e31f682451
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14584 16af8721-9629-0410-8352-f15c8da7e697
98 lines
3.4 KiB
C++
98 lines
3.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_CLAMPCOLOR
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#define OSG_CLAMPCOLOR 1
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#include <osg/StateAttribute>
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#ifndef GL_ARB_color_buffer_float
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#define GL_RGBA_FLOAT_MODE_ARB 0x8820
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#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
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#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
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#define GL_CLAMP_READ_COLOR_ARB 0x891C
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#define GL_FIXED_ONLY_ARB 0x891D
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#endif
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#ifndef GL_FIXED_ONLY
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#define GL_FIXED_ONLY GL_FIXED_ONLY_ARB
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#define GL_CLAMP_VERTEX_COLOR GL_CLAMP_VERTEX_COLOR_ARB
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#define GL_CLAMP_READ_COLOR GL_CLAMP_READ_COLOR_ARB
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#define GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_FRAGMENT_COLOR_ARB
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#endif
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#if defined(OSG_GL3_AVAILABLE)
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#define GL_CLAMP_VERTEX_COLOR 0x891A
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#define GL_CLAMP_FRAGMENT_COLOR 0x891B
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#endif
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namespace osg {
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/** Encapsulates OpenGL ClampColor state. */
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class OSG_EXPORT ClampColor : public StateAttribute
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{
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public :
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ClampColor();
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ClampColor(GLenum vertexMode, GLenum fragmentMode, GLenum readMode);
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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ClampColor(const ClampColor& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(rhs,copyop),
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_clampVertexColor(rhs._clampVertexColor),
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_clampFragmentColor(rhs._clampFragmentColor),
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_clampReadColor(rhs._clampReadColor) {}
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META_StateAttribute(osg, ClampColor,CLAMPCOLOR);
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
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{
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// Check for equal types, then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(ClampColor,sa)
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// Compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_clampVertexColor)
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COMPARE_StateAttribute_Parameter(_clampFragmentColor)
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COMPARE_StateAttribute_Parameter(_clampReadColor)
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return 0; // Passed all the above comparison macros, so must be equal.
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}
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void setClampVertexColor(GLenum mode) { _clampVertexColor = mode; }
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GLenum getClampVertexColor() const { return _clampVertexColor; }
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void setClampFragmentColor(GLenum mode) { _clampFragmentColor = mode; }
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GLenum getClampFragmentColor() const { return _clampFragmentColor; }
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void setClampReadColor(GLenum mode) { _clampReadColor = mode; }
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GLenum getClampReadColor() const { return _clampReadColor; }
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virtual void apply(State& state) const;
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protected :
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virtual ~ClampColor();
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GLenum _clampVertexColor;
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GLenum _clampFragmentColor;
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GLenum _clampReadColor;
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};
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}
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#endif
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