482 lines
24 KiB
HTML
482 lines
24 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::Material</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Material</A></H2></H2><BLOCKQUOTE>Material - encapsulates OpenGL glMaterial state</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CMaterial,MMaterial.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.99.1">Material</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.99.2">Material</A></B>(const <!1><A HREF="Material.html#DOC.2.99.2">Material</A>& mat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.99.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.183.6.4">MATERIAL</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.99.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.99.5">getAssociatedModes</A></B>(std::vector<<!1><A HREF="StateAttribute.html#DOC.2.183.1">GLMode</A>>& modes) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.99.6">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.99.9">setColorMode</A></B>(<!1><A HREF="Material.html#DOC.2.99.8">ColorMode</A> mode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Material.html#DOC.2.99.8">ColorMode</A> <B><A HREF="#DOC.2.99.10">getColorMode</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.99.11">setAmbient</A></B>( <!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& ambient )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.99.12">getAmbient</A></B>(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.99.13">getAmbientFrontAndBack</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.99.14">setDiffuse</A></B>( <!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.99.15">getDiffuse</A></B>(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.99.16">getDiffuseFrontAndBack</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.99.17">setSpecular</A></B>( <!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& specular )
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<DD><I>Set specular value of specified face(s) of the material, valid specular[03] range is 00 to 10</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.99.18">getSpecular</A></B>(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face) const
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<DD><I>Get the specular value for specified face</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.99.19">getSpecularFrontAndBack</A></B>() const
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<DD><I>Get the whether specular values are equal for front and back faces</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.99.20">setEmission</A></B>( <!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& emission )
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<DD><I>Set emission value of specified face(s) of the material, valid emmison[03] range is 00 to 10</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.99.21">getEmission</A></B>(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face) const
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<DD><I>Get the emmsion value for specified face</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.99.22">getEmissionFrontAndBack</A></B>() const
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<DD><I>Get the whether emission values are equal for front and back faces</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.99.23">setShininess</A></B>(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, float shininess )
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<DD><I>Set shininess of specified face(s) of the material, valid shininess range is 00 to 1280</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.99.24">getShininess</A></B>(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face) const
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<DD><I>Get the shininess value for specified face</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.99.25">getShininessFrontAndBack</A></B>() const
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<DD><I>Get the whether shininess values are equal for front and back faces</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.99.26">setTransparency</A></B>(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, float trans)
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<DD><I>Set the alpha value of ambient,diffuse,specular and emission colors, of specified face, to 1-transparency.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.99.27">setAlpha</A></B>(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, float alpha)
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<DD><I>Set the alpha value of ambient,diffuse,specular and emission colors.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.99.7">Face</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.99.8">ColorMode</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Material.html#DOC.2.99.8">ColorMode</A> <B><A HREF="#DOC.2.99.29">_colorMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.99.30">_ambientFrontAndBack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.99.31">_ambientFront</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.99.32">_ambientBack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.99.33">_diffuseFrontAndBack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.99.34">_diffuseFront</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.99.35">_diffuseBack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.99.36">_specularFrontAndBack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.99.37">_specularFront</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.99.38">_specularBack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.99.39">_emissionFrontAndBack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.99.40">_emissionFront</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.99.41">_emissionBack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.99.42">_shininessFrontAndBack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.99.43">_shininessFront</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.99.44">_shininessBack</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.99.28">~Material</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="StateAttribute.html#DOC.2.183.5">Type</A> <B>getType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isTextureAttribute</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.124.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.124.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.124.8">DataVariance</A> <B>_dataVariance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Material - encapsulates OpenGL glMaterial state</BLOCKQUOTE>
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<DL>
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<A NAME="Material"></A>
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<A NAME="DOC.2.99.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Material"></A>
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<A NAME="DOC.2.99.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material(const <!1><A HREF="Material.html#DOC.2.99.2">Material</A>& mat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="META_StateAttribute"></A>
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<A NAME="DOC.2.99.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.183.6.4">MATERIAL</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="compare"></A>
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<A NAME="DOC.2.99.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
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<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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<DL><DT><DD></DL><P>
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<A NAME="getAssociatedModes"></A>
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<A NAME="DOC.2.99.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getAssociatedModes(std::vector<<!1><A HREF="StateAttribute.html#DOC.2.183.1">GLMode</A>>& modes) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.99.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Face"></A>
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<A NAME="DOC.2.99.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Face</B></TT>
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<DL><DT><DD></DL><P><DL>
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<A NAME="FRONT"></A>
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<A NAME="DOC.2.99.7.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="BACK"></A>
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<A NAME="DOC.2.99.7.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="FRONT_AND_BACK"></A>
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<A NAME="DOC.2.99.7.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
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<DL><DT><DD></DL><P></DL>
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<A NAME="ColorMode"></A>
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<A NAME="DOC.2.99.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ColorMode</B></TT>
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<DL><DT><DD></DL><P><DL>
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<A NAME="AMBIENT"></A>
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<A NAME="DOC.2.99.8.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AMBIENT</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="DIFFUSE"></A>
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<A NAME="DOC.2.99.8.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DIFFUSE</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="SPECULAR"></A>
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<A NAME="DOC.2.99.8.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SPECULAR</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="EMISSION"></A>
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<A NAME="DOC.2.99.8.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EMISSION</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="AMBIENT_AND_DIFFUSE"></A>
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<A NAME="DOC.2.99.8.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AMBIENT_AND_DIFFUSE</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="OFF"></A>
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<A NAME="DOC.2.99.8.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
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<DL><DT><DD></DL><P></DL>
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<A NAME="setColorMode"></A>
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<A NAME="DOC.2.99.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setColorMode(<!1><A HREF="Material.html#DOC.2.99.8">ColorMode</A> mode)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getColorMode"></A>
