OpenSceneGraph/src/osg/PolygonOffset.cpp

96 lines
2.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <string.h>
#include <osg/GL>
#include <osg/PolygonOffset>
#include <osg/Notify>
using namespace osg;
static float s_FactorMultipler = 1.0f;
static float s_UnitsMultipler = 1.0f;
static bool s_MultiplerSet = false;
void PolygonOffset::setFactorMultiplier(float multiplier)
{
s_MultiplerSet = true;
s_FactorMultipler = multiplier;
}
float PolygonOffset::getFactorMultiplier()
{
return s_FactorMultipler;
}
void PolygonOffset::setUnitsMultiplier(float multiplier)
{
s_MultiplerSet = true;
s_UnitsMultipler = multiplier;
}
float PolygonOffset::getUnitsMultiplier()
{
return s_UnitsMultipler;
}
bool PolygonOffset::areFactorAndUnitsMultipliersSet()
{
return s_MultiplerSet;
}
void PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver()
{
s_MultiplerSet = true;
// osg::notify(osg::NOTICE)<<"PolygonOffset::setFactorAndUnitMultipliersUsingBestGuessForDriver()"<<std::endl;
const GLubyte* renderer = glGetString(GL_RENDERER);
if (renderer)
{
if ((strstr((const char*)renderer,"Radeon")!=0) ||
(strstr((const char*)renderer,"RADEON")!=0) ||
(strstr((const char*)renderer,"ALL-IN-WONDER")!=0))
{
setFactorMultiplier(1.0f);
setUnitsMultiplier(128.0f);
osg::notify(osg::INFO)<<"PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver() apply ATI workaround."<<std::endl;
}
}
}
PolygonOffset::PolygonOffset():
_factor(0.0f),
_units(0.0f)
{
}
PolygonOffset::PolygonOffset(float factor, float units):
_factor(factor),
_units(units)
{
}
PolygonOffset::~PolygonOffset()
{
}
void PolygonOffset::apply(State&) const
{
if (!s_MultiplerSet) setFactorAndUnitsMultipliersUsingBestGuessForDriver();
glPolygonOffset(_factor * s_FactorMultipler,
_units * s_UnitsMultipler);
}