345810ef22
Performance tests on big models did not indicate any performance penalty in using doubles over floats, so the move to doubles should mainly impact precision improvements for whole earth databases. Also made improvements to osgUtil::PlaneIntersector and osgSim::ElevationSlice classes
421 lines
13 KiB
C++
421 lines
13 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgText/FadeText>
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#include <osg/Notify>
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#include <osg/io_utils>
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#include <OpenThreads/Mutex>
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#include <OpenThreads/ScopedLock>
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using namespace osgText;
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struct FadeTextData : public osg::Referenced
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{
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FadeTextData(FadeText* fadeText=0):
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_fadeText(fadeText),
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_visible(true) {}
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bool operator < (const FadeTextData& rhs) const
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{
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return _fadeText < rhs._fadeText;
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}
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double getNearestZ() const
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{
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double nearestZ = _vertices[0].z();
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if (nearestZ < _vertices[1].z()) nearestZ = _vertices[1].z();
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if (nearestZ < _vertices[2].z()) nearestZ = _vertices[2].z();
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if (nearestZ < _vertices[3].z()) nearestZ = _vertices[3].z();
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// osg::notify(osg::NOTICE)<<"getNearestZ()="<<_fadeText->getText().createUTF8EncodedString()<<" "<<nearestZ<<std::endl;
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return nearestZ;
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}
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FadeText* _fadeText;
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osg::Vec3d _vertices[4];
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bool _visible;
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};
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struct FadeTextPolytopeData : public FadeTextData, public osg::Polytope
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{
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FadeTextPolytopeData(FadeTextData& fadeTextData):
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FadeTextData(fadeTextData)
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{
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_referenceVertexList.push_back(_vertices[0]);
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_referenceVertexList.push_back(_vertices[1]);
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_referenceVertexList.push_back(_vertices[2]);
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_referenceVertexList.push_back(_vertices[3]);
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}
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void addEdgePlane(const osg::Vec3& corner, const osg::Vec3& edge)
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{
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osg::Vec3 normal( edge.y(), -edge.x(), 0.0f);
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normal.normalize();
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add(osg::Plane(normal, corner));
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}
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void buildPolytope()
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{
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osg::Vec3d edge01 = _vertices[1] - _vertices[0];
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osg::Vec3d edge12 = _vertices[2] - _vertices[1];
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osg::Vec3d edge23 = _vertices[3] - _vertices[2];
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osg::Vec3d edge30 = _vertices[0] - _vertices[3];
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osg::Vec3d normalFrontFace = edge01 ^ edge12;
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bool needToFlip = normalFrontFace.z()>0.0f;
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normalFrontFace.normalize();
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add(osg::Plane(normalFrontFace, _vertices[0]));
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add(osg::Plane( osg::Vec3d(0.0f,0.0f,0.0f), _vertices[0], _vertices[1]));
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add(osg::Plane( osg::Vec3d(0.0f,0.0f,0.0f), _vertices[1], _vertices[2]));
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add(osg::Plane( osg::Vec3d(0.0f,0.0f,0.0f), _vertices[2], _vertices[3]));
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add(osg::Plane( osg::Vec3d(0.0f,0.0f,0.0f), _vertices[3], _vertices[0]));
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#if 0
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osg::notify(osg::NOTICE)<<" normalFrontFace = "<<normalFrontFace<<std::endl;
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osg::notify(osg::NOTICE)<<" edge01 = "<<edge01<<std::endl;
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osg::notify(osg::NOTICE)<<" edge12 = "<<edge12<<std::endl;
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osg::notify(osg::NOTICE)<<" edge23 = "<<edge23<<std::endl;
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osg::notify(osg::NOTICE)<<" _vertices[0]= "<<_vertices[0]<<std::endl;
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osg::notify(osg::NOTICE)<<" _vertices[1]= "<<_vertices[1]<<std::endl;
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osg::notify(osg::NOTICE)<<" _vertices[2]= "<<_vertices[2]<<std::endl;
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osg::notify(osg::NOTICE)<<" _vertices[3]= "<<_vertices[3]<<std::endl;
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#endif
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if (needToFlip) flip();
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#if 0
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osg::notify(osg::NOTICE)<<" plane 0 "<< _planeList[0]<<std::endl;
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osg::notify(osg::NOTICE)<<" plane 1 "<< _planeList[1]<<std::endl;
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osg::notify(osg::NOTICE)<<" plane 2 "<< _planeList[2]<<std::endl;
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osg::notify(osg::NOTICE)<<" plane 3 "<< _planeList[3]<<std::endl;
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osg::notify(osg::NOTICE)<<" plane 4 "<< _planeList[4]<<std::endl;
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#endif
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}
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inline bool contains(const std::vector<osg::Vec3>& vertices)
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{
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for(std::vector<osg::Vec3>::const_iterator itr = vertices.begin();
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itr != vertices.end();
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++itr)
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{
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if (osg::Polytope::contains(*itr))
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{
