OpenSceneGraph/doc/doc++/osgSim/AzimSector.html
2003-07-23 11:27:31 +00:00

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<TITLE>class OSGSIM_EXPORT osgSim::AzimSector</TITLE>
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<H2>class OSGSIM_EXPORT <A HREF="#DOC.DOCU">osgSim::AzimSector</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CAzimRange,MAzimRange.html,Mosg::Object,M,CSector,MSector.html,CAzimSector,MAzimSector.html">
<param name=before value="M,M,M,M">
<param name=after value="Ml_,Md_||,MD_,M">
<param name=indent value="1,0,1,2">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.7.1">AzimSector</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.7.2">AzimSector</A></B>(const <!1><A HREF="AzimSector.html#DOC.2.7.2">AzimSector</A>&amp; copy, const osg::CopyOp&amp; copyop = osg::CopyOp::SHALLOW_COPY)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.7.3">AzimSector</A></B>(float minAzimuth, float maxAzimuth, float fadeAngle=0.0f)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="BlinkSequence.html#DOC.2.1.4">META_Object</A>(<!1><A HREF="osgSim.html">osgSim</A>, <!1><A HREF="AzimSector.html">AzimSector</A>) <B><A HREF="#DOC.2.7.4">()</A></B>(const osg::Vec3&amp; eyeLocal) const
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.7.5">~AzimSector</A></B>()
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<HR><H3>Inherited from <A HREF="Sector.html">Sector</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const osg::Object* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual float <B>operator() </B>(const osg::Vec3&amp;yeLocal*/) const
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<HR><H3>Inherited from <A HREF="AzimRange.html">AzimRange</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setAzimuthRange</B>(float minAzimuth, float maxAzimuth, float fadeAngle=0.0f)
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<IMG ALT="o" SRC=icon2.gif>inline float <B>azimSector</B>(const osg::Vec3&amp; eyeLocal) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>float <B>_cosAzim</B>
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<IMG ALT="o" SRC=icon2.gif>float <B>_sinAzim</B>
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<IMG ALT="o" SRC=icon2.gif>float <B>_cosAngle</B>
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<IMG ALT="o" SRC=icon2.gif>float <B>_cosFadeAngle</B>
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<H2>Documentation</H2>
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<A NAME="AzimSector"></A>
<A NAME="DOC.2.7.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AzimSector()</B></TT>
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<A NAME="AzimSector"></A>
<A NAME="DOC.2.7.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AzimSector(const <!1><A HREF="AzimSector.html#DOC.2.7.2">AzimSector</A>&amp; copy, const osg::CopyOp&amp; copyop = osg::CopyOp::SHALLOW_COPY)</B></TT>
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<A NAME="AzimSector"></A>
<A NAME="DOC.2.7.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AzimSector(float minAzimuth, float maxAzimuth, float fadeAngle=0.0f)</B></TT>
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<A NAME="()"></A>
<A NAME="DOC.2.7.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="BlinkSequence.html#DOC.2.1.4">META_Object</A>(<!1><A HREF="osgSim.html">osgSim</A>, <!1><A HREF="AzimSector.html">AzimSector</A>) ()(const osg::Vec3&amp; eyeLocal) const </B></TT>
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<A NAME="~AzimSector"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~AzimSector()</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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