OpenSceneGraph/include
2018-04-04 15:09:43 +01:00
..
OpenThreads
osg When testing XYZ/ECEF coordinate values that convert to LLA points with latitude = 90.0 or latitude = -90.0, the heights calculated by EllipsoidModel::convertXYZToLatLongHeight have substantial errors. With the provided change, points at the pole are handled more correctly. This has been tested against US NGA GoldData. 2018-04-04 08:50:39 +01:00
osgAnimation Small readability improvements 2017-11-11 12:45:55 +00:00
osgDB Fixed indentation 2018-03-23 17:00:00 +00:00
osgFX Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows. 2018-04-04 15:09:43 +01:00
osgGA
osgManipulator
osgParticle Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects. 2017-11-29 14:22:31 +00:00
osgPresentation
osgShadow Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques 2018-04-03 15:29:54 +01:00
osgSim
osgTerrain Changed Layer::get*Value(..) methods to const 2018-03-30 12:39:52 +01:00
osgText Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects. 2017-11-29 14:22:31 +00:00
osgUI
osgUtil Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition. 2018-03-14 08:22:45 +00:00
osgViewer GraphicsWindowIOS: multithreaded viewer's mode support added; updated for iOS-11 SDK; view rotations fixed; GLES2, GLES3 preprocessors fixed; tested on iPhone4 and upper 2018-03-27 08:49:01 +01:00
osgVolume
osgWidget fix vc2017 compile warning 'unsigned int' to 'const char' 2018-01-15 16:42:31 +01:00