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return true;
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}
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}
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return false;
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}
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};
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struct FadeTextUserData : public osg::Referenced
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{
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FadeTextUserData():
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_frameNumber(0) {}
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typedef std::list<FadeTextData> FadeTextList;
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unsigned int _frameNumber;
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FadeTextList _fadeTextInView;
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};
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struct GlobalFadeText : public osg::Referenced
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{
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typedef std::set< osg::ref_ptr<FadeTextUserData> > UserDataSet;
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typedef std::set<FadeText*> FadeTextSet;
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typedef std::multimap<double, osg::ref_ptr<FadeTextPolytopeData> > FadeTextPolytopeMap;
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typedef std::map<osg::View*, UserDataSet> ViewUserDataMap;
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typedef std::map<osg::View*, FadeTextSet > ViewFadeTextMap;
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GlobalFadeText():
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_frameNumber(0xffffffff)
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{
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}
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FadeTextUserData* createNewFadeTextUserData(osg::View* view)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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FadeTextUserData* userData = new FadeTextUserData;
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if (!userData)
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{
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osg::notify(osg::NOTICE)<<"Memory error, unable to create FadeTextUserData."<<std::endl;
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return 0;
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}
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_viewMap[view].insert(userData);
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return userData;
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}
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void update(unsigned int frameNumber)
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{
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_frameNumber = frameNumber;
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for(GlobalFadeText::ViewUserDataMap::iterator vitr = _viewMap.begin();
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vitr != _viewMap.end();
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++vitr)
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{
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osg::View* view = vitr->first;
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FadeTextSet& fadeTextSet = _viewFadeTextMap[view];
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fadeTextSet.clear();
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FadeTextPolytopeMap fadeTextPolytopeMap;
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for(GlobalFadeText::UserDataSet::iterator uitr = vitr->second.begin();
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uitr != vitr->second.end();
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++uitr)
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{
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FadeTextUserData* userData = uitr->get();
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int frameDelta = frameNumber - userData->_frameNumber;
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if (frameDelta<=1)
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{
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for(FadeTextUserData::FadeTextList::iterator fitr = userData->_fadeTextInView.begin();
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fitr != userData->_fadeTextInView.end();
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++fitr)
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{
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FadeTextData& fadeTextData = *fitr;
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if (fadeTextSet.count(fadeTextData._fadeText)==0)
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{
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fadeTextSet.insert(fadeTextData._fadeText);
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fadeTextPolytopeMap.insert(FadeTextPolytopeMap::value_type(
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-fadeTextData.getNearestZ(), new FadeTextPolytopeData(fadeTextData)));
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}
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}
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}
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}
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// for each FadeTexPoltopeData
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// create polytopes
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// test against all FTPD's later in the list
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// test all control points on FTPD against each plane of the current polytope
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// if all control points removed or outside then discard FTPD and make FT visible = false;
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FadeTextPolytopeMap::iterator outer_itr = fadeTextPolytopeMap.begin();
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while (outer_itr != fadeTextPolytopeMap.end())
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{
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FadeTextPolytopeMap::iterator inner_itr = outer_itr;
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++inner_itr;
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if (inner_itr == fadeTextPolytopeMap.end()) break;
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FadeTextPolytopeData& outer_ftpm = *(outer_itr->second);
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outer_ftpm.buildPolytope();
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// osg::notify(osg::NOTICE)<<"Outer z "<<outer_ftpm.getNearestZ()<<std::endl;
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while(inner_itr != fadeTextPolytopeMap.end())
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{
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FadeTextPolytopeData& inner_ftpm = *(inner_itr->second);
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// osg::notify(osg::NOTICE)<<"Inner z "<<inner_ftpm.getNearestZ()<<std::endl;
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if (outer_ftpm.contains(inner_ftpm.getReferenceVertexList()))
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{
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FadeTextPolytopeMap::iterator erase_itr = inner_itr;
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// move to next ftpm
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++inner_itr;
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fadeTextSet.erase(inner_ftpm._fadeText);
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// need to remove inner_ftpm as its occluded.
