OpenSceneGraph/include/osg/PrimitiveSet

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_PRIMTIVESET
#define OSG_PRIMTIVESET 1
#include <osg/Drawable>
namespace osg {
#ifndef _MSC_VER
typedef std::vector<GLsizei> VectorSizei;
typedef std::vector<GLubyte> VectorUByte;
typedef std::vector<GLushort> VectorUShort;
typedef std::vector<GLuint> VectorUInt;
#else // _MSC_VER
// Following Vector wrapper classes are work arounds for MS linker problems with
// multiply implemented methods.
//
// An alternative, sent in by Clay Fowler, is workaround in VS to prevent the problem:
// the following changes have to be made to the project to make it compile,
// but NO changes are required to the actual source code:
// In the osgUtil project, go to the project properties, select the Linker/Command Line property page,
// and add the following switch in the "Additional Options" field:
// FORCE:MULTIPLE
class VectorSizei: public std::vector<GLsizei> {
typedef std::vector<value_type> inherited;
public:
VectorSizei(): inherited() {}
explicit VectorSizei(size_type n): inherited(n) {}
VectorSizei(const VectorSizei &copy): inherited(copy) {}
//VectorSizei(value_type *beg_, value_type *end_): inherited(beg_, end_) {}
template<class InputIterator>
VectorSizei(InputIterator beg_, InputIterator end_): inherited(beg_, end_) {}
};
class VectorUByte: public std::vector<GLubyte> {
typedef std::vector<value_type> inherited;
public:
VectorUByte(): inherited() {}
explicit VectorUByte(size_type n): inherited(n) {}
VectorUByte(const VectorUByte &copy): inherited(copy) {}
//VectorUByte(value_type *beg_, value_type *end_): inherited(beg_, end_) {}
template<class InputIterator>
VectorUByte(InputIterator beg_, InputIterator end_): inherited(beg_, end_) {}
};
class VectorUShort: public std::vector<GLushort> {
typedef std::vector<value_type> inherited;
public:
VectorUShort(): inherited() {}
explicit VectorUShort(size_type n): inherited(n) {}
VectorUShort(const VectorUShort &copy): inherited(copy) {}
//VectorUShort(value_type *beg_, value_type *end_): inherited(beg_, end_) {}
template<class InputIterator>
VectorUShort(InputIterator beg_, InputIterator end_): inherited(beg_, end_) {}
};
class VectorUInt: public std::vector<GLuint> {
typedef std::vector<value_type> inherited;
public:
VectorUInt(): inherited() {}
explicit VectorUInt(size_type n): inherited(n) {}
VectorUInt(const VectorUInt &copy): inherited(copy) {}
//VectorUInt(value_type *beg_, value_type *end_): inherited(beg_, end_) {}
template<class InputIterator>
VectorUInt(InputIterator beg_, InputIterator end_): inherited(beg_, end_) {}
};
#endif
class PrimitiveSet : public Object
{
public:
enum Type
{
PrimitiveType,
DrawArraysPrimitiveType,
DrawArrayLengthsPrimitiveType,
DrawElementsUBytePrimitiveType,
DrawElementsUShortPrimitiveType,
DrawElementsUIntPrimitiveType
};
enum Mode
{
POINTS = GL_POINTS,
LINES = GL_LINES,
LINE_STRIP = GL_LINE_STRIP,
LINE_LOOP = GL_LINE_LOOP,
TRIANGLES = GL_TRIANGLES,
TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
TRIANGLE_FAN = GL_TRIANGLE_FAN,
QUADS = GL_QUADS,
QUAD_STRIP = GL_QUAD_STRIP,
POLYGON = GL_POLYGON
};
PrimitiveSet(Type primType=PrimitiveType,GLenum mode=0):
_primitiveType(primType),
_mode(mode) {}
PrimitiveSet(const PrimitiveSet& prim,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(prim,copyop),
_primitiveType(prim._primitiveType),
_mode(prim._mode) {}
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const PrimitiveSet*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "PrimitiveSet"; }
Type getType() const { return _primitiveType; }
void setMode(GLenum mode) { _mode = mode; }
GLenum getMode() const { return _mode; }
virtual void draw(State& state, bool useVertexBufferObjects) const = 0;
virtual void accept(Drawable::PrimitiveFunctor& functor) const = 0;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const = 0;
virtual unsigned int index(unsigned int pos) const = 0;
virtual unsigned int getNumIndices() const = 0;
virtual void offsetIndices(int offset) = 0;
virtual unsigned int getNumPrimitives() const
{
switch(_mode)
{
case(POINTS): return getNumIndices();
case(LINES): return getNumIndices()/2;
case(TRIANGLES): return getNumIndices()/3;
case(QUADS): return getNumIndices()/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(POLYGON): return 1;
}
return 0;
}
protected:
virtual ~PrimitiveSet() {}
Type _primitiveType;
GLenum _mode;
};
class SG_EXPORT DrawArrays : public PrimitiveSet
{
public:
DrawArrays(GLenum mode=0):
PrimitiveSet(DrawArraysPrimitiveType,mode),
_first(0),
_count(0) {}
DrawArrays(GLenum mode, GLint first, GLsizei count):
PrimitiveSet(DrawArraysPrimitiveType,mode),
_first(first),
_count(count) {}
DrawArrays(const DrawArrays& da,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(da,copyop),
_first(da._first),
_count(da._count) {}
virtual Object* cloneType() const { return new DrawArrays(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawArrays(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawArrays*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawArrays"; }
void set(GLenum mode,GLint first, GLsizei count)
{
_mode = mode;
_first = first;
_count = count;
}
void setFirst(GLint first) { _first = first; }
GLint getFirst() const { return _first; }
void setCount(GLsizei count) { _count = count; }
GLsizei getCount() const { return _count; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(Drawable::PrimitiveFunctor& functor) const;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return _count; }
virtual unsigned int index(unsigned int pos) const { return _first+pos; }
virtual void offsetIndices(int offset) { _first += offset; }
protected:
virtual ~DrawArrays() {}
