors;
const IndexArray* _indices;
};
class DrawTexCoord : public osg::Referenced, public osg::ConstValueVisitor
{
public:
DrawTexCoord(const Array* texcoords,const IndexArray* indices):
_texcoords(texcoords),
_indices(indices) {}
void operator () (unsigned int pos)
{
if (_indices) _texcoords->accept(_indices->index(pos),*this);
else _texcoords->accept(pos,*this);
}
virtual void apply(const GLfloat& v){ glTexCoord1f(v); }
virtual void apply(const Vec2& v) { glTexCoord2fv(v.ptr()); }
virtual void apply(const Vec3& v) { glTexCoord3fv(v.ptr()); }
virtual void apply(const Vec4& v) { glTexCoord4fv(v.ptr()); }
const Array* _texcoords;
const IndexArray* _indices;
};
typedef void (APIENTRY * MultiTexCoord1fProc) (GLenum target,GLfloat coord);
typedef void (APIENTRY * MultiTexCoordfvProc) (GLenum target,const GLfloat* coord);
class DrawMultiTexCoord : public osg::Referenced, public osg::ConstValueVisitor
{
public:
DrawMultiTexCoord(GLenum target,const Array* texcoords,const IndexArray* indices,
MultiTexCoord1fProc glMultiTexCoord1f,
MultiTexCoordfvProc glMultiTexCoord2fv,
MultiTexCoordfvProc glMultiTexCoord3fv,
MultiTexCoordfvProc glMultiTexCoord4fv):
_target(target),
_texcoords(texcoords),
_indices(indices),
_glMultiTexCoord1f(glMultiTexCoord1f),
_glMultiTexCoord2fv(glMultiTexCoord2fv),
_glMultiTexCoord3fv(glMultiTexCoord3fv),
_glMultiTexCoord4fv(glMultiTexCoord4fv) {}
void operator () (unsigned int pos)
{
if (_indices) _texcoords->accept(_indices->index(pos),*this);
else _texcoords->accept(pos,*this);
}
virtual void apply(const GLfloat& v){ _glMultiTexCoord1f(_target,v); }
virtual void apply(const Vec2& v) { _glMultiTexCoord2fv(_target,v.ptr()); }
virtual void apply(const Vec3& v) { _glMultiTexCoord3fv(_target,v.ptr()); }
virtual void apply(const Vec4& v) { _glMultiTexCoord4fv(_target,v.ptr()); }
GLenum _target;
const Array* _texcoords;
const IndexArray* _indices;
MultiTexCoord1fProc _glMultiTexCoord1f;
MultiTexCoordfvProc _glMultiTexCoord2fv;
MultiTexCoordfvProc _glMultiTexCoord3fv;
MultiTexCoordfvProc _glMultiTexCoord4fv;
};
typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
class DrawSecondaryColor : public osg::ConstValueVisitor
{
public:
DrawSecondaryColor(const Array* colors,const IndexArray* indices,
SecondaryColor3ubvProc sc3ubv,SecondaryColor3fvProc sc3fv):
_colors(colors),
_indices(indices),
_glSecondaryColor3ubv(sc3ubv),
_glSecondaryColor3fv(sc3fv) {}
void operator () (unsigned int pos)
{
if (_indices) _colors->accept(_indices->index(pos),*this);
else _colors->accept(pos,*this);
}
virtual void apply(const UByte4& v) { _glSecondaryColor3ubv(v.ptr()); }
virtual void apply(const Vec3& v) { _glSecondaryColor3fv(v.ptr()); }
virtual void apply(const Vec4& v) { _glSecondaryColor3fv(v.ptr()); }
const Array* _colors;
const IndexArray* _indices;
SecondaryColor3ubvProc _glSecondaryColor3ubv;
SecondaryColor3fvProc _glSecondaryColor3fv;
};
typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
class DrawFogCoord : public osg::ConstValueVisitor
{
public:
DrawFogCoord(const FloatArray* fogcoords,const IndexArray* indices,
FogCoordProc fogCoordProc):
_fogcoords(fogcoords),
_indices(indices),
_glFogCoord1fv(fogCoordProc) {}
void operator () (unsigned int pos)
{
if (_indices) _glFogCoord1fv(&(*_fogcoords)[_indices->index(pos)]);
else _glFogCoord1fv(&(*_fogcoords)[pos]);
}
const FloatArray* _fogcoords;
const IndexArray* _indices;
FogCoordProc _glFogCoord1fv;
};
Geometry::Geometry()
{
_normalBinding = BIND_OFF;
_colorBinding = BIND_OFF;
_secondaryColorBinding = BIND_OFF;
_fogCoordBinding = BIND_OFF;
_fastPathComputed = false;
