OpenSceneGraph/src
Robert Osfield 1284a0dd40 From Pawel Ksiezopolski, first email: "This submission adds texture buffer object ( defined in GL_ARB_texture_buffer_object extension ) to the osg::Texture* family.
TextureBuffer objects may use osg::Texture::bindToImageUnit(), so GLSL shaders are able to use not only texelFetch() function , but also functions defined in GL_ARB_shader_image_load_store extension : imageLoad(), imageStore(), imageAtomicAdd() etc."

second email: "After a while I found that osg::Texture::applyTexParameters() used with TextureBuffer may cause some OpenGL errors ( applying texture filters and wraps to TextureBuffer makes no sense ) so I fixed it."
2013-05-22 12:49:46 +00:00
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OpenThreads From Ulrich Hertlein, "as discussed on osg-users there is an issue with clang++ on OS X and iOS that results in 2012-03-23 10:24:50 +00:00
osg From Pawel Ksiezopolski, first email: "This submission adds texture buffer object ( defined in GL_ARB_texture_buffer_object extension ) to the osg::Texture* family. 2013-05-22 12:49:46 +00:00
osgAnimation Fixed the erronous header so that it is OSGPL like the rest of the osgAnimation. 2013-01-30 10:40:26 +00:00
osgDB From Valeriy Dubov, fix for Android build under OSX 2013-05-21 10:22:54 +00:00
osgFX Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgGA Commented out debug output 2013-05-03 20:12:15 +00:00
osgManipulator From Alexander Sinditskiy, "I just noticed that Dragger allways handle events even when 2013-05-21 09:48:16 +00:00
osgParticle Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgPlugins From Farshid Lashkari, "The tga image loader was not properly reading in 16-bit images. Fix is attached." 2013-05-14 16:15:01 +00:00
osgPresentation Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras. 2013-05-03 19:26:27 +00:00
osgQt Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras. 2013-05-03 19:26:27 +00:00
osgShadow From Wang Rui, "I've found a very covert bug in current VDSM implementation. It makes the computation of positional texgen incorrect if the shadow scene is under one or more child cameras with view/proj offsets. Using current stage instead will fix it." 2012-12-03 10:10:46 +00:00
osgSim From Chris Hanson, " Adds missing copy for _bbox member variable to copy constructor: 2013-02-22 17:42:47 +00:00
osgTerrain Added a fix for a multi-threading bug that occured when TerrainTiles were accessed via the Terrain::_updateTerrainTileSet that were being deleted at the same time by the DatabasePager thread. 2012-08-31 16:00:55 +00:00
osgText Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgUtil Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras. 2013-05-03 19:26:27 +00:00
osgViewer From Valeriy Dubov, fix for Android build under OSX 2013-05-21 10:22:54 +00:00
osgVolume Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgWidget Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras. 2013-05-03 19:26:27 +00:00
osgWrappers From Jan Ciger, "Here is a little patch to fix a bug in the InfluenceMap serialization. The names of the maps weren't quoted properly and therefore it was breaking loading of rigged models exported from e.g. Blender. Also names that contained spaces wouldn't have been parsed properly. " 2013-05-22 11:06:12 +00:00
CMakeLists.txt From Rene Molenaar, "I have found a problem regarding manifest in the plugins, 2011-05-12 11:45:29 +00:00