OpenSceneGraph/src/osg/GraphicsThread.cpp
2007-01-14 20:23:47 +00:00

423 lines
12 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GraphicsThread>
#include <osg/GraphicsContext>
#include <osg/Notify>
using namespace osg;
using namespace OpenThreads;
struct ThreadExitTidyUp
{
ThreadExitTidyUp(osg::GraphicsContext* context, bool closeContextOnExit):
_context(context),
_closeContextOnExit(closeContextOnExit)
{
osg::notify(osg::INFO)<<"starting thread context "<<_context<<std::endl;
}
~ThreadExitTidyUp()
{
osg::notify(osg::INFO)<<"exit thread"<<std::endl;
if (_context)
{
if (_closeContextOnExit)
{
osg::notify(osg::INFO)<<" - close context "<<_context<<std::endl;
_context->closeImplementation();
osg::notify(osg::INFO)<<" - done close context "<<_context<<std::endl;
}
else
{
osg::notify(osg::INFO)<<" - releaseContext "<<_context<<std::endl;
//_context->releaseContext();
}
}
}
osg::GraphicsContext* _context;
bool _closeContextOnExit;
};
struct BlockOperation : public GraphicsOperation, public Block
{
BlockOperation():
GraphicsOperation("Block",false)
{
reset();
}
virtual void release()
{
Block::release();
}
virtual void operator () (GraphicsContext*)
{
glFlush();
Block::release();
}
};
GraphicsThread::GraphicsThread():
_graphicsContext(0),
_done(false)
{
_operationsBlock = new Block;
}
GraphicsThread::~GraphicsThread()
{
//osg::notify(osg::NOTICE)<<"Destructing graphics thread "<<this<<std::endl;
cancel();
//osg::notify(osg::NOTICE)<<"Done Destructing graphics thread "<<this<<std::endl;
}
void GraphicsThread::setDone(bool done)
{
if (_done==done) return;
_done = true;
if (done)
{
osg::notify(osg::INFO)<<"set done "<<this<<std::endl;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
if (_currentOperation.valid())
{
osg::notify(osg::INFO)<<"releasing "<<_currentOperation.get()<<std::endl;
_currentOperation->release();
}
}
_operationsBlock->release();
}
}
int GraphicsThread::cancel()
{
osg::notify(osg::INFO)<<"Cancelling graphics thread "<<this<<" isRunning()="<<isRunning()<<std::endl;
int result = 0;
if( isRunning() )
{
_done = true;
osg::notify(osg::INFO)<<" Doing cancel "<<this<<std::endl;
for(OperationQueue::iterator itr = _operations.begin();
itr != _operations.end();
++itr)
{
(*itr)->release();
}
// release the frameBlock and _databasePagerThreadBlock incase its holding up thread cancelation.
_operationsBlock->release();
// then wait for the the thread to stop running.
while(isRunning())
{
_operationsBlock->release();
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
for(OperationQueue::iterator itr = _operations.begin();
itr != _operations.end();
++itr)
{
(*itr)->release();
}
if (_currentOperation.valid()) _currentOperation->release();
}
// commenting out debug info as it was cashing crash on exit, presumable
// due to osg::notify or std::cout destructing earlier than this destructor.
osg::notify(osg::INFO)<<" Waiting for GraphicsThread to cancel "<<this<<std::endl;
OpenThreads::Thread::YieldCurrentThread();
}
}
osg::notify(osg::INFO)<<" GraphicsThread::cancel() thread cancelled "<<this<<" isRunning()="<<isRunning()<<std::endl;
return result;
}
void GraphicsThread::add(GraphicsOperation* operation, bool waitForCompletion)
{
osg::notify(osg::INFO)<<"Doing add"<<std::endl;
ref_ptr<BlockOperation> block = 0;
{
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// add the operation to the end of the list
_operations.push_back(operation);
if (waitForCompletion)
{
block = new BlockOperation;
_operations.push_back(block.get());
}
_operationsBlock->set(true);
}
if (block.valid())
{
// now we wait till the barrier is joined by the graphics thread.
