62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// Code by: Jeremy Moles (cubicool) 2007-2008
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#ifndef OSGWIDGET_BOX
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#define OSGWIDGET_BOX
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#include <osgWidget/Window>
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namespace osgWidget {
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//! The Box object is a Window subclass that can be configured to uniformly (or
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//! non-uniformly) position it's children either vertically or horizontally. It
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//! is the most basic Window implementation, though there is some difficulty when
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//! positioning children such that each child object ends up pixel-aligned.
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class OSGWIDGET_EXPORT Box: public Window
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{
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public:
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//! An enum corresponding to the type of Box alignment.
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enum BoxType {
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VERTICAL,
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HORIZONTAL
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};
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META_Object(osgWidget, Box);
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//! The main constructor; takes the string name, the BoxType orientation, and a
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//! boolean indicating whether or not all of the Box regions should be uniformly
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//! sized.
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Box (const std::string& = "", BoxType = HORIZONTAL, bool = false);
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Box (const Box&, const osg::CopyOp&);
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protected:
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virtual void _resizeImplementation(point_type, point_type);
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virtual Sizes _getWidthImplementation () const;
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virtual Sizes _getHeightImplementation () const;
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private:
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BoxType _boxType;
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bool _uniform;
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unsigned int _lastAdd;
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};
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}
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#endif
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