OpenSceneGraph/include/osgTerrain
Robert Osfield 1519d0d546 From John Vidar Larring, "Added vertical scale as a property of osgTerrain::Terrain. Lets you configure vertical scale when initializing the terrain model. E.g:
osgTerrain::Terrain* terrain = findTopMostNodeOfType<osgTerrain::Terrain>(model.get());
  if (!terrain)
  {
      terrain = new osgTerrain::Terrain;
      terrain->addChild(model.get());
      terrain->setVerticalScale(2.0f);
      model = terrain;
  }
  viewerWindow->setSceneData(model.get());
"
2008-05-27 13:11:47 +00:00
..
Export Updated copyright years. 2006-07-18 15:21:48 +00:00
GeometryTechnique Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers 2008-02-22 11:52:23 +00:00
Layer Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers 2008-02-22 11:52:23 +00:00
Locator Added Locator::s/getTransformScaledByResolution(bool) to assist with VPB integration 2007-12-13 17:51:43 +00:00
Terrain From John Vidar Larring, "Added vertical scale as a property of osgTerrain::Terrain. Lets you configure vertical scale when initializing the terrain model. E.g: 2008-05-27 13:11:47 +00:00
TerrainTechnique Introduced mutex into Terrain node to manage the tile system data structures 2008-03-28 15:31:46 +00:00
TerrainTile Removed TileSystem class, and added support for TerrainTile's automatically 2008-03-27 13:21:36 +00:00
ValidDataOperator From Mike Wittman, "Just found another issue building the C# wrappers: the osgTerrain ValidDataOperator file uses osg::Vec2, osg::Vec3, and osg::Vec4, but does not include their headers. The file with the relevant includes is attached. 2007-06-01 19:10:59 +00:00
Version From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00