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forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
194 lines
7.5 KiB
C++
194 lines
7.5 KiB
C++
/* OpenSceneGraph example, osgstereomatch.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Quat>
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#include <osg/Matrix>
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#include <osg/ShapeDrawable>
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#include <osg/Geometry>
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#include <osg/Geode>
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#include <osg/TextureRectangle>
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#include <osgDB/FileUtils>
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#include <osgDB/ReadFile>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <iostream>
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#include "StereoPass.h"
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#include "StereoMultipass.h"
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osg::Node* createScene(osg::Image *left, osg::Image *right, unsigned int min_disp, unsigned int max_disp, unsigned int window_size, bool single_pass)
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{
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int width = left->s();
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int height = left->t();
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osg::Group* topnode = new osg::Group;
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// create four quads so we can display up to four images
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osg::ref_ptr<osg::Geode> geode = new osg::Geode();
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// each geom will contain a quad
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osg::ref_ptr<osg::DrawArrays> da = new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4);
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
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colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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osg::ref_ptr<osg::Vec2Array> tcoords = new osg::Vec2Array; // texture coords
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tcoords->push_back(osg::Vec2(0, 0));
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tcoords->push_back(osg::Vec2(width, 0));
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tcoords->push_back(osg::Vec2(width, height));
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tcoords->push_back(osg::Vec2(0, height));
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osg::ref_ptr<osg::StateSet> geomss[4]; // stateset where we can attach textures
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osg::ref_ptr<osg::TextureRectangle> texture[4];
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for (int i=0;i<4;i++) {
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osg::ref_ptr<osg::Vec3Array> vcoords = new osg::Vec3Array; // vertex coords
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osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
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// tile the quads on the screen
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// 2 3
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// 0 1
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int xoff, zoff;
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xoff = (i%2);
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zoff = i>1 ? 1 : 0;
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// initial viewer camera looks along y
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vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, 0+(zoff * height)));
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vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, 0+(zoff * height)));
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vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, height+(zoff * height)));
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vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, height+(zoff * height)));
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geom->setVertexArray(vcoords.get());
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geom->setTexCoordArray(0,tcoords.get());
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geom->addPrimitiveSet(da.get());
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geom->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
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geomss[i] = geom->getOrCreateStateSet();
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geomss[i]->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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texture[i] = new osg::TextureRectangle;
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texture[i]->setResizeNonPowerOfTwoHint(false);
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texture[i]->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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texture[i]->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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geode->addDrawable(geom.get());
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}
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// attach the input images to the bottom textures of the view
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texture[0]->setImage(left);
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texture[1]->setImage(right);
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geomss[0]->setTextureAttributeAndModes(0, texture[0].get(), osg::StateAttribute::ON);
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geomss[1]->setTextureAttributeAndModes(0, texture[1].get(), osg::StateAttribute::ON);
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topnode->addChild(geode.get());
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// create the processing passes
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if (single_pass) {
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StereoPass *stereopass = new StereoPass(texture[0].get(), texture[1].get(),
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width, height,
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min_disp, max_disp, window_size);
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topnode->addChild(stereopass->getRoot().get());
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// attach the output of the processing to the top left geom
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geomss[2]->setTextureAttributeAndModes(0,
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stereopass->getOutputTexture().get(),
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osg::StateAttribute::ON);
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} else {
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StereoMultipass *stereomp = new StereoMultipass(texture[0].get(), texture[1].get(),
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width, height,
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min_disp, max_disp, window_size);
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topnode->addChild(stereomp->getRoot().get());
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// attach the output of the processing to the top left geom
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geomss[2]->setTextureAttributeAndModes(0,
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stereomp->getOutputTexture().get(),
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osg::StateAttribute::ON);
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}
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return topnode;
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}
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int main(int argc, char *argv[])
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates a stereo matching algorithm. It uses multiple render targets and multiple passes with texture ping-pong.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] --left left_image --right right_image --min min_disparity --max max_disparity --window window_size");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("--left","The left image of the stereo pair to load.");
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arguments.getApplicationUsage()->addCommandLineOption("--right","The right image of the stereo pair to load.");
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arguments.getApplicationUsage()->addCommandLineOption("--min","The minimum disparity to start matching pixels.");
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arguments.getApplicationUsage()->addCommandLineOption("--max","The maximum disparity to stop matching pixels.");
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arguments.getApplicationUsage()->addCommandLineOption("--window","The window size used to match areas around pixels.");
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arguments.getApplicationUsage()->addCommandLineOption("--single","Use a single pass instead on multiple passes.");
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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std::string leftName("");
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while(arguments.read("--left", leftName)) {}
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std::string rightName("");
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while(arguments.read("--right", rightName)) {}
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unsigned int minDisparity = 0;
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while (arguments.read("--min", minDisparity)) {}
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unsigned int maxDisparity = 31;
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while (arguments.read("--max", maxDisparity)) {}
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unsigned int windowSize = 5;
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while (arguments.read("--window", windowSize)) {}
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bool useSinglePass = false;
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while (arguments.read("--single")) { useSinglePass = true; }
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if (leftName == "" || rightName=="") {
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// load the images
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osg::ref_ptr<osg::Image> leftIm = osgDB::readRefImageFile(leftName);
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osg::ref_ptr<osg::Image> rightIm = osgDB::readRefImageFile(rightName);
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osg::Node* scene = createScene(leftIm.get(), rightIm.get(), minDisparity, maxDisparity, windowSize, useSinglePass);
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// construct the viewer.
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osgViewer::Viewer viewer;
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viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// add the stats handler
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viewer.addEventHandler(new osgViewer::StatsHandler);
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viewer.setSceneData(scene);
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return viewer.run();
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}
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