OpenSceneGraph/VisualStudio/examples/osgGLUTkeyboardmouse/osgGLUTkeyboardmouse.dsp
Robert Osfield dfb21cb81a Ported following examples to osgViewer:
osggeodemo
    osggeometry
    osghud
    osgimpostor
    osgkeyboard
    osglauncher
    osglight
    osglightpoint
    osglogicop
    osglogo
    osgmovie
    osgmultiplecameras
    osgmultitexture
    osgoccluder
    osgparametric
    osgparticle
2007-01-08 10:00:16 +00:00

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# Microsoft Developer Studio Project File - Name="Example osgGLUTkeyboardmouse" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Example osgGLUTkeyboardmouse - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgGLUTkeyboardmouse.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgGLUTkeyboardmouse.mak" CFG="Example osgGLUTkeyboardmouse - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Example osgGLUTkeyboardmouse - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgGLUTkeyboardmouse - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
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CPP=cl.exe
RSC=rc.exe
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# PROP Output_Dir "../../../bin/$(PlatformName)"
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
# PROP Ignore_Export_Lib 0
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MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD LINK32 glut32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgGLUTkeyboardmouse.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
!ELSEIF "$(CFG)" == "Example osgGLUTkeyboardmouse - Win32 Debug"
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# ADD LINK32 glut32D.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /out:"$(OutDir)/osgGLUTkeyboardmoused.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
# SUBTRACT LINK32 /incremental:no
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# Begin Target
# Name "Example osgGLUTkeyboardmouse - Win32 Release"
# Name "Example osgGLUTkeyboardmouse - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\examples\osgGLUTkeyboardmouse\osgGLUTkeyboardmouse.cpp
# End Source File
# Begin Source File
SOURCE=..\..\icons\osg_icon.rc
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