3fefc3cc7e
apply it on all geometries.
1924 lines
56 KiB
C++
1924 lines
56 KiB
C++
/*
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* Wavefront .obj file format reader.
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*
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* author: Nate Robins
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* email: ndr@pobox.com
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* www: http://www.pobox.com/~ndr
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*/
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/* includes */
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <osg/Math>
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#include <stdlib.h>
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#include "glm.h"
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#include <osg/Math>
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/* defines */
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#define T(x) model->triangles[(x)]
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/* enums */
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enum { X, Y, Z, W }; /* elements of a vertex */
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/* typedefs */
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/* _GLMnode: general purpose node
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*/
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typedef struct _GLMnode {
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unsigned int index;
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GLboolean averaged;
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struct _GLMnode* next;
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} GLMnode;
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/* private functions */
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/* _glmMax: returns the maximum of two floats */
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static GLfloat
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_glmMax(GLfloat a, GLfloat b)
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{
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if (a > b)
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return a;
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return b;
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}
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/* _glmAbs: returns the absolute value of a float */
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static GLfloat
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_glmAbs(GLfloat f)
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{
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if (f < 0)
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return -f;
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return f;
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}
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/* _glmDot: compute the dot product of two vectors
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*
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* u - array of 3 GLfloats (GLfloat u[3])
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* v - array of 3 GLfloats (GLfloat v[3])
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*/
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static GLfloat
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_glmDot(GLfloat* u, GLfloat* v)
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{
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assert(u);
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assert(v);
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/* compute the dot product */
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return u[X] * v[X] + u[Y] * v[Y] + u[Z] * v[Z];
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}
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/* _glmCross: compute the cross product of two vectors
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*
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* u - array of 3 GLfloats (GLfloat u[3])
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* v - array of 3 GLfloats (GLfloat v[3])
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* n - array of 3 GLfloats (GLfloat n[3]) to return the cross product in
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*/
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static GLvoid
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_glmCross(GLfloat* u, GLfloat* v, GLfloat* n)
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{
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assert(u);
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assert(v);
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assert(n);
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/* compute the cross product (u x v for right-handed [ccw]) */
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n[X] = u[Y] * v[Z] - u[Z] * v[Y];
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n[Y] = u[Z] * v[X] - u[X] * v[Z];
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n[Z] = u[X] * v[Y] - u[Y] * v[X];
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}
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/* _glmNormalize: normalize a vector
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*
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* n - array of 3 GLfloats (GLfloat n[3]) to be normalized
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*/
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static GLvoid
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_glmNormalize(GLfloat* n)
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{
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GLfloat l;
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assert(n);
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/* normalize */
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l = (GLfloat)sqrt(n[X] * n[X] + n[Y] * n[Y] + n[Z] * n[Z]);
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n[0] /= l;
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n[1] /= l;
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n[2] /= l;
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}
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/* _glmEqual: compares two vectors and returns GL_TRUE if they are
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* equal (within a certain threshold) or GL_FALSE if not. An epsilon
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* that works fairly well is 0.000001.
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*
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* u - array of 3 GLfloats (GLfloat u[3])
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* v - array of 3 GLfloats (GLfloat v[3])
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*/
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static GLboolean
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_glmEqual(GLfloat* u, GLfloat* v, GLfloat epsilon)
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{
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if (_glmAbs(u[0] - v[0]) < epsilon &&
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_glmAbs(u[1] - v[1]) < epsilon &&
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_glmAbs(u[2] - v[2]) < epsilon)
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{
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return GL_TRUE;
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}
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return GL_FALSE;
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}
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/* _glmWeldVectors: eliminate (weld) vectors that are within an
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* epsilon of each other.
