147fdd0430
- Algorithm doesn't try to merge double and single precision arrays together - Algorithm doesn't try to merge incompatible geometries (ex: one with "vertices + texoords", and another with only vertices) 2. Better TextureAtlasBuilder Algorithm is still sub-optimal, but it now tries to fill more blanks, using "unused space in the current line". (Don't know if I already submitted it, but I guess not) One day, someone should try to find a good solution to this NP-problem... For instance : http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.140.200&rep=rep1&type=pdf " |
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.. | ||
ConvertVec | ||
CubeMapGenerator | ||
CullVisitor | ||
DelaunayTriangulator | ||
DisplayRequirementsVisitor | ||
DrawElementTypeSimplifier | ||
EdgeCollector | ||
Export | ||
GLObjectsVisitor | ||
HalfWayMapGenerator | ||
HighlightMapGenerator | ||
IncrementalCompileOperation | ||
IntersectionVisitor | ||
IntersectVisitor | ||
LineSegmentIntersector | ||
MeshOptimizers | ||
OperationArrayFunctor | ||
Optimizer | ||
PlaneIntersector | ||
PolytopeIntersector | ||
PositionalStateContainer | ||
PrintVisitor | ||
ReflectionMapGenerator | ||
RenderBin | ||
RenderLeaf | ||
RenderStage | ||
ReversePrimitiveFunctor | ||
SceneGraphBuilder | ||
SceneView | ||
ShaderGen | ||
Simplifier | ||
SmoothingVisitor | ||
StateGraph | ||
Statistics | ||
TangentSpaceGenerator | ||
Tessellator | ||
TransformAttributeFunctor | ||
TransformCallback | ||
TriStripVisitor | ||
UpdateVisitor | ||
Version |