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<A NAME="DOC.2.99.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Material.html#DOC.2.99.8">ColorMode</A> getColorMode() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setAmbient"></A>
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<A NAME="DOC.2.99.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAmbient( <!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& ambient )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getAmbient"></A>
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<A NAME="DOC.2.99.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getAmbient(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getAmbientFrontAndBack"></A>
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<A NAME="DOC.2.99.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getAmbientFrontAndBack() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setDiffuse"></A>
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<A NAME="DOC.2.99.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDiffuse( <!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getDiffuse"></A>
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<A NAME="DOC.2.99.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getDiffuse(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getDiffuseFrontAndBack"></A>
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<A NAME="DOC.2.99.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getDiffuseFrontAndBack() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setSpecular"></A>
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<A NAME="DOC.2.99.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSpecular( <!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& specular )</B></TT>
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<DD>Set specular value of specified face(s) of the material,
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valid specular[03] range is 00 to 10
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<DL><DT><DD></DL><P>
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<A NAME="getSpecular"></A>
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<A NAME="DOC.2.99.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getSpecular(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face) const </B></TT>
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<DD>Get the specular value for specified face
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<DL><DT><DD></DL><P>
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<A NAME="getSpecularFrontAndBack"></A>
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<A NAME="DOC.2.99.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getSpecularFrontAndBack() const </B></TT>
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<DD>Get the whether specular values are equal for front and back faces
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<DL><DT><DD></DL><P>
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<A NAME="setEmission"></A>
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<A NAME="DOC.2.99.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEmission( <!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& emission )</B></TT>
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<DD>Set emission value of specified face(s) of the material,
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valid emmison[03] range is 00 to 10
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<DL><DT><DD></DL><P>
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<A NAME="getEmission"></A>
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<A NAME="DOC.2.99.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getEmission(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face) const </B></TT>
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<DD>Get the emmsion value for specified face
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<DL><DT><DD></DL><P>
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<A NAME="getEmissionFrontAndBack"></A>
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<A NAME="DOC.2.99.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getEmissionFrontAndBack() const </B></TT>
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<DD>Get the whether emission values are equal for front and back faces
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<DL><DT><DD></DL><P>
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<A NAME="setShininess"></A>
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<A NAME="DOC.2.99.23"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShininess(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, float shininess )</B></TT>
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<DD>Set shininess of specified face(s) of the material, valid shininess range is 00 to 1280
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<DL><DT><DD></DL><P>
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<A NAME="getShininess"></A>
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<A NAME="DOC.2.99.24"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getShininess(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face) const </B></TT>
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<DD>Get the shininess value for specified face
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<DL><DT><DD></DL><P>
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<A NAME="getShininessFrontAndBack"></A>
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<A NAME="DOC.2.99.25"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getShininessFrontAndBack() const </B></TT>
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<DD>Get the whether shininess values are equal for front and back faces
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<DL><DT><DD></DL><P>
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<A NAME="setTransparency"></A>
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<A NAME="DOC.2.99.26"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparency(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, float trans)</B></TT>
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<DD>Set the alpha value of ambient,diffuse,specular and emission colors,
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of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.
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<DL><DT><DD></DL><P>
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<A NAME="setAlpha"></A>
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<A NAME="DOC.2.99.27"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAlpha(<!1><A HREF="Material.html#DOC.2.99.7">Face</A> face, float alpha)</B></TT>
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<DD>Set the alpha value of ambient,diffuse,specular and emission colors.
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Valid transparency range is 0.0 to 1.0.
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<DL><DT><DD></DL><P>
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<A NAME="~Material"></A>
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<A NAME="DOC.2.99.28"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Material()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_colorMode"></A>
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<A NAME="DOC.2.99.29"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Material.html#DOC.2.99.8">ColorMode</A> _colorMode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_ambientFrontAndBack"></A>
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<A NAME="DOC.2.99.30"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _ambientFrontAndBack</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_ambientFront"></A>
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<A NAME="DOC.2.99.31"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambientFront</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_ambientBack"></A>
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<A NAME="DOC.2.99.32"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambientBack</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_diffuseFrontAndBack"></A>
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<A NAME="DOC.2.99.33"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _diffuseFrontAndBack</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_diffuseFront"></A>
|
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<A NAME="DOC.2.99.34"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuseFront</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_diffuseBack"></A>
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<A NAME="DOC.2.99.35"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuseBack</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_specularFrontAndBack"></A>
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<A NAME="DOC.2.99.36"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _specularFrontAndBack</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_specularFront"></A>
|
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<A NAME="DOC.2.99.37"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specularFront</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_specularBack"></A>
|
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<A NAME="DOC.2.99.38"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specularBack</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_emissionFrontAndBack"></A>
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<A NAME="DOC.2.99.39"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _emissionFrontAndBack</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_emissionFront"></A>
|
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<A NAME="DOC.2.99.40"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _emissionFront</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_emissionBack"></A>
|
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<A NAME="DOC.2.99.41"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _emissionBack</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_shininessFrontAndBack"></A>
|
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<A NAME="DOC.2.99.42"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _shininessFrontAndBack</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_shininessFront"></A>
|
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<A NAME="DOC.2.99.43"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shininessFront</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_shininessBack"></A>
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<A NAME="DOC.2.99.44"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shininessBack</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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