_fastPath = false;
}
Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
Drawable(geometry,copyop),
_vertexArray(dynamic_cast<Vec3Array*>(copyop(geometry._vertexArray.get()))),
_normalBinding(geometry._normalBinding),
_normalArray(dynamic_cast<Vec3Array*>(copyop(geometry._normalArray.get()))),
_colorBinding(geometry._colorBinding),
_colorArray(copyop(geometry._colorArray.get())),
_secondaryColorBinding(geometry._secondaryColorBinding),
_secondaryColorArray(copyop(geometry._secondaryColorArray.get())),
_fogCoordBinding(geometry._fogCoordBinding),
_fogCoordArray(dynamic_cast<FloatArray*>(copyop(geometry._fogCoordArray.get()))),
_fastPathComputed(geometry._fastPathComputed),
_fastPath(geometry._fastPath)
{
for(PrimitiveSetList::const_iterator pitr=geometry._primitives.begin();
pitr!=geometry._primitives.end();
++pitr)
{
PrimitiveSet* primitive = copyop(pitr->get());
if (primitive) _primitives.push_back(primitive);
}
for(TexCoordArrayList::const_iterator titr=geometry._texCoordList.begin();
titr!=geometry._texCoordList.end();
++titr)
{
_texCoordList.push_back(*titr);
}
}
Geometry::~Geometry()
{
// no need to delete, all automatically handled by ref_ptr :-)
}
void Geometry::setTexCoordArray(unsigned int unit,Array* array)
{
if (_texCoordList.size()<=unit)
_texCoordList.resize(unit+1);
_texCoordList[unit].first = array;
dirtyDisplayList();
}
Array* Geometry::getTexCoordArray(unsigned int unit)
{
if (unit<_texCoordList.size()) return _texCoordList[unit].first.get();
else return 0;
}
const Array* Geometry::getTexCoordArray(unsigned int unit) const
{
if (unit<_texCoordList.size()) return _texCoordList[unit].first.get();
else return 0;
}
void Geometry::setTexCoordIndices(unsigned int unit,IndexArray* array)
{
if (_texCoordList.size()<=unit)
_texCoordList.resize(unit+1);
_texCoordList[unit].second = array;
dirtyDisplayList();
}
IndexArray* Geometry::getTexCoordIndices(unsigned int unit)
{
if (unit<_texCoordList.size()) return _texCoordList[unit].second.get();
else return 0;
}
const IndexArray* Geometry::getTexCoordIndices(unsigned int unit) const
{
if (unit<_texCoordList.size()) return _texCoordList[unit].second.get();
else return 0;
}
bool Geometry::areFastPathsUsed() const
{
if (_fastPathComputed) return _fastPath;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// set up normals if required.
//
if (!_normalArray.valid() ||
_normalArray->empty() ||
(_normalIndices.valid() && _normalIndices->getNumElements()==0) )
{
// switch off if not supported or have a valid data.
_normalBinding = BIND_OFF;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// set up colours..
//
if (!_colorArray.valid() ||
_colorArray->getNumElements()==0 ||
(_colorIndices.valid() && _colorIndices->getNumElements()==0) )
{
// switch off if not supported or have a valid data.
_colorBinding = BIND_OFF;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up secondary color if required.
//
if (!_secondaryColorArray.valid() ||
_secondaryColorArray->getNumElements()==0 ||
(_secondaryColorIndices.valid() && _secondaryColorIndices->getNumElements()==0) )
{
// switch off if not supported or have a valid data.
_secondaryColorBinding = BIND_OFF;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up fog coord if required.
//
if (!_fogCoordArray.valid() ||
_fogCoordArray->getNumElements()==0 ||
(_fogCoordIndices.valid() && _fogCoordIndices->getNumElements()==0) )
{
// switch off if not supported or have a valid data.
_fogCoordBinding = BIND_OFF;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// check to see if fast path can be used.
