OpenSceneGraph/include/osgUtil
2010-03-11 18:15:20 +00:00
..
ConvertVec
CubeMapGenerator
CullVisitor Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in. 2009-05-27 09:54:17 +00:00
DelaunayTriangulator
DisplayRequirementsVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
DrawElementTypeSimplifier Fixes for doxgen warnings 2009-02-11 10:41:55 +00:00
EdgeCollector
Export
GLObjectsVisitor Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files. 2009-03-12 15:21:04 +00:00
HalfWayMapGenerator
HighlightMapGenerator
IncrementalCompileOperation From Fabien Lavignotte, "In order to compile on Windows with Wrappers ON, some exports are still missing on osgPresentation::AnimationMaterialCallback and osgUtil::IncrementalCompileOperation::CompileSet." 2010-02-19 14:30:01 +00:00
IntersectionVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
IntersectVisitor Added suggestion of IntersectionVisitor instead. 2009-04-24 17:51:23 +00:00
LineSegmentIntersector
MeshOptimizers From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog, 2010-03-11 18:15:20 +00:00
OperationArrayFunctor
Optimizer From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog, 2010-03-11 18:15:20 +00:00
PlaneIntersector
PolytopeIntersector
PositionalStateContainer
PrintVisitor Cleaned up interface 2009-03-23 15:38:30 +00:00
ReflectionMapGenerator
RenderBin Clean up of initialization of statics/use of getenv 2010-03-11 16:46:01 +00:00
RenderLeaf Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in. 2009-05-27 09:54:17 +00:00
RenderStage From Wojciech Lewandowski, support for FBO's without colour or depth attachments. 2009-08-21 09:34:48 +00:00
ReversePrimitiveFunctor
SceneGraphBuilder Cleaned up the #define's for when GLU is not available 2009-10-08 09:27:54 +00:00
SceneView Added support for passing on slave Camera's StateSet's to the rendering backend. 2010-01-21 10:24:48 +00:00
ShaderGen Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints, 2010-03-05 12:55:08 +00:00
Simplifier Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
SmoothingVisitor
StateGraph
Statistics From Roland Smeenk, "While working on the Collada plugin I noticed that all geometry created by the dae reader result in slow path geometry. 2009-03-10 14:15:59 +00:00
TangentSpaceGenerator
Tessellator Cleaned up the #define's for when GLU is not available 2009-10-08 09:27:54 +00:00
TransformAttributeFunctor
TransformCallback
TriStripVisitor
UpdateVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
Version