OpenSceneGraph/src/osgPlugins/osg/Switch.cpp
Robert Osfield 109f6f22fe Updated the Switch, Sequence and Group classes so that they all used a
similar style removeChild() mechansim.

Made the old style osg::Switch::setValue() method deprecated.
2002-12-07 21:18:12 +00:00

128 lines
2.9 KiB
C++

#include "osg/Switch"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Switch_readLocalData(Object& obj, Input& fr);
bool Switch_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_SwitchProxy
(
osgNew osg::Switch,
"Switch",
"Object Node Switch Group",
&Switch_readLocalData,
&Switch_writeLocalData
);
bool Switch_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
Switch& sw = static_cast<Switch&>(obj);
if (fr.matchSequence("value"))
{
if (fr[1].matchWord("ALL_CHILDREN_ON"))
{
sw.setAllChildrenOn();
iteratorAdvanced = true;
fr+=2;
}
else if (fr[1].matchWord("ALL_CHILDREN_OFF"))
{
sw.setAllChildrenOff();
iteratorAdvanced = true;
fr+=2;
}
else if (fr[1].isInt())
{
unsigned int value;
fr[1].getUInt(value);
sw.setSingleChildOn(value);
iteratorAdvanced = true;
fr+=2;
}
}
if (fr[0].matchWord("NewChildDefaultValue"))
{
if (fr[1].matchWord("TRUE"))
{
sw.setNewChildDefaultValue(true);
iteratorAdvanced = true;
fr += 2;
}
else if (fr[1].matchWord("FALSE"))
{
sw.setNewChildDefaultValue(false);
iteratorAdvanced = true;
fr += 2;
}
else if (fr[1].isInt())
{
int value;
fr[1].getInt(value);
sw.setNewChildDefaultValue(value);
iteratorAdvanced = true;
fr += 2;
}
}
if (fr.matchSequence("ValueList {"))
{
int entry = fr[0].getNoNestedBrackets();
// move inside the brakets.
fr += 2;
unsigned int pos=0;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
int value;
if (fr[0].getInt(value))
{
sw.setValue(pos,value);
++pos;
}
++fr;
}
++fr;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool Switch_writeLocalData(const Object& obj, Output& fw)
{
const Switch& sw = static_cast<const Switch&>(obj);
fw.indent()<<"NewChildDefaultValue "<<sw.getNewChildDefaultValue()<<std::endl;
fw.indent()<<"ValueList {"<< std::endl;
fw.moveIn();
const Switch::ValueList& values = sw.getValueList();
for(Switch::ValueList::const_iterator itr=values.begin();
itr!=values.end();
++itr)
{
fw.indent()<<*itr<<std::endl;
}
fw.moveOut();
fw.indent()<<"}"<< std::endl;
return true;
}