OpenSceneGraph/include/osgManipulator/AntiSquish
Robert Osfield 15399bbf35 From Kristofer Tingdahl, reimplement of AntiSquish node to avoid the use of an update callback.
From Robert Osfield, small ammendments to clean up header.
2014-01-20 11:00:09 +00:00

83 lines
2.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgDragger - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef _OSG_ANTISQUISH_
#define _OSG_ANTISQUISH_ 1
#include <osgManipulator/Export>
#include <osg/Transform>
#include <OpenThreads/Mutex>
namespace osgManipulator {
/**
* Class that performs the Anti Squish by making the scaling uniform along all axes.
*/
class OSGMANIPULATOR_EXPORT AntiSquish: public osg::Transform
{
public :
AntiSquish();
AntiSquish(const osg::Vec3d& pivot);
AntiSquish(const osg::Vec3d& pivot, const osg::Vec3d& position);
AntiSquish(const AntiSquish& pat, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new AntiSquish(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new AntiSquish (*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const AntiSquish *>(obj)!=NULL; }
void setPivot(const osg::Vec3d& pvt)
{
_pivot = pvt;
_usePivot = true;
_cacheDirty = true;
}
const osg::Vec3d& getPivot() const { return _pivot; }
void setPosition(const osg::Vec3d& pos)
{
_position = pos;
_usePosition = true;
_cacheDirty = true;
}
const osg::Vec3d& getPosition() const { return _position; }
bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
protected:
virtual ~AntiSquish();
bool computeUnSquishedMatrix(const osg::NodeVisitor*,osg::Matrix&) const;
osg::Vec3d _pivot;
bool _usePivot;
osg::Vec3d _position;
bool _usePosition;
mutable OpenThreads::Mutex _cacheLock;
mutable bool _cacheDirty;
mutable osg::Matrix _cacheLocalToWorld;
mutable osg::Matrix _cache;
};
}
#endif