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*
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* vectors - array of GLfloat[3]'s to be welded
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* numvectors - number of GLfloat[3]'s in vectors
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* epsilon - maximum difference between vectors
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*
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*/
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GLfloat*
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_glmWeldVectors(GLfloat* vectors, unsigned int* numvectors, GLfloat epsilon)
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{
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GLfloat* copies;
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unsigned int copied;
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unsigned int i, j;
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copies = (GLfloat*)malloc(sizeof(GLfloat) * 3 * (*numvectors + 1));
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memcpy(copies, vectors, (sizeof(GLfloat) * 3 * (*numvectors + 1)));
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copied = 1;
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for (i = 1; i <= *numvectors; i++) {
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for (j = 1; j <= copied; j++) {
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if (_glmEqual(&vectors[3 * i], &copies[3 * j], epsilon)) {
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goto duplicate;
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}
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}
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/* must not be any duplicates -- add to the copies array */
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copies[3 * copied + 0] = vectors[3 * i + 0];
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copies[3 * copied + 1] = vectors[3 * i + 1];
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copies[3 * copied + 2] = vectors[3 * i + 2];
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j = copied; /* pass this along for below */
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copied++;
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duplicate:
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/* set the first component of this vector to point at the correct
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index into the new copies array */
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vectors[3 * i + 0] = (GLfloat)j;
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}
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*numvectors = copied-1;
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return copies;
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}
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/* _glmFindGroup: Find a group in the model
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*/
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GLMgroup*
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_glmFindGroup(GLMmodel* model, char* name)
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{
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GLMgroup* group;
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assert(model);
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group = model->groups;
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while(group) {
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if (!strcmp(name, group->name))
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break;
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group = group->next;
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}
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return group;
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}
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/* _glmAddGroup: Add a group to the model
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*/
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GLMgroup*
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_glmAddGroup(GLMmodel* model, char* name)
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{
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GLMgroup* group;
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group = _glmFindGroup(model, name);
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if (!group) {
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group = (GLMgroup*)malloc(sizeof(GLMgroup));
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group->init();
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group->name = strdup(name);
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group->material = 0;
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group->numtriangles = 0;
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group->triangles = NULL;
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group->hastexcoords = false;
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group->next = model->groups;
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model->groups = group;
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model->numgroups++;
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}
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return group;
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}
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/* _glmFindGroup: Find a material in the model
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*/
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unsigned int
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_glmFindMaterial(GLMmodel* model, char* name)
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{
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unsigned int i;
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for (i = 0; i < model->nummaterials; i++) {
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if (!strcmp(model->materials[i].name, name))
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goto found;
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}
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/* didn't find the name, so set it as the default material */
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fprintf(stderr,"_glmFindMaterial(): can't find material \"%s\".\n", name);
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i = 0;
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found:
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return i;
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}
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/* _glmDirName: return the directory given a path
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*
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* path - filesystem path
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*
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* The return value should be free'd.
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*/
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static char*
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_glmDirName(char* path)
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{
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char* dir;
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char* s;
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char* s2;
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dir = strdup(path);
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s = strrchr(dir, '/');
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s2 = strrchr(dir, '\\'); // also look for backslashes
