423 lines
12 KiB
C++
423 lines
12 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/GraphicsThread>
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#include <osg/GraphicsContext>
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#include <osg/Notify>
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using namespace osg;
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using namespace OpenThreads;
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struct ThreadExitTidyUp
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{
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ThreadExitTidyUp(osg::GraphicsContext* context, bool closeContextOnExit):
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_context(context),
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_closeContextOnExit(closeContextOnExit)
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{
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osg::notify(osg::INFO)<<"starting thread context "<<_context<<std::endl;
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}
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~ThreadExitTidyUp()
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{
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osg::notify(osg::INFO)<<"exit thread"<<std::endl;
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if (_context)
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{
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if (_closeContextOnExit)
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{
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osg::notify(osg::INFO)<<" - close context "<<_context<<std::endl;
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_context->closeImplementation();
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osg::notify(osg::INFO)<<" - done close context "<<_context<<std::endl;
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}
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else
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{
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osg::notify(osg::INFO)<<" - releaseContext "<<_context<<std::endl;
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//_context->releaseContext();
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}
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}
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}
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osg::GraphicsContext* _context;
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bool _closeContextOnExit;
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};
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struct BlockOperation : public GraphicsOperation, public Block
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{
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BlockOperation():
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GraphicsOperation("Block",false)
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{
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reset();
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}
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virtual void release()
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{
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Block::release();
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}
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virtual void operator () (GraphicsContext*)
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{
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glFlush();
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Block::release();
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}
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};
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GraphicsThread::GraphicsThread():
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_graphicsContext(0),
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_done(false)
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{
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_operationsBlock = new Block;
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}
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GraphicsThread::~GraphicsThread()
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{
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//osg::notify(osg::NOTICE)<<"Destructing graphics thread "<<this<<std::endl;
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cancel();
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//osg::notify(osg::NOTICE)<<"Done Destructing graphics thread "<<this<<std::endl;
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}
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void GraphicsThread::setDone(bool done)
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{
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if (_done==done) return;
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_done = true;
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if (done)
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{
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osg::notify(osg::INFO)<<"set done "<<this<<std::endl;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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if (_currentOperation.valid())
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{
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osg::notify(osg::INFO)<<"releasing "<<_currentOperation.get()<<std::endl;
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_currentOperation->release();
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}
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}
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_operationsBlock->release();
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}
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}
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int GraphicsThread::cancel()
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{
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osg::notify(osg::INFO)<<"Cancelling graphics thread "<<this<<" isRunning()="<<isRunning()<<std::endl;
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int result = 0;
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if( isRunning() )
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{
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_done = true;
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osg::notify(osg::INFO)<<" Doing cancel "<<this<<std::endl;
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for(OperationQueue::iterator itr = _operations.begin();
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itr != _operations.end();
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++itr)
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{
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(*itr)->release();
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}
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// release the frameBlock and _databasePagerThreadBlock incase its holding up thread cancelation.
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_operationsBlock->release();
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// then wait for the the thread to stop running.
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while(isRunning())
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{
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_operationsBlock->release();
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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for(OperationQueue::iterator itr = _operations.begin();
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itr != _operations.end();
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++itr)
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{
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(*itr)->release();
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}
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if (_currentOperation.valid()) _currentOperation->release();
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}
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// commenting out debug info as it was cashing crash on exit, presumable
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// due to osg::notify or std::cout destructing earlier than this destructor.
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osg::notify(osg::INFO)<<" Waiting for GraphicsThread to cancel "<<this<<std::endl;
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OpenThreads::Thread::YieldCurrentThread();
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}
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}
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osg::notify(osg::INFO)<<" GraphicsThread::cancel() thread cancelled "<<this<<" isRunning()="<<isRunning()<<std::endl;
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return result;
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}
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void GraphicsThread::add(GraphicsOperation* operation, bool waitForCompletion)
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{
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osg::notify(osg::INFO)<<"Doing add"<<std::endl;
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ref_ptr<BlockOperation> block = 0;
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{
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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// add the operation to the end of the list
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_operations.push_back(operation);
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if (waitForCompletion)
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{
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block = new BlockOperation;
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_operations.push_back(block.get());
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}
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_operationsBlock->set(true);
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}
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if (block.valid())
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{
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// now we wait till the barrier is joined by the graphics thread.