GLint _first;
GLsizei _count;
};
class SG_EXPORT DrawArrayLengths : public PrimitiveSet, public VectorSizei
{
public:
DrawArrayLengths(GLenum mode=0):
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
_first(0) {}
DrawArrayLengths(const DrawArrayLengths& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(dal,copyop),
VectorSizei(dal),
_first(dal._first) {}
DrawArrayLengths(GLenum mode, GLint first, unsigned int no, GLsizei* ptr) :
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
VectorSizei(ptr,ptr+no),
_first(first) {}
DrawArrayLengths(GLenum mode,GLint first, unsigned int no) :
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
VectorSizei(no),
_first(first) {}
DrawArrayLengths(GLenum mode,GLint first) :
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
VectorSizei(),
_first(first) {}
virtual Object* cloneType() const { return new DrawArrayLengths(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawArrayLengths(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawArrayLengths*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawArrayLengths"; }
void setFirst(GLint first) { _first = first; }
GLint getFirst() const { return _first; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(Drawable::PrimitiveFunctor& functor) const;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const;
virtual unsigned int index(unsigned int pos) const { return _first+pos; }
virtual void offsetIndices(int offset) { _first += offset; }
virtual unsigned int getNumPrimitives() const
{
switch(_mode)
{
case(POINTS): return getNumIndices();
case(LINES): return getNumIndices()/2;
case(TRIANGLES): return getNumIndices()/3;
case(QUADS): return getNumIndices()/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(POLYGON): return size();
}
return 0;
}
protected:
virtual ~DrawArrayLengths() {}
GLint _first;
};
class SG_EXPORT DrawElementsUByte : public PrimitiveSet, public VectorUByte
{
public:
DrawElementsUByte(GLenum mode=0):
PrimitiveSet(DrawElementsUBytePrimitiveType,mode) {}
DrawElementsUByte(const DrawElementsUByte& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(array,copyop),
VectorUByte(array) {}
DrawElementsUByte(GLenum mode,unsigned int no,GLubyte* ptr) :
PrimitiveSet(DrawElementsUBytePrimitiveType,mode),
VectorUByte(ptr,ptr+no) {}
DrawElementsUByte(GLenum mode,unsigned int no) :
PrimitiveSet(DrawElementsUBytePrimitiveType,mode),
VectorUByte(no) {}
virtual Object* cloneType() const { return new DrawElementsUByte(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUByte(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUByte*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUByte"; }
virtual void draw(State& state, bool useVertexBufferObjects) const ;
virtual void accept(Drawable::PrimitiveFunctor& functor) const;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return size(); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
protected:
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _vboList;
virtual ~DrawElementsUByte() {}
};
class SG_EXPORT DrawElementsUShort : public PrimitiveSet, public VectorUShort
{
public:
DrawElementsUShort(GLenum mode=0):
PrimitiveSet(DrawElementsUShortPrimitiveType,mode) {}
DrawElementsUShort(const DrawElementsUShort& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(array,copyop),
VectorUShort(array) {}
DrawElementsUShort(GLenum mode,unsigned int no,GLushort* ptr) :
PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
VectorUShort(ptr,ptr+no) {}
DrawElementsUShort(GLenum mode,unsigned int no) :
PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
VectorUShort(no) {}
template <class InputIterator>
DrawElementsUShort(GLenum mode, InputIterator first,InputIterator last) :
PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
VectorUShort(first,last) {}
virtual Object* cloneType() const { return new DrawElementsUShort(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUShort(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUShort*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUShort"; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(Drawable::PrimitiveFunctor& functor) const;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return size(); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
protected:
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _vboList;
virtual ~DrawElementsUShort() {}
};
class SG_EXPORT DrawElementsUInt : public PrimitiveSet, public VectorUInt
{
public:
DrawElementsUInt(GLenum mode=0):
PrimitiveSet(DrawElementsUIntPrimitiveType,mode) {}
DrawElementsUInt(const DrawElementsUInt& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(array,copyop),
VectorUInt(array) {}
DrawElementsUInt(GLenum mode,unsigned int no,GLuint* ptr) :
PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
VectorUInt(ptr,ptr+no) {}
DrawElementsUInt(GLenum mode,unsigned int no) :
PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
VectorUInt(no) {}
template <class InputIterator>
DrawElementsUInt(GLenum mode, InputIterator first,InputIterator last) :
PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
VectorUInt(first,last) {}
virtual Object* cloneType() const { return new DrawElementsUInt(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUInt(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUInt*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUInt"; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(Drawable::PrimitiveFunctor& functor) const;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return size(); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
protected:
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _vboList;
virtual ~DrawElementsUInt() {}
};
}
#endif