//
_fastPath = true;
if (_normalBinding==BIND_PER_PRIMITIVE || (_normalBinding==BIND_PER_VERTEX && _normalIndices.valid())) _fastPath = false;
else if (_colorBinding==BIND_PER_PRIMITIVE || (_colorBinding==BIND_PER_VERTEX && _colorIndices.valid())) _fastPath = false;
else if (_secondaryColorBinding==BIND_PER_PRIMITIVE || (_secondaryColorBinding==BIND_PER_VERTEX && _secondaryColorIndices.valid())) _fastPath = false;
else if (_fogCoordBinding==BIND_PER_PRIMITIVE || (_fogCoordBinding==BIND_PER_VERTEX && _fogCoordIndices.valid())) _fastPath = false;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up tex coords if required.
//
for(unsigned int unit=0;unit!=_texCoordList.size();++unit)
{
const TexCoordArrayPair& texcoordPair = _texCoordList[unit];
if (texcoordPair.first.valid() && texcoordPair.first->getNumElements()>0)
{
if (texcoordPair.second.valid())
{
if (texcoordPair.second->getNumElements()>0)
{
_fastPath = false;
}
}
}
}
_fastPathComputed = true;
return _fastPath;
}
void Geometry::drawImmediateMode(State& state)
{
if (!_vertexArray.valid() || _vertexArray->getNumElements()==0) return;
if (_vertexIndices.valid() && _vertexIndices->getNumElements()==0) return;
// set up extensions.
static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
(SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
static SecondaryColor3fvProc s_glSecondaryColor3fv =
(SecondaryColor3fvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3fv","glSecondaryColor3fvEXT");
static FogCoordProc s_glFogCoordfv =
(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");
DrawNormal drawNormal(_normalArray.get(),_normalIndices.get());
DrawColor drawColor(_colorArray.get(),_colorIndices.get());
DrawSecondaryColor drawSecondaryColor(_secondaryColorArray.get(),_secondaryColorIndices.get(),
s_glSecondaryColor3ubv,s_glSecondaryColor3fv);
DrawFogCoord drawFogCoord(_fogCoordArray.get(),_fogCoordIndices.get(),
s_glFogCoordfv);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up secondary color if required.
//
AttributeBinding secondaryColorBinding = _secondaryColorBinding;
if (secondaryColorBinding!=BIND_OFF && (!s_glSecondaryColor3ubv || s_glSecondaryColor3fv))
{
// switch off if not supported or have a valid data.
secondaryColorBinding = BIND_OFF;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up fog coord if required.
//
AttributeBinding fogCoordBinding = _fogCoordBinding;
if (fogCoordBinding!=BIND_OFF && !s_glFogCoordfv)
{
// switch off if not supported or have a valid data.
fogCoordBinding = BIND_OFF;
}
unsigned int normalIndex = 0;
unsigned int colorIndex = 0;
unsigned int secondaryColorIndex = 0;
unsigned int fogCoordIndex = 0;
if (areFastPathsUsed())
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// fast path.
//
state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->getDataPointer());
if (_normalBinding==BIND_PER_VERTEX)
state.setNormalPointer(GL_FLOAT,0,_normalArray->getDataPointer());
else
state.disableNormalPointer();
if (_colorBinding==BIND_PER_VERTEX)
state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,_colorArray->getDataPointer());
else
state.disableColorPointer();
if (secondaryColorBinding==BIND_PER_VERTEX)
state.setSecondaryColorPointer(_secondaryColorArray->getDataSize(),_secondaryColorArray->getDataType(),0,_secondaryColorArray->getDataPointer());
else
state.disableSecondaryColorPointer();
if (fogCoordBinding==BIND_PER_VERTEX)
state.setFogCoordPointer(GL_FLOAT,0,_fogCoordArray->getDataPointer());
else
state.disableFogCoordPointer();
unsigned int unit;
for(unit=0;unit<_texCoordList.size();++unit)
{
Array* array = _texCoordList[unit].first.get();
if (array)
state.setTexCoordPointer(unit,array->getDataSize(),array->getDataType(),0,array->getDataPointer());
else
state.disableTexCoordPointer(unit);
}
state.disableTexCoordPointersAboveAndIncluding(unit);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// pass the overall binding values onto OpenGL.
//
if (_normalBinding==BIND_OVERALL) drawNormal(normalIndex++);
if (_colorBinding==BIND_OVERALL) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_OVERALL) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_OVERALL) drawFogCoord(fogCoordIndex++);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
for(PrimitiveSetList::iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
{
if (_normalBinding==BIND_PER_PRIMITIVE_SET) drawNormal(normalIndex++);
if (_colorBinding==BIND_PER_PRIMITIVE_SET) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_PER_PRIMITIVE_SET) drawFogCoord(fogCoordIndex++);
(*itr)->draw();
}
}
else
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// slow path.