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if (s2 > s) // take whichever is later
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s = s2;
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if (s)
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s[1] = '\0';
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else
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dir[0] = '\0';
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return dir;
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}
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/* _glmReadMTLTextureOptions: parses the given line for texture options
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* and applies the options to the given model/material
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*
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* model - properly initialized GLMmodel structure
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* materialIndex - the material affected in the given model
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* line - white-space separated options
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*/
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GLvoid
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_glmReadMTLTextureOptions(GLMmodel* model, unsigned int materialIndex, char* line)
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{
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char *token;
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char seps[] = " \t\n\r\f\v";
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token = ::strtok(line, seps);
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while(NULL != token)
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{
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switch(token[0])
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{
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case '-':
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switch(token[1])
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{
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// Scaling: -s <uScale> <vScale>
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case 's':
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float uScale, vScale;
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token = ::strtok(NULL, seps);
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uScale = token ? (float)::atof(token) : 1.0f;
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token = ::strtok(NULL, seps);
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vScale = token ? (float)::atof(token) : 1.0f;
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if ((0.0f != uScale) && (0.0f != vScale))
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{
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uScale = 1.0f / uScale;
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vScale = 1.0f / vScale;
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model->materials[materialIndex].textureUScale = uScale;
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model->materials[materialIndex].textureVScale = vScale;
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}
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break;
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// Offset: -o <uOffset> <vOffset>
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case 'o':
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float uOffset, vOffset;
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token = ::strtok(NULL, seps);
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uOffset = token ? (float)::atof(token) : 0.0f;
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token = ::strtok(NULL, seps);
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vOffset = token ? (float)::atof(token) : 0.0f;
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model->materials[materialIndex].textureUOffset = uOffset;
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model->materials[materialIndex].textureVOffset = vOffset;
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break;
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// These options are not handled - so just advance to the next
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// valid token
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// ==================================================================
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//
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// Clamping: -clamp <on|off>
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case 'c':
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token = ::strtok(NULL, seps);
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break;
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// Bias and gain: -mm <bias> <gain>
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case 'm':
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// Turbulence/Noise: -t <uNoise> <vNoise>
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case 't':
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token = ::strtok(NULL, seps);
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token = ::strtok(NULL, seps);
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break;
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default:
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break;
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}
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break;
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// Image filename
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default:
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if (0 != strlen(token))
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{
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model->materials[materialIndex].textureName = strdup(token);
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}
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}
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// Advance to the next token
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token = ::strtok(NULL, seps);
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}
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}
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/* _glmReadMTL: read a wavefront material library file
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*
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* model - properly initialized GLMmodel structure
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* name - name of the material library
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*/
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static GLvoid
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_glmReadMTL(GLMmodel* model, char* name)
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{
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FILE* file;
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char* dir;
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char* filename;
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char buf[128];
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unsigned int nummaterials, i;
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dir = _glmDirName(model->pathname);
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filename = (char*)malloc(sizeof(char) * (strlen(dir) + strlen(name) + 1));
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strcpy(filename, dir);
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strcat(filename, name);
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free(dir);
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/* open the file */
