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of saving image files inside the IVE file. Currently, only the raw image data is saved into the file. If your model uses jpg images as textures then this will cause your file size to increase. I've added an option that will embed the original image file into the IVE file. The IVE file will then attempt to read the image from memory. Since most image loaders support reading from memory, this shouldn't be a problem. To use this new feature the user must specify the option "includeImageFileInIVEFile" when converting to IVE. I tested this out on the "skydome.osg" model that comes with OSG. Using the old method, the IVE file size would be 785 KB, with the new method it is only 42 KB. Also, I've added the support for TextureRectangle's to the IVE reader/writer." |
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applications | ||
bin | ||
dist | ||
doc | ||
examples | ||
include | ||
lib | ||
Make | ||
src | ||
VisualStudio | ||
AUTHORS.txt | ||
ChangeLog | ||
GNUmakefile | ||
INSTALL.txt | ||
LICENSE.txt | ||
NEWS.txt | ||
README.txt | ||
runexamples.bat |
Welcome to the OpenSceneGraph (OSG). For up to date information on the project, how to compile and run libraries and examples, and see the documentation on the OpenSceneGraph website. http://www.openscenegraph.org Robert Osfield. robert@openscenegraph.com November 2005.