330 lines
9.8 KiB
C++
330 lines
9.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_TRIANGLINDEXEFUNCTOR
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#define OSG_TRIANGLINDEXEFUNCTOR 1
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#include <osg/Drawable>
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#include <osg/Notify>
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namespace osg {
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template<class T>
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class TriangleIndexFunctor : public Drawable::PrimitiveIndexFunctor, public T
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{
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public:
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virtual void setVertexArray(unsigned int,const Vec2*)
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{
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}
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virtual void setVertexArray(unsigned int ,const Vec3* )
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{
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}
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virtual void setVertexArray(unsigned int,const Vec4* )
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{
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}
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virtual void begin(GLenum mode)
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{
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_modeCache = mode;
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_indexCache.clear();
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}
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virtual void vertex(unsigned int vert)
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{
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_indexCache.push_back(vert);
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}
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virtual void end()
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{
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if (!_indexCache.empty())
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{
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drawElements(_modeCache,_indexCache.size(),&_indexCache.front());
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}
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}
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virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
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{
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switch(mode)
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{
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case(GL_TRIANGLES):
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{
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unsigned int pos=first;
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for(GLsizei i=2;i<count;i+=3,pos+=3)
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{
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this->operator()(pos,pos+1,pos+2);
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}
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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unsigned int pos=first;
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for(GLsizei i=2;i<count;++i,++pos)
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{
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if ((i%2)) this->operator()(pos,pos+2,pos+1);
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else this->operator()(pos,pos+1,pos+2);
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}
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break;
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}
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case(GL_QUADS):
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{
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unsigned int pos=first;
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for(GLsizei i=3;i<count;i+=4,pos+=4)
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{
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this->operator()(pos,pos+1,pos+2);
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this->operator()(pos,pos+2,pos+3);
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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unsigned int pos=first;
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for(GLsizei i=3;i<count;i+=2,pos+=2)
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{
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this->operator()(pos,pos+1,pos+2);
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this->operator()(pos+1,pos+3,pos+2);
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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unsigned int pos=first+1;
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for(GLsizei i=2;i<count;++i,++pos)
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{
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this->operator()(first,pos,pos+1);
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}
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break;
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}
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case(GL_POINTS):
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case(GL_LINES):
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case(GL_LINE_STRIP):
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case(GL_LINE_LOOP):
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default:
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// can't be converted into to triangles.
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break;
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}
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices)
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{
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if (indices==0 || count==0) return;
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typedef const GLubyte* IndexPointer;
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switch(mode)
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{
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case(GL_TRIANGLES):
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{
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IndexPointer ilast = &indices[count];
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for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
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this->operator()(*iptr,*(iptr+1),*(iptr+2));
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
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else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
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}
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break;
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}
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case(GL_QUADS):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=4,iptr+=4)
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{
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this->operator()(*(iptr),*(iptr+1),*(iptr+2));
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this->operator()(*(iptr),*(iptr+2),*(iptr+3));
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=2,iptr+=2)
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{
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this->operator()(*(iptr),*(iptr+1),*(iptr+2));
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this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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IndexPointer iptr = indices;
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unsigned int first = *iptr;
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++iptr;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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this->operator()(first,*(iptr),*(iptr+1));
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}
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break;
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}
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case(GL_POINTS):
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case(GL_LINES):
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case(GL_LINE_STRIP):
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case(GL_LINE_LOOP):
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default:
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// can't be converted into to triangles.
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break;
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}
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices)
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{
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if (indices==0 || count==0) return;
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typedef const GLushort* IndexPointer;
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switch(mode)
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{
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case(GL_TRIANGLES):
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{
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IndexPointer ilast = &indices[count];
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for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
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this->operator()(*iptr,*(iptr+1),*(iptr+2));
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
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else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
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}
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break;
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}
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case(GL_QUADS):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=4,iptr+=4)
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{
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this->operator()(*(iptr),*(iptr+1),*(iptr+2));
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this->operator()(*(iptr),*(iptr+2),*(iptr+3));
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=2,iptr+=2)
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{
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this->operator()(*(iptr),*(iptr+1),*(iptr+2));
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this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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IndexPointer iptr = indices;
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unsigned int first = *iptr;
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++iptr;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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this->operator()(first,*(iptr),*(iptr+1));
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}
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break;
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}
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case(GL_POINTS):
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case(GL_LINES):
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case(GL_LINE_STRIP):
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case(GL_LINE_LOOP):
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default:
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// can't be converted into to triangles.
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break;
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}
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices)
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{
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if (indices==0 || count==0) return;
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typedef const GLuint* IndexPointer;
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switch(mode)
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{
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case(GL_TRIANGLES):
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{
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IndexPointer ilast = &indices[count];
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for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
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this->operator()(*iptr,*(iptr+1),*(iptr+2));
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
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else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
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}
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break;
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}
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case(GL_QUADS):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=4,iptr+=4)
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{
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this->operator()(*(iptr),*(iptr+1),*(iptr+2));
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this->operator()(*(iptr),*(iptr+2),*(iptr+3));
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=2,iptr+=2)
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{
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this->operator()(*(iptr),*(iptr+1),*(iptr+2));
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this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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IndexPointer iptr = indices;
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unsigned int first = *iptr;
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++iptr;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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this->operator()(first,*(iptr),*(iptr+1));
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}
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break;
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}
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case(GL_POINTS):
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case(GL_LINES):
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case(GL_LINE_STRIP):
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case(GL_LINE_LOOP):
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default:
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// can't be converted into to triangles.
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break;
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}
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}
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GLenum _modeCache;
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std::vector<GLuint> _indexCache;
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};
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}
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#endif
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