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file = fopen(filename, "r");
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if (!file) {
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fprintf(stderr, "_glmReadMTL() failed: can't open material file \"%s\".\n",
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filename);
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return;
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}
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free(filename);
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/* count the number of materials in the file */
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nummaterials = 1;
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while(fscanf(file, "%s", buf) != EOF) {
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switch(buf[0]) {
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case '#': /* comment */
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/* eat up rest of line */
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fgets(buf, sizeof(buf), file);
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break;
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case 'n': /* newmtl */
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fgets(buf, sizeof(buf), file);
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nummaterials++;
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sscanf(buf, "%s %s", buf, buf);
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break;
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default:
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/* eat up rest of line */
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fgets(buf, sizeof(buf), file);
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break;
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}
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}
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rewind(file);
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/* allocate memory for the materials */
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model->materials = (GLMmaterial*)malloc(sizeof(GLMmaterial) * nummaterials);
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model->nummaterials = nummaterials;
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/* set the default material */
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for (i = 0; i < nummaterials; i++) {
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model->materials[i].init();
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model->materials[i].name = NULL;
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model->materials[i].shininess = 0.0f;
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model->materials[i].diffuse[0] = 0.8f;
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model->materials[i].diffuse[1] = 0.8f;
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model->materials[i].diffuse[2] = 0.8f;
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model->materials[i].diffuse[3] = 1.0f;
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model->materials[i].ambient[0] = 0.2f;
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model->materials[i].ambient[1] = 0.2f;
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model->materials[i].ambient[2] = 0.2f;
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model->materials[i].ambient[3] = 1.0f;
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model->materials[i].specular[0] = 0.0f;
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model->materials[i].specular[1] = 0.0f;
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model->materials[i].specular[2] = 0.0f;
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model->materials[i].textureName = NULL;
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model->materials[i].textureReflection = false;
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model->materials[i].textureUScale = 1.0f;
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model->materials[i].textureVScale = 1.0f;
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model->materials[i].textureUOffset = 0.0f;
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model->materials[i].textureVOffset = 0.0f;
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model->materials[i].alpha = 1.0f;
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}
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model->materials[0].name = strdup("default");
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/* now, read in the data */
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nummaterials = 0;
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while(fscanf(file, "%s", buf) != EOF) {
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switch(buf[0]) {
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case '#': /* comment */
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/* eat up rest of line */
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fgets(buf, sizeof(buf), file);
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break;
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case 'n': /* newmtl */
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fgets(buf, sizeof(buf), file);
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sscanf(buf, "%s %s", buf, buf);
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nummaterials++;
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model->materials[nummaterials].name = strdup(buf);
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break;
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case 'N':
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fscanf(file, "%f", &model->materials[nummaterials].shininess);
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/* wavefront shininess is from [0, 1000], so scale for OpenGL */
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model->materials[nummaterials].shininess /= 1000.0;
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model->materials[nummaterials].shininess *= 128.0;
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break;
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case 'd':
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fscanf(file, "%f", &model->materials[nummaterials].alpha);
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break;
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case 'K':
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switch(buf[1]) {
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case 'd':
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fscanf(file, "%f %f %f",
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&model->materials[nummaterials].diffuse[0],
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&model->materials[nummaterials].diffuse[1],
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&model->materials[nummaterials].diffuse[2]);
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break;
|
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case 's':
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fscanf(file, "%f %f %f",
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&model->materials[nummaterials].specular[0],
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&model->materials[nummaterials].specular[1],
|
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&model->materials[nummaterials].specular[2]);
|
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break;
|
|
case 'a':
|
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fscanf(file, "%f %f %f",
|
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&model->materials[nummaterials].ambient[0],
|