block->block();
}
}
void GraphicsThread::remove(GraphicsOperation* operation)
{
osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
for(OperationQueue::iterator itr = _operations.begin();
itr!=_operations.end();)
{
if ((*itr)==operation) itr = _operations.erase(itr);
else ++itr;
}
}
void GraphicsThread::remove(const std::string& name)
{
osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// find the remove all operations with specificed name
for(OperationQueue::iterator itr = _operations.begin();
itr!=_operations.end();)
{
if ((*itr)->getName()==name) itr = _operations.erase(itr);
else ++itr;
}
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
void GraphicsThread::removeAllOperations()
{
osg::notify(osg::INFO)<<"Doing remove all operations"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_operations.clear();
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
void GraphicsThread::run()
{
bool contextRealizedInThisThread = false;
// make the graphics context current.
if (_graphicsContext)
{
if (!_graphicsContext->isRealized())
{
#if 0
osg::notify(osg::NOTICE)<<"Forced to do a realize in GraphicsThread::run."<<std::endl;
_graphicsContext->realize();
contextRealizedInThisThread = true;
#else
while (!_graphicsContext->isRealized() && !_done)
{
osg::notify(osg::INFO)<<"Waiting in GraphicsThread::run for GraphicsContext to realize."<<std::endl;
YieldCurrentThread();
}
osg::notify(osg::INFO)<<"GraphicsThread::run now released as GraphicsContext has been realized."<<std::endl;
#endif
}
osg::notify(osg::INFO)<<"Doing make current"<<std::endl;
_graphicsContext->makeCurrentImplementation();
}
// _graphicsContext->makeCurrentImplementation();
// create a local object to clean up once the thread is cancelled.
ThreadExitTidyUp threadExitTypeUp(_graphicsContext, contextRealizedInThisThread);
osg::notify(osg::INFO)<<"Doing run "<<this<<" isRunning()="<<isRunning()<<std::endl;
bool firstTime = true;
OperationQueue::iterator itr = _operations.begin();
do
{
// osg::notify(osg::NOTICE)<<"In main loop "<<this<<std::endl;
if (_operations.empty())
{
_operationsBlock->block();
// exit from loop if _done is set.
if (_done) break;
itr = _operations.begin();
}
else
{
if (itr == _operations.end()) itr = _operations.begin();
}
osg::notify(osg::INFO)<<"get op "<<_done<<" "<<this<<std::endl;
// get the front of the file request list.
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
if (!_operations.empty())
{
// get the next item
_currentOperation = *itr;
if (!_currentOperation->getKeep())
{
osg::notify(osg::INFO)<<"removing "<<_currentOperation->getName()<<std::endl;
// remove it from the opeations queue
itr = _operations.erase(itr);
osg::notify(osg::INFO)<<"size "<<_operations.size()<<std::endl;
if (_operations.empty())
{
osg::notify(osg::INFO)<<"setting block "<<_operations.size()<<std::endl;
_operationsBlock->set(false);
}
}
else
{
osg::notify(osg::INFO)<<"increment "<<_currentOperation->getName()<<std::endl;
// move on to the next operation in the list.
++itr;
}
}
}
if (_currentOperation.valid())
{
osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<<this<<std::endl;
// call the graphics operation.
(*_currentOperation)(_graphicsContext);
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_currentOperation = 0;
}
}
if (firstTime)
{
// do a yield to get round a peculiar thread hang when testCancel() is called
// in certain cirumstances - of which there is no particular pattern.
YieldCurrentThread();
firstTime = false;
}
// osg::notify(osg::NOTICE)<<"operations.size()="<<_operations.size()<<" done="<<_done<<" testCancel()"<<testCancel()<<std::endl;
} while (!testCancel() && !_done);
_graphicsContext->releaseContext();
osg::notify(osg::INFO)<<"exit loop "<<this<<" isRunning()="<<isRunning()<<std::endl;
}
void SwapBuffersOperation::operator () (GraphicsContext* context)
{
if (context)
{
context->swapBuffersImplementation();
context->clear();
}
}
void BarrierOperation::release()
{
Barrier::release();
}
void BarrierOperation::operator () (GraphicsContext*)
{
if (_preBlockOp==GL_FLUSH) glFlush();
if (_preBlockOp==GL_FINISH) glFinish();
block();
}
void ReleaseContext_Block_MakeCurrentOperation::release()
{
Block::release();
}
void ReleaseContext_Block_MakeCurrentOperation::operator () (GraphicsContext* context)
{
if (!context) return;
// release the graphics context.
context->releaseContext();
// reset the block so that it the next call to block()
reset();
// block this thread, untill the block is released externally.
block();
// re aquire the graphcis context.
context->makeCurrent();
}