12226e4371
and passed as paramters into straight forward non const built in types, i.e. const bool foogbar(const int) becomes bool foobar(int).
68 lines
2.3 KiB
Plaintext
68 lines
2.3 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_LINESEGMENT
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#define OSG_LINESEGMENT 1
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#include <osg/Matrix>
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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namespace osg {
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/** LineSegment class for representing a line segment.*/
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class SG_EXPORT LineSegment : public Referenced
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{
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public:
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LineSegment() {};
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LineSegment(const LineSegment& seg) : Referenced(),_s(seg._s),_e(seg._e) {}
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LineSegment(const Vec3& s,const Vec3& e) : _s(s),_e(e) {}
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LineSegment& operator = (const LineSegment& seg) { _s = seg._s; _e = seg._e; return *this; }
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inline void set(const Vec3& s,const Vec3& e) { _s=s; _e=e; }
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inline Vec3& start() { return _s; }
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inline const Vec3& start() const { return _s; }
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inline Vec3& end() { return _e; }
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inline const Vec3& end() const { return _e; }
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inline bool valid() const { return _s.valid() && _e.valid() && _s!=_e; }
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/** return true if segment intersects BoundingBox.*/
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bool intersect(const BoundingBox& bb) const;
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/** return true if segment intersects BoundingBox and return the intersection ratio's.*/
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bool intersect(const BoundingBox& bb,float& r1,float& r2) const;
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/** return true if segment intersects BoundingSphere.*/
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bool intersect(const BoundingSphere& bs) const;
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/** return true if segment intersects BoundingSphere and return the intersection ratio's.*/
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bool intersect(const BoundingSphere& bs,float& r1,float& r2) const;
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/** return true if segment intersects triangle and set ratio long segment. */
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bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r);
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/** post multiply a segment by matrix.*/
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inline void mult(const LineSegment& seg,const Matrix& m) { _s = seg._s*m; _e = seg._e*m; }
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/** pre multiply a segment by matrix.*/
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inline void mult(const Matrix& m,const LineSegment& seg) { _s = m*seg._s; _e = m*seg._e; }
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protected:
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virtual ~LineSegment() {}
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static bool intersectAndClip(Vec3& s,Vec3& e,const BoundingBox& bb);
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Vec3 _s;
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Vec3 _e;
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};
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}
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#endif
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