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block->block();
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}
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}
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void GraphicsThread::remove(GraphicsOperation* operation)
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{
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osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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for(OperationQueue::iterator itr = _operations.begin();
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itr!=_operations.end();)
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{
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if ((*itr)==operation) itr = _operations.erase(itr);
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else ++itr;
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}
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}
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void GraphicsThread::remove(const std::string& name)
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{
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osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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// find the remove all operations with specificed name
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for(OperationQueue::iterator itr = _operations.begin();
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itr!=_operations.end();)
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{
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if ((*itr)->getName()==name) itr = _operations.erase(itr);
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else ++itr;
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}
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if (_operations.empty())
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{
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_operationsBlock->set(false);
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}
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}
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void GraphicsThread::removeAllOperations()
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{
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osg::notify(osg::INFO)<<"Doing remove all operations"<<std::endl;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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_operations.clear();
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if (_operations.empty())
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{
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_operationsBlock->set(false);
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}
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}
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void GraphicsThread::run()
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{
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bool contextRealizedInThisThread = false;
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// make the graphics context current.
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if (_graphicsContext)
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{
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if (!_graphicsContext->isRealized())
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{
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#if 0
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osg::notify(osg::NOTICE)<<"Forced to do a realize in GraphicsThread::run."<<std::endl;
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_graphicsContext->realize();
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contextRealizedInThisThread = true;
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#else
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while (!_graphicsContext->isRealized() && !_done)
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{
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osg::notify(osg::INFO)<<"Waiting in GraphicsThread::run for GraphicsContext to realize."<<std::endl;
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YieldCurrentThread();
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}
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osg::notify(osg::INFO)<<"GraphicsThread::run now released as GraphicsContext has been realized."<<std::endl;
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#endif
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}
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osg::notify(osg::INFO)<<"Doing make current"<<std::endl;
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_graphicsContext->makeCurrentImplementation();
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}
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// _graphicsContext->makeCurrentImplementation();
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// create a local object to clean up once the thread is cancelled.
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ThreadExitTidyUp threadExitTypeUp(_graphicsContext, contextRealizedInThisThread);
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osg::notify(osg::INFO)<<"Doing run "<<this<<" isRunning()="<<isRunning()<<std::endl;
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bool firstTime = true;
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OperationQueue::iterator itr = _operations.begin();
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do
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{
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// osg::notify(osg::NOTICE)<<"In main loop "<<this<<std::endl;
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if (_operations.empty())
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{
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_operationsBlock->block();
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// exit from loop if _done is set.
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if (_done) break;
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itr = _operations.begin();
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}
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else
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{
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if (itr == _operations.end()) itr = _operations.begin();
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}
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osg::notify(osg::INFO)<<"get op "<<_done<<" "<<this<<std::endl;
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// get the front of the file request list.
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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if (!_operations.empty())
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{
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// get the next item
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_currentOperation = *itr;
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if (!_currentOperation->getKeep())
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{
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osg::notify(osg::INFO)<<"removing "<<_currentOperation->getName()<<std::endl;
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// remove it from the opeations queue
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itr = _operations.erase(itr);
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osg::notify(osg::INFO)<<"size "<<_operations.size()<<std::endl;
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if (_operations.empty())
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{
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osg::notify(osg::INFO)<<"setting block "<<_operations.size()<<std::endl;
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_operationsBlock->set(false);
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}
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}
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else
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{
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osg::notify(osg::INFO)<<"increment "<<_currentOperation->getName()<<std::endl;
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// move on to the next operation in the list.
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++itr;
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}
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}
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}
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if (_currentOperation.valid())
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{
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osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<<this<<std::endl;
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// call the graphics operation.
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(*_currentOperation)(_graphicsContext);
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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_currentOperation = 0;
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}
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}
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if (firstTime)
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{
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// do a yield to get round a peculiar thread hang when testCancel() is called
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// in certain cirumstances - of which there is no particular pattern.
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YieldCurrentThread();
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firstTime = false;
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}
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// osg::notify(osg::NOTICE)<<"operations.size()="<<_operations.size()<<" done="<<_done<<" testCancel()"<<testCancel()<<std::endl;
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} while (!testCancel() && !_done);
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_graphicsContext->releaseContext();
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osg::notify(osg::INFO)<<"exit loop "<<this<<" isRunning()="<<isRunning()<<std::endl;
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}
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void SwapBuffersOperation::operator () (GraphicsContext* context)
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{
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if (context)
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{
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context->swapBuffersImplementation();
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context->clear();
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}
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}
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void BarrierOperation::release()
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{
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Barrier::release();
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}
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void BarrierOperation::operator () (GraphicsContext*)
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{
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if (_preBlockOp==GL_FLUSH) glFlush();
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if (_preBlockOp==GL_FINISH) glFinish();
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block();
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}
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void ReleaseContext_Block_MakeCurrentOperation::release()
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{
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Block::release();
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}
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void ReleaseContext_Block_MakeCurrentOperation::operator () (GraphicsContext* context)
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{
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if (!context) return;
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// release the graphics context.
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context->releaseContext();
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// reset the block so that it the next call to block()
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reset();
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// block this thread, untill the block is released externally.
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block();
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// re aquire the graphcis context.
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context->makeCurrent();
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}
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