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fadeTextPolytopeMap.erase(erase_itr);
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}
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else
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{
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// move to next ftpm
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++inner_itr;
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}
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}
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++outer_itr;
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}
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}
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}
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inline void updateIfRequired(unsigned int frameNumber)
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{
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if (_frameNumber!=frameNumber) update(frameNumber);
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}
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unsigned int _frameNumber;
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OpenThreads::Mutex _mutex;
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ViewUserDataMap _viewMap;
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ViewFadeTextMap _viewFadeTextMap;
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};
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GlobalFadeText* getGlobalFadeText()
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{
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static osg::ref_ptr<GlobalFadeText> s_globalFadeText = new GlobalFadeText;
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return s_globalFadeText.get();
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}
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struct FadeText::FadeTextUpdateCallback : public osg::Drawable::UpdateCallback
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{
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FadeTextData _ftd;
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virtual void update(osg::NodeVisitor* nv, osg::Drawable* drawable)
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{
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osgText::FadeText* fadeText = dynamic_cast<osgText::FadeText*>(drawable);
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if (!fadeText) return;
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unsigned int frameNumber = nv->getFrameStamp()->getFrameNumber();
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GlobalFadeText* gft = getGlobalFadeText();
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gft->updateIfRequired(frameNumber);
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osgText::FadeText::ViewBlendColourMap& vbcm = fadeText->getViewBlendColourMap();
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_ftd._fadeText = fadeText;
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float fadeSpeed = fadeText->getFadeSpeed();
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GlobalFadeText::ViewFadeTextMap& vftm = gft->_viewFadeTextMap;
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for(GlobalFadeText::ViewFadeTextMap::iterator itr = vftm.begin();
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itr != vftm.end();
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++itr)
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{
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osg::View* view = itr->first;
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GlobalFadeText::FadeTextSet& fadeTextSet = itr->second;
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bool visible = fadeTextSet.count(fadeText)!=0;
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osg::Vec4& tec = vbcm[view];
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tec[0] = 1.0f;
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tec[1] = 1.0f;
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tec[2] = 1.0f;
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if (visible)
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{
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if (tec[3]<1.0f)
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{
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tec[3] += fadeSpeed;
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if (tec[3]>1.0f) tec[3] = 1.0f;
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}
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}
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else
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{
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if (tec[3]>0.0f)
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{
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tec[3] -= fadeSpeed;
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if (tec[3]<0.0f) tec[3] = 0.0f;
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}
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}
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}
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}
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};
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FadeText::FadeText()
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{
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init();
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}
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FadeText::FadeText(const Text& text,const osg::CopyOp& copyop):
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Text(text,copyop)
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{
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init();
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}
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void FadeText::init()
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{
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_fadeSpeed = 0.01f;
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setUpdateCallback(new FadeTextUpdateCallback());
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}
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void FadeText::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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osg::State& state = *renderInfo.getState();
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ViewBlendColourMap::iterator itr = _viewBlendColourMap.find(renderInfo.getView());
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if (itr != _viewBlendColourMap.end())
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{
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Text::drawImplementation(*renderInfo.getState(), itr->second );
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}
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else
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{
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Text::drawImplementation(*renderInfo.getState(), osg::Vec4(1.0f,1.0f,1.0f,1.0f) );
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}
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// now pass on new details
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FadeTextUserData* userData = dynamic_cast<FadeTextUserData*>(renderInfo.getUserData());
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if (!userData)
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{
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if (renderInfo.getUserData())
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{
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osg::notify(osg::NOTICE)<<"Warning user data not of supported type."<<std::endl;
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return;
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}
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userData = getGlobalFadeText()->createNewFadeTextUserData(renderInfo.getView());
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if (!userData)
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{
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osg::notify(osg::NOTICE)<<"Memory error, unable to create FadeTextUserData."<<std::endl;
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return;
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}
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renderInfo.setUserData(userData);
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}
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unsigned int frameNumber = renderInfo.getState()->getFrameStamp()->getFrameNumber();
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if (frameNumber != userData->_frameNumber)
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{
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// new frame so must reset UserData structure.
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userData->_frameNumber = frameNumber;
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userData->_fadeTextInView.clear();
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}
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osgText::Text::AutoTransformCache& atc = _autoTransformCache[renderInfo.getContextID()];
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osg::Matrix lmv = atc._matrix;
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lmv.postMult(state.getModelViewMatrix());
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if (renderInfo.getView() && renderInfo.getView()->getCamera())
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{
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// move from camera into the view space.
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lmv.postMult(state.getInitialInverseViewMatrix());
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lmv.postMult(renderInfo.getView()->getCamera()->getViewMatrix());
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}
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FadeTextData ftd(const_cast<osgText::FadeText*>(this));
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ftd._vertices[0].set(osg::Vec3d(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*lmv);
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ftd._vertices[1].set(osg::Vec3d(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*lmv);
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ftd._vertices[2].set(osg::Vec3d(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*lmv);
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ftd._vertices[3].set(osg::Vec3d(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*lmv);
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userData->_fadeTextInView.push_back(ftd);
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}
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