OpenSceneGraph/examples/osgautotransform/osgautotransform.cpp
2003-06-24 15:39:59 +00:00

274 lines
8.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/Projection>
#include <osg/AutoTransform>
#include <osg/Geometry>
#include <osgText/Text>
osg::Node* createLabel(const osg::Vec3& pos, float size, const std::string& label)
{
osg::Geode* geode = new osg::Geode();
std::string timesFont("fonts/arial.ttf");
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(pos);
text->setCharacterSize(size);
text->setAlignment(osgText::Text::CENTER_CENTER);
text->setText(label);
}
return geode;
}
osg::Node* createLabel2(const osg::Vec3& pos, float size, const std::string& label)
{
osg::Geode* geode = new osg::Geode();
std::string timesFont("fonts/arial.ttf");
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(pos);
text->setFontResolution(40,40);
text->setCharacterSize(size);
text->setCharacterSizeMode(osgText::Text::SCREEN_COORDS);
text->setAlignment(osgText::Text::CENTER_CENTER);
text->setAutoRotateToScreen(true);
text->setDrawMode(osgText::Text::TEXT_PIXMAP);
text->setText(label);
}
return geode;
}
osg::Node* createLabel3(const osg::Vec3& pos, float size, const std::string& label)
{
osg::Geode* geode = new osg::Geode();
std::string timesFont("fonts/arial.ttf");
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(pos);
text->setFontResolution(40,40);
text->setCharacterSize(size);
text->setAlignment(osgText::Text::CENTER_CENTER);
text->setAutoRotateToScreen(true);
text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT);
text->setText(label);
}
return geode;
}
osg::Node* createAxis(const osg::Vec3& s, const osg::Vec3& e, int numReps)
{
osg::Group* group = new osg::Group;
osg::Vec3 dv = e-s;
dv /= float(numReps-1);
osg::Vec3 pos = s;
bool useAuto = false;
if (useAuto)
{
osg::Vec3Array* vertices = new osg::Vec3Array;
for(int i=0;i<numReps;++i)
{
osg::AutoTransform* at = new osg::AutoTransform;
at->setPosition(pos);
at->setAutoRotateToScreen(true);
at->setAutoScaleToScreen(true);
at->addChild(createLabel(osg::Vec3(0.0f,0.0f,0.0f),40.0f,"Test 2"));
vertices->push_back(pos);
pos += dv;
group->addChild(at);
}
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
osg::Geometry* geom = new osg::Geometry;
geom->setVertexArray(vertices);
geom->setColorArray(colors);
geom->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size()));
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
group->addChild(geode);
}
else
{
osg::Vec3Array* vertices = new osg::Vec3Array;
for(int i=0;i<numReps;++i)
{
group->addChild(createLabel3(osg::Vec3(pos),dv.length()*0.5f,"Test 2"));
vertices->push_back(pos);
pos += dv;
}
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
osg::Geometry* geom = new osg::Geometry;
geom->setVertexArray(vertices);
geom->setColorArray(colors);
geom->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size()));
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
group->addChild(geode);
}
return group;
}
osg::Node* createScene()
{
osg::Group* root = new osg::Group;
int numReps = 3333;
// int numReps = 10;
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(1000.0,0.0,0.0),numReps));
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,1000.0,0.0),numReps));
root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,0.0,1000.0),numReps));
return root;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to do Head Up Displays.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] [filename] ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// set the scene to render
viewer.setSceneData(createScene());
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
// osg::Node* obj = new osg::Node;
// cout << "obj = "<<obj<<endl;
// cout << "sizeof(obj) = "<<sizeof(*obj)<<endl;
// cout << "sizeof(osg::Object) = "<<sizeof(osg::Object)<<endl;
// cout << "sizeof(osg::Referenced) = "<<sizeof(osg::Referenced)<<endl;
// cout << "vtbl = "<<*((unsigned int*)obj)<<endl;
// cout << "next = "<<*((unsigned int*)obj+1)<<endl;
//
// osg::Node* obj2 = new osg::Node;
// obj2->ref();
// obj2->ref();
// obj2->ref();
// cout << "obj = "<<obj2<<endl;
// cout << "sizeof(obj) = "<<sizeof(*obj)<<endl;
// cout << "sizeof(osg::Object) = "<<sizeof(osg::Object)<<endl;
// cout << "sizeof(osg::Referenced) = "<<sizeof(osg::Referenced)<<endl;
// cout << "vtbl = "<<*((unsigned int*)obj2)<<endl;
// cout << "next = "<<*((unsigned int*)obj2+1)<<endl;
//
// osg::Group* obj3 = new osg::Group;
// cout << "obj = "<<obj3<<endl;
// cout << "sizeof(obj) = "<<sizeof(*obj3)<<endl;
// cout << "sizeof(osg::Object) = "<<sizeof(osg::Object)<<endl;
// cout << "sizeof(osg::Referenced) = "<<sizeof(osg::Referenced)<<endl;
// cout << "vtbl = "<<*((unsigned int*)obj3)<<endl;
// cout << "next = "<<*((unsigned int*)obj3+1)<<endl;
}