//
// Set up tex coords if required.
static MultiTexCoord1fProc s_glMultiTexCoord1f =
(MultiTexCoord1fProc) osg::getGLExtensionFuncPtr("glMultiTexCoord1f","glMultiTexCoord1fARB");
static MultiTexCoordfvProc s_glMultiTexCoord2fv =
(MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord2fv","glMultiTexCoord2fvARB");
static MultiTexCoordfvProc s_glMultiTexCoord3fv =
(MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord3fv","glMultiTexCoord3fvARB");
static MultiTexCoordfvProc s_glMultiTexCoord4fv =
(MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord4fv","glMultiTexCoord4fvARB");
typedef std::vector< ref_ptr<DrawMultiTexCoord> > DrawTexCoordList;
DrawTexCoordList drawTexCoordList;
drawTexCoordList.reserve(_texCoordList.size());
// fallback if multitexturing not supported.
ref_ptr<DrawTexCoord> drawTextCoord;
if (s_glMultiTexCoord2fv)
{
// multitexture supported..
for(unsigned int unit=0;unit!=_texCoordList.size();++unit)
{
const TexCoordArrayPair& texcoordPair = _texCoordList[unit];
if (texcoordPair.first.valid() && texcoordPair.first->getNumElements()>0)
{
if (texcoordPair.second.valid())
{
if (texcoordPair.second->getNumElements()>0)
{
drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0+unit,texcoordPair.first.get(),texcoordPair.second.get(),
s_glMultiTexCoord1f,
s_glMultiTexCoord2fv,
s_glMultiTexCoord3fv,
s_glMultiTexCoord4fv));
}
}
else
{
drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0+unit,texcoordPair.first.get(),0,
s_glMultiTexCoord1f,
s_glMultiTexCoord2fv,
s_glMultiTexCoord3fv,
s_glMultiTexCoord4fv));
}
}
}
}
else
{
if (!_texCoordList.empty())
{
const TexCoordArrayPair& texcoordPair = _texCoordList[0];
if (texcoordPair.first.valid() && texcoordPair.first->getNumElements()>0)
{
if (texcoordPair.second.valid())
{
if (texcoordPair.second->getNumElements()>0)
{
drawTextCoord = new DrawTexCoord(texcoordPair.first.get(),texcoordPair.second.get());
}
}
else
{
drawTextCoord = new DrawTexCoord(texcoordPair.first.get(),0);
}
}
}
}
// disable all the vertex arrays in the slow path as we are
// sending everything using glVertex etc.
state.disableAllVertexArrays();
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// pass the overall binding values onto OpenGL.
//
if (_normalBinding==BIND_OVERALL) drawNormal(normalIndex++);
if (_colorBinding==BIND_OVERALL) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_OVERALL) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_OVERALL) drawFogCoord(fogCoordIndex++);
// set up vertex functor.
DrawVertex drawVertex(_vertexArray.get(),_vertexIndices.get());
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
for(PrimitiveSetList::iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
{
if (_normalBinding==BIND_PER_PRIMITIVE_SET) drawNormal(normalIndex++);
if (_colorBinding==BIND_PER_PRIMITIVE_SET) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_PER_PRIMITIVE_SET) drawFogCoord(fogCoordIndex++);
PrimitiveSet* primitiveset = itr->get();
GLenum mode=primitiveset->getMode();
unsigned int primLength;
switch(mode)
{
case(GL_POINTS): primLength=1; break;
case(GL_LINES): primLength=2; break;
case(GL_TRIANGLES): primLength=3; break;
case(GL_QUADS): primLength=4; break;
default: primLength=0; break; // compute later when =0.
}
// draw primtives by the more flexible "slow" path,
// sending OpenGL glBegin/glVertex.../glEnd().
