144ac14b07
osgspheresegment and osgscalarbar, and osgsimulation examples.
130 lines
4.0 KiB
C++
130 lines
4.0 KiB
C++
#include <osg/Geode>
|
|
#include <osg/ShapeDrawable>
|
|
#include <osg/Material>
|
|
#include <osg/Texture2D>
|
|
#include <osg/MatrixTransform>
|
|
#include <osg/PositionAttitudeTransform>
|
|
#include <osg/BlendFunc>
|
|
#include <osg/ClearNode>
|
|
|
|
#include <osgUtil/Tesselator>
|
|
#include <osgUtil/TransformCallback>
|
|
#include <osgUtil/CullVisitor>
|
|
|
|
|
|
#include <osgGA/TrackballManipulator>
|
|
#include <osgProducer/Viewer>
|
|
#include <osgDB/ReadFile>
|
|
|
|
#include <osgSim/ScalarsToColors>
|
|
#include <osgSim/ColorRange>
|
|
#include <osgSim/ScalarBar>
|
|
|
|
#include <sstream>
|
|
#include <math.h>
|
|
|
|
using namespace osgSim;
|
|
|
|
osg::Node* createScalarBar()
|
|
{
|
|
// ScalarsToColors* stc = new ScalarsToColors(0.0f,1.0f);
|
|
// ScalarBar* sb = new ScalarBar(2,3,stc);
|
|
//
|
|
// // Create a custom color set
|
|
// std::vector<osg::Vec4> cs;
|
|
// cs.push_back(osg::Vec4(1.0f,0.0f,0.0f,1.0f)); // R
|
|
// cs.push_back(osg::Vec4(0.0f,0.0f,1.0f,1.0f)); // B
|
|
//
|
|
// // Create a custom scalar printer
|
|
// struct MyScalarPrinter: public ScalarBar::ScalarPrinter
|
|
// {
|
|
// std::string printScalar(float scalar)
|
|
// {
|
|
// std::cout<<"In MyScalarPrinter::printScalar"<<std::endl;
|
|
// if(scalar==0.0f) return "Hello";
|
|
// else if(scalar==1.0f) return "Goodbye";
|
|
// else return ScalarBar::ScalarPrinter::printScalar(scalar);
|
|
// }
|
|
// };
|
|
//
|
|
// ColorRange* stc = new ColorRange(0.0f,1.0f,cs);
|
|
// //ScalarBar* sb = new ScalarBar(2, 2, stc, "ScalarBar", ScalarBar::HORIZONTAL, 0.25f, new MyScalarPrinter);
|
|
// ScalarBar* sb = new ScalarBar(2, 2, stc, "ScalarBar", ScalarBar::VERTICAL, 4.0f, new MyScalarPrinter);
|
|
// sb->setScalarPrinter(new MyScalarPrinter);
|
|
//
|
|
// return sb;
|
|
|
|
ScalarBar *sb = new ScalarBar;
|
|
ScalarBar::TextProperties tp;
|
|
tp._fontFile = "fonts/times.ttf";
|
|
|
|
sb->setTextProperties(tp);
|
|
|
|
return sb;
|
|
|
|
}
|
|
|
|
int main( int argc, char **argv )
|
|
{
|
|
// use an ArgumentParser object to manage the program arguments.
|
|
osg::ArgumentParser arguments(&argc,argv);
|
|
|
|
// set up the usage document, in case we need to print out how to use this program.
|
|
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates both text, animation and billboard via custom transform to create the OpenSceneGraph logo..");
|
|
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
|
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
|
arguments.getApplicationUsage()->addCommandLineOption("ps","Render the Professional Services logo");
|
|
|
|
// construct the viewer.
|
|
osgProducer::Viewer viewer(arguments);
|
|
|
|
// set up the value with sensible default event handlers.
|
|
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
|
|
|
// get details on keyboard and mouse bindings used by the viewer.
|
|
viewer.getUsage(*arguments.getApplicationUsage());
|
|
|
|
// if user request help write it out to cout.
|
|
if (arguments.read("-h") || arguments.read("--help"))
|
|
{
|
|
arguments.getApplicationUsage()->write(std::cout);
|
|
return 1;
|
|
}
|
|
|
|
// any option left unread are converted into errors to write out later.
|
|
arguments.reportRemainingOptionsAsUnrecognized();
|
|
|
|
// report any errors if they have occured when parsing the program aguments.
|
|
if (arguments.errors())
|
|
{
|
|
arguments.writeErrorMessages(std::cout);
|
|
return 1;
|
|
}
|
|
|
|
osg::Node* node = createScalarBar();
|
|
|
|
// add model to viewer.
|
|
viewer.setSceneData( node );
|
|
|
|
// create the windows and run the threads.
|
|
viewer.realize();
|
|
|
|
while( !viewer.done() )
|
|
{
|
|
// wait for all cull and draw threads to complete.
|
|
viewer.sync();
|
|
|
|
// update the scene by traversing it with the the update visitor which will
|
|
// call all node update callbacks and animations.
|
|
viewer.update();
|
|
|
|
// fire off the cull and draw traversals of the scene.
|
|
viewer.frame();
|
|
}
|
|
|
|
// wait for all cull and draw threads to complete before exit.
|
|
viewer.sync();
|
|
|
|
return 0;
|
|
}
|