OpenSceneGraph/include
2015-06-01 12:07:04 +00:00
..
OpenThreads From Jannik Heller, typo fixes 2015-04-13 10:43:56 +00:00
osg From Jannik Heller, "I have added new functions Texture::generateAndAssignTextureObject mirroring the Texture::generateTextureObject functions. 2015-06-01 10:50:44 +00:00
osgAnimation From Jannik Heller, typo fixes 2015-04-13 10:43:56 +00:00
osgDB From Frashud Lashkari, "I was getting "Unsupported wrapper class..." error messages when attempting to load osgb models simultaneously from multiple threads. I believe the problem is caused by un-synchronized access to the global osgDB::ObjectWrapperManager class. I've attached a change that adds a mutex to the class and uses it when accessing the internal wrapper/compress maps. This appears to fix the issues I was having." 2015-06-01 12:07:04 +00:00
osgFX Changed osgFX::MultiTextureControl so that it uses an osg::FloatArray internally to enable sharing with osg::Uniform. 2015-01-23 13:51:09 +00:00
osgGA Added osgGA::GUIEventAdapter* returns from various EventQueue event generation methods. 2015-05-25 11:33:04 +00:00
osgManipulator Added implementations for the libraryName and className for the AntiSquish node. 2015-04-17 13:33:08 +00:00
osgParticle 2014-05-14 10:19:43 +00:00
osgPresentation From Jannik Heller, typo fixes 2015-04-13 10:43:56 +00:00
osgQt From Wang Rui, "The submission includes some fixes for osgQt library and osgQtWidgets example: (1) QTextEdit now works with mouse/drag events, (2) scrollbars will change when OSG window is resizing, (3) improve rendering efficiency of QGraphicsViewAdapter so that it works with complex Qt UI, (4) add new setBackgroundWidget() method to indicate a 'background widget', which will ignore mouse/key events on it and pass them to the 3D scene." 2014-11-19 11:30:53 +00:00
osgShadow Replaced attempt at passing NULL Matrix with two specialized methods. 2015-04-28 16:12:57 +00:00
osgSim From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
osgTerrain First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain 2015-02-20 15:02:43 +00:00
osgText Rewrote the Text3D bevel implementation to automatically adjust bevel thickness to avoid overalapping and erronous tesselation. 2015-05-26 10:05:47 +00:00
osgUI Added basic frame rendering for TabWidget 2014-09-12 14:16:08 +00:00
osgUtil From Tim Moore, "The order_by_primitive_mode comparer was not providing a strict weak 2015-04-20 09:08:56 +00:00
osgViewer From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
osgVolume Added setting of the IsoSurfaceProperty in VolumeSettings 2014-09-03 15:54:47 +00:00
osgWidget From Jannik Heller, typo fixes 2015-04-13 10:43:56 +00:00