switch(primitiveset->getType())
{
case(PrimitiveSet::DrawArraysPrimitiveType):
{
if (primLength==0) primLength=primitiveset->getNumIndices();
const DrawArrays* drawArray = static_cast<const DrawArrays*>(primitiveset);
glBegin(mode);
unsigned int primCount=0;
unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst();
vindex<indexEnd;
++vindex,++primCount)
{
if ((primCount%primLength)==0)
{
if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++);
if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++);
}
if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex);
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
texItr!=drawTexCoordList.end();
++texItr)
{
(*(*texItr))(vindex);
}
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
drawVertex(vindex);
}
glEnd();
break;
}
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
{
const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
unsigned int vindex=drawArrayLengths->getFirst();
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
primItr!=drawArrayLengths->end();
++primItr)
{
unsigned int localPrimLength;
if (primLength==0) localPrimLength=*primItr;
else localPrimLength=primLength;
glBegin(mode);
for(GLsizei primCount=0;primCount<*primItr;++primCount)
{
if ((primCount%localPrimLength)==0)
{
if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++);
if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++);
}
if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex);
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
texItr!=drawTexCoordList.end();
++texItr)
{
(*(*texItr))(vindex);
}
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
drawVertex(vindex);
++vindex;
}
glEnd();
}
break;
}
case(PrimitiveSet::DrawElementsUBytePrimitiveType):
{
if (primLength==0) primLength=primitiveset->getNumIndices();
const DrawElementsUByte* drawElements = static_cast<const DrawElementsUByte*>(primitiveset);
glBegin(mode);
unsigned int primCount=0;
for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primCount,++primItr)
{
if ((primCount%primLength)==0)
{
if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++);
if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++);
}
unsigned int vindex=*primItr;
if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex);
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
texItr!=drawTexCoordList.end();
++texItr)
{
(*(*texItr))(vindex);
}
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
drawVertex(vindex);
}
glEnd();
break;
}
case(PrimitiveSet::DrawElementsUShortPrimitiveType):
{
if (primLength==0) primLength=primitiveset->getNumIndices();
const DrawElementsUShort* drawElements = static_cast<const DrawElementsUShort*>(primitiveset);
glBegin(mode);
unsigned int primCount=0;
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primCount,++primItr)
{
if ((primCount%primLength)==0)
{
if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++);
if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++);
}
unsigned int vindex=*primItr;
if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex);
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
texItr!=drawTexCoordList.end();
++texItr)
{
(*(*texItr))(vindex);
}
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
drawVertex(vindex);
}
glEnd();
break;
}
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
{
if (primLength==0) primLength=primitiveset->getNumIndices();
const DrawElementsUInt* drawElements = static_cast<const DrawElementsUInt*>(primitiveset);
glBegin(mode);
unsigned int primCount=0;
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primCount,++primItr)
{
if ((primCount%primLength)==0)
{
if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++);
if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++);
}
unsigned int vindex=*primItr;
if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex);
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
texItr!=drawTexCoordList.end();
++texItr)
{
(*(*texItr))(vindex);
}
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
drawVertex(vindex);
}
glEnd();
break;
}
default:
{
break;
}
}
}
}
}
void Geometry::accept(AttributeFunctor& af)
{
if (_vertexArray.valid() && !_vertexArray->empty())
{
af.apply(VERTICES,_vertexArray->size(),&(_vertexArray->front()));
}
if (_normalArray.valid() && !_normalArray->empty())
{
af.apply(NORMALS,_normalArray->size(),&(_normalArray->front()));
}
// need to add other attriubtes
}
void Geometry::accept(PrimitiveFunctor& functor)
{
if (!_vertexArray.valid() || _vertexArray->empty()) return;
if (!_vertexIndices.valid())
{
functor.setVertexArray(_vertexArray->size(),&(_vertexArray->front()));
for(PrimitiveSetList::iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
{
(*itr)->accept(functor);
}
}
else
{
for(PrimitiveSetList::iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
{
PrimitiveSet* primitiveset = itr->get();
GLenum mode=primitiveset->getMode();
switch(primitiveset->getType())
{
case(PrimitiveSet::DrawArraysPrimitiveType):
{
const DrawArrays* drawArray = static_cast<const DrawArrays*>(primitiveset);
functor.begin(mode);
unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst();
