OpenSceneGraph/src/osg/StencilTwoSided.cpp
Robert Osfield 485709f708 Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines
Converted all GL2Extensions usage to GLExtensions usage


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 10:38:12 +00:00

159 lines
6.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/StencilTwoSided>
#include <osg/State>
#include <osg/GLExtensions>
#include <osg/Notify>
using namespace osg;
StencilTwoSided::StencilTwoSided()
{
// set up same defaults as glStencilFunc.
_func[FRONT] = _func[BACK] = ALWAYS;
_funcRef[FRONT] = _funcRef[BACK] = 0;
_funcMask[FRONT] = _funcMask[BACK] = ~0u;
// set up same defaults as glStencilOp.
_sfail[FRONT] = _sfail[BACK] = KEEP;
_zfail[FRONT] = _zfail[BACK] = KEEP;
_zpass[FRONT] = _zpass[BACK] = KEEP;
_writeMask[FRONT] = _writeMask[BACK] = ~0u;
}
StencilTwoSided::StencilTwoSided(const StencilTwoSided& stencil,const CopyOp& copyop):
StateAttribute(stencil,copyop)
{
_func[FRONT] = stencil._func[FRONT];
_funcRef[FRONT] = stencil._funcRef[FRONT];
_funcMask[FRONT] = stencil._funcMask[FRONT];
_sfail[FRONT] = stencil._sfail[FRONT];
_zfail[FRONT] = stencil._zfail[FRONT];
_zpass[FRONT] = stencil._zpass[FRONT];
_writeMask[FRONT] = stencil._writeMask[FRONT];
_func[BACK] = stencil._func[BACK];
_funcRef[BACK] = stencil._funcRef[BACK];
_funcMask[BACK] = stencil._funcMask[BACK];
_sfail[BACK] = stencil._sfail[BACK];
_zfail[BACK] = stencil._zfail[BACK];
_zpass[BACK] = stencil._zpass[BACK];
_writeMask[BACK] = stencil._writeMask[BACK];
}
StencilTwoSided::~StencilTwoSided()
{
}
int StencilTwoSided::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(StencilTwoSided,sa)
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_func[FRONT])
COMPARE_StateAttribute_Parameter(_funcRef[FRONT])
COMPARE_StateAttribute_Parameter(_funcMask[FRONT])
COMPARE_StateAttribute_Parameter(_sfail[FRONT])
COMPARE_StateAttribute_Parameter(_zfail[FRONT])
COMPARE_StateAttribute_Parameter(_zpass[FRONT])
COMPARE_StateAttribute_Parameter(_writeMask[FRONT])
COMPARE_StateAttribute_Parameter(_func[BACK])
COMPARE_StateAttribute_Parameter(_funcRef[BACK])
COMPARE_StateAttribute_Parameter(_funcMask[BACK])
COMPARE_StateAttribute_Parameter(_sfail[BACK])
COMPARE_StateAttribute_Parameter(_zfail[BACK])
COMPARE_StateAttribute_Parameter(_zpass[BACK])
COMPARE_StateAttribute_Parameter(_writeMask[BACK])
return 0; // passed all the above comparison macros, must be equal.
}
void StencilTwoSided::apply(State& state) const
{
// get "per-context" extensions
const unsigned int contextID = state.getContextID();
const GLExtensions* extensions = state.get<GLExtensions>();
// use OpenGL 2.0 functions if available
if (extensions->isOpenGL20Supported)
{
// front face
extensions->glStencilOpSeparate(GL_FRONT, (GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
extensions->glStencilMaskSeparate(GL_FRONT, _writeMask[FRONT]);
extensions->glStencilFuncSeparate(GL_FRONT, (GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
// back face
extensions->glStencilOpSeparate(GL_BACK, (GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
extensions->glStencilMaskSeparate(GL_BACK, _writeMask[BACK]);
extensions->glStencilFuncSeparate(GL_BACK, (GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
return;
}
// try to use GL_EXT_stencil_two_side extension
if (extensions->isStencilTwoSidedSupported)
{
// enable two sided stenciling
glEnable(GL_STENCIL_TEST_TWO_SIDE);
// back face
extensions->glActiveStencilFace(GL_BACK);
glStencilOp((GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
glStencilMask(_writeMask[BACK]);
glStencilFunc((GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
// front face
extensions->glActiveStencilFace(GL_FRONT);
glStencilOp((GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
glStencilMask(_writeMask[FRONT]);
glStencilFunc((GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
return;
}
// try to use GL_ATI_separate_stencil extension
if (extensions->isSeparateStencilSupported)
{
if( _writeMask[FRONT] != _writeMask[BACK] ||
_funcRef[FRONT] != _funcRef[BACK] ||
_funcMask[FRONT] != _funcMask[BACK] )
{
OSG_WARN << "StencilTwoSided uses GL_ATI_separate_stencil and there are different\n"
" write mask, functionRef or functionMask values for the front and back\n"
" faces. This is not supported by the extension. Using front values only." << std::endl;
}
glStencilMask(_writeMask[FRONT]);
// front face
extensions->glStencilOpSeparate(GL_FRONT, (GLenum)_sfail[FRONT], (GLenum)_zfail[FRONT], (GLenum)_zpass[FRONT]);
extensions->glStencilFuncSeparateATI((GLenum)_func[FRONT], (GLenum)_func[BACK], _funcRef[FRONT], _funcMask[FRONT]);
// back face
extensions->glStencilOpSeparate(GL_BACK, (GLenum)_sfail[BACK], (GLenum)_zfail[BACK], (GLenum)_zpass[BACK]);
extensions->glStencilFuncSeparateATI((GLenum)_func[FRONT], (GLenum)_func[BACK], _funcRef[FRONT], _funcMask[FRONT]);
return;
}
OSG_WARN << "StencilTwoSided failed as the required graphics capabilities were\n"
" not found (contextID " << contextID << "). OpenGL 2.0 or one of extensions\n"
" GL_EXT_stencil_two_side or GL_ATI_separate_stencil is required." << std::endl;
}