vindex<indexEnd;
++vindex)
{
functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]);
}
functor.end();
break;
}
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
{
const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
unsigned int vindex=drawArrayLengths->getFirst();
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
primItr!=drawArrayLengths->end();
++primItr)
{
functor.begin(mode);
for(GLsizei primCount=0;primCount<*primItr;++primCount)
{
functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]);
++vindex;
}
functor.end();
}
break;
}
case(PrimitiveSet::DrawElementsUBytePrimitiveType):
{
const DrawElementsUByte* drawElements = static_cast<const DrawElementsUByte*>(primitiveset);
functor.begin(mode);
unsigned int primCount=0;
for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primCount,++primItr)
{
unsigned int vindex=*primItr;
functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]);
}
functor.end();
break;
}
case(PrimitiveSet::DrawElementsUShortPrimitiveType):
{
const DrawElementsUShort* drawElements = static_cast<const DrawElementsUShort*>(primitiveset);
functor.begin(mode);
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primItr)
{
unsigned int vindex=*primItr;
functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]);
}
functor.end();
break;
}
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
{
const DrawElementsUInt* drawElements = static_cast<const DrawElementsUInt*>(primitiveset);
functor.begin(mode);
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primItr)
{
unsigned int vindex=*primItr;
functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]);
}
functor.end();
break;
}
default:
{
break;
}
}
}
}
}
bool Geometry::verifyBindings() const
{
switch(_normalBinding)
{
case(BIND_OFF):
if (_normalArray.valid() && _normalArray->getNumElements()>0) return false;
break;
case(BIND_OVERALL):
if (!_normalArray.valid()) return false;
if (_normalArray->getNumElements()!=1) return false;
break;
case(BIND_PER_PRIMITIVE_SET):
case(BIND_PER_PRIMITIVE):
if (!_normalArray.valid()) return false;
if (_normalArray->getNumElements()!=_primitives.size()) return false;
break;
case(BIND_PER_VERTEX):
if (_vertexArray.valid())
{
if (!_normalArray.valid()) return false;
if (_normalArray->getNumElements()!=_vertexArray->getNumElements()) return false;
}
else if (_normalArray.valid() && _normalArray->getNumElements()==0) return false;
break;
}
switch(_colorBinding)
{
case(BIND_OFF):
if (_colorArray.valid() && _colorArray->getNumElements()>0) return false;
break;
case(BIND_OVERALL):
if (!_colorArray.valid()) return false;
if (_colorArray->getNumElements()!=1) return false;
break;
case(BIND_PER_PRIMITIVE_SET):
case(BIND_PER_PRIMITIVE):
if (!_colorArray.valid()) return false;
if (_colorArray->getNumElements()!=_primitives.size()) return false;
break;
case(BIND_PER_VERTEX):
if (_vertexArray.valid())
{
if (!_colorArray.valid()) return false;
if (_colorArray->getNumElements()!=_vertexArray->getNumElements()) return false;
}
else if (_colorArray.valid() && _colorArray->getNumElements()==0) return false;
break;
}
for(TexCoordArrayList::const_iterator itr=_texCoordList.begin();
itr!=_texCoordList.end();
++itr)
{
const Array* array = itr->first.get();
if (_vertexArray.valid())
{
if (array && array->getNumElements()!=_vertexArray->getNumElements()) return false;
}
else if (array && array->getNumElements()==0) return false;
}
return true;
}
void Geometry::computeCorrectBindingsAndArraySizes()
{
if (verifyBindings()) return;
if (!_vertexArray.valid() || _vertexArray->empty())
{
// no vertex array so switch everything off.
_vertexArray = 0;
_colorArray = 0;
_colorBinding = BIND_OFF;
_normalArray = 0;
_normalBinding = BIND_OFF;
_texCoordList.clear();
notify(INFO)<<"Info: remove redundent attribute arrays from empty osg::Geometry"<<std::endl;
return;
}
switch(_normalBinding)
{
case(BIND_OFF):
if (_normalArray.valid()) _normalArray = 0;
break;
case(BIND_OVERALL):
if (!_normalArray.valid())
{
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()==0)
{
_normalArray = 0;
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()>1)
{
// trim the array down to 1 element long.
_normalArray->erase(_normalArray->begin()+1,_normalArray->end());
}
break;
case(BIND_PER_PRIMITIVE_SET):
case(BIND_PER_PRIMITIVE):
if (!_normalArray.valid())
{
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()<_primitives.size())
{
_normalArray = 0;
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()>_primitives.size())
{
// trim the array down to size of the number of primitives.
_normalArray->erase(_normalArray->begin()+_primitives.size(),_normalArray->end());
}
break;
case(BIND_PER_VERTEX):
if (!_normalArray.valid())
{
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()<_vertexArray->getNumElements())
{
_normalArray = 0;
_normalBinding = BIND_OFF;
}
else if (_normalArray->getNumElements()>_vertexArray->getNumElements())
{
// trim the array down to size of the number of primitives.
_normalArray->erase(_normalArray->begin()+_vertexArray->getNumElements(),_normalArray->end());
}
break;
}
// TODO colours and tex coords.
}