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&model->materials[nummaterials].ambient[1],
|
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&model->materials[nummaterials].ambient[2]);
|
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break;
|
|
default:
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
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break;
|
|
}
|
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break;
|
|
|
|
default:
|
|
|
|
/* added by RO */
|
|
if (strcmp(buf,"map_Kd")==0)
|
|
{
|
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fgets(buf, sizeof(buf), file);
|
|
_glmReadMTLTextureOptions(model, nummaterials, buf);
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|
}
|
|
else if (strcmp(buf,"refl")==0)
|
|
{
|
|
model->materials[nummaterials].textureReflection = true;
|
|
}
|
|
else
|
|
{
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
fclose(file);
|
|
}
|
|
|
|
/* _glmWriteMTL: write a wavefront material library file
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|
*
|
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* model - properly initialized GLMmodel structure
|
|
* modelpath - pathname of the model being written
|
|
* mtllibname - name of the material library to be written
|
|
*/
|
|
static GLvoid
|
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_glmWriteMTL(GLMmodel* model, char* modelpath, char* mtllibname)
|
|
{
|
|
FILE* file;
|
|
char* dir;
|
|
char* filename;
|
|
GLMmaterial* material;
|
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unsigned int i;
|
|
|
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dir = _glmDirName(modelpath);
|
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filename = (char*)malloc(sizeof(char) * (strlen(dir) + strlen(mtllibname)));
|
|
strcpy(filename, dir);
|
|
strcat(filename, mtllibname);
|
|
free(dir);
|
|
|
|
/* open the file */
|
|
file = fopen(filename, "w");
|
|
if (!file) {
|
|
fprintf(stderr, "_glmWriteMTL() failed: can't open file \"%s\".\n",
|
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filename);
|
|
return;
|
|
}
|
|
free(filename);
|
|
|
|
/* spit out a header */
|
|
fprintf(file, "# \n");
|
|
fprintf(file, "# Wavefront MTL generated by GLM library\n");
|
|
fprintf(file, "# \n");
|
|
fprintf(file, "# GLM library copyright (C) 1997 by Nate Robins\n");
|
|
fprintf(file, "# email: ndr@pobox.com\n");
|
|
fprintf(file, "# www: http://www.pobox.com/~ndr\n");
|
|
fprintf(file, "# \n\n");
|
|
|
|
for (i = 0; i < model->nummaterials; i++) {
|
|
material = &model->materials[i];
|
|
fprintf(file, "newmtl %s\n", material->name);
|
|
fprintf(file, "Ka %f %f %f\n",
|
|
material->ambient[0], material->ambient[1], material->ambient[2]);
|
|
fprintf(file, "Kd %f %f %f\n",
|
|
material->diffuse[0], material->diffuse[1], material->diffuse[2]);
|
|
fprintf(file, "Ks %f %f %f\n",
|
|
material->specular[0],material->specular[1],material->specular[2]);
|
|
fprintf(file, "Ns %f\n", material->shininess);
|
|
fprintf(file, "\n");
|
|
}
|
|
}
|
|
/* Create by RO to help handle g %s %s groups */
|
|
static void createCompositeName(char* buf,char* compositeName)
|
|
{
|
|
char *ptr_b = buf;
|
|
char *ptr_c = compositeName;
|
|
|
|
/* first skip over leading spaces */
|
|
while(*ptr_b!=0 && *ptr_b==' ') ++ptr_b;
|
|
|
|
/* copy over rest, changing spaces for underscores,
|
|
* to handle faces which are contained in several groups */
|
|
while(*ptr_b>=' ')
|
|
{
|
|
if (*ptr_b==' ') *ptr_c = '_';
|
|
else *ptr_c = *ptr_b;
|
|
++ptr_c;
|
|
++ptr_b;
|
|
}
|
|
*ptr_c = 0;
|
|
}
|
|
/* _glmFirstPass: first pass at a Wavefront OBJ file that gets all the
|
|
* statistics of the model (such as #vertices, #normals, etc)
|
|
*
|
|
* model - properly initialized GLMmodel structure
|
|
* file - (fopen'd) file descriptor
|
|
*/
|
|
static GLvoid
|
|
_glmFirstPass(GLMmodel* model, FILE* file)
|
|
{
|
|
unsigned int numvertices; /* number of vertices in model */
|
|
unsigned int numnormals; /* number of normals in model */
|
|
unsigned int numtexcoords; /* number of texcoords in model */
|
|
unsigned int numtriangles; /* number of triangles in model */
|
|
GLMgroup* group; /* current group */
|
|
unsigned v, n, t;
|
|
char buf[128];
|
|
|
|
/* make a default group */
|
|
group = _glmAddGroup(model, "default");
|
|
|
|
float x,y,z;
|
|
int r,g,b;
|
|
|
|
numvertices = numnormals = numtexcoords = numtriangles = 0;
|
|
|
|
unsigned int numcolors = 0;
|
|
|
|
while(fscanf(file, "%s", buf) != EOF) {
|
|
switch(buf[0]) {
|
|
case '#': /* comment */
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
break;
|
|
case 'v': /* v, vn, vt */
|
|
switch(buf[1]) {
|
|
case '\0': /* vertex */
|
|
{
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
|
|
int noRead = sscanf(buf, "%f %f %f %d %d %d",
|
|
&x, &y, &z, &r,&g,&b);
|
|
|
|
numvertices++;
|
|
if (noRead==6) numcolors++;
|
|
|
|
|
|
break;
|
|
}
|
|
case 'n': /* normal */
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
numnormals++;
|
|
break;
|
|
case 't': /* texcoord */
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
numtexcoords++;
|
|
break;
|
|
default:
|
|
printf("_glmFirstPass(): Unknown token \"%s\".\n", buf);
|
|
//exit(1);
|
|
return;
|
|
}
|
|
break;
|
|
case 'm':
|
|
fgets(buf, sizeof(buf), file);
|
|
sscanf(buf, "%s %s", buf, buf);
|
|
model->mtllibname = strdup(buf);
|
|
_glmReadMTL(model, buf);
|
|
break;
|
|
case 'u':
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
break;
|
|
case 'g': /* group */
|
|
{
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
|
|
char compositeName[128];
|
|
createCompositeName(buf,compositeName);
|
|
|
|
group = _glmAddGroup(model, compositeName);
|
|
}
|
|
break;
|
|
case 'f': /* face */
|
|
v = n = t = 0;
|
|
fscanf(file, "%s", buf);
|
|
/* can be one of %d, %d//%d, %d/%d, %d/%d/%d %d//%d */
|
|
if (strstr(buf, "//")) {
|
|
/* v//n */
|
|
sscanf(buf, "%d//%d", &v, &n);
|
|
fscanf(file, "%d//%d", &v, &n);
|
|
fscanf(file, "%d//%d", &v, &n);
|
|
numtriangles++;
|
|
group->numtriangles++;
|
|
while(fscanf(file, "%d//%d", &v, &n) > 0) {
|
|
numtriangles++;
|
|
group->numtriangles++;
|
|
}
|
|
} else if (sscanf(buf, "%d/%d/%d", &v, &t, &n) == 3) {
|
|
/* v/t/n */
|
|
fscanf(file, "%d/%d/%d", &v, &t, &n);
|
|
fscanf(file, "%d/%d/%d", &v, &t, &n);
|
|
numtriangles++;
|
|
group->numtriangles++;
|
|
while(fscanf(file, "%d/%d/%d", &v, &t, &n) > 0) {
|
|
numtriangles++;
|
|
group->numtriangles++;
|
|
}
|
|
} else if (sscanf(buf, "%d/%d", &v, &t) == 2) {
|
|
/* v/t */
|
|
fscanf(file, "%d/%d", &v, &t);
|
|
fscanf(file, "%d/%d", &v, &t);
|
|
numtriangles++;
|
|
group->numtriangles++;
|
|
while(fscanf(file, "%d/%d", &v, &t) > 0) {
|
|
numtriangles++;
|
|
group->numtriangles++;
|
|
}
|
|
} else {
|
|
/* v */
|
|
fscanf(file, "%d", &v);
|
|
fscanf(file, "%d", &v);
|
|
numtriangles++;
|
|
group->numtriangles++;
|
|
while(fscanf(file, "%d", &v) > 0) {
|
|
numtriangles++;
|
|
group->numtriangles++;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
/* announce the model statistics */
|
|
printf(" Vertices: %d\n", numvertices);
|
|
printf(" Normals: %d\n", numnormals);
|
|
printf(" Texcoords: %d\n", numtexcoords);
|
|
printf(" Triangles: %d\n", numtriangles);
|
|
printf(" Groups: %d\n", model->numgroups);
|
|
#endif
|
|
|
|
/* set the stats in the model structure */
|
|
model->numvertices = numvertices;
|
|
model->numnormals = numnormals;
|
|
model->numtexcoords = numtexcoords;
|
|
model->numtriangles = numtriangles;
|
|
|
|
/* allocate memory for the triangles in each group */
|
|
group = model->groups;
|
|
while(group) {
|
|
group->triangles = (unsigned int*)malloc(sizeof(unsigned int) * group->numtriangles);
|
|
group->numtriangles = 0;
|
|
group = group->next;
|
|
}
|
|
|
|
|
|
// if all vertices have colours enables per vertex colors
|
|
if (numvertices==numcolors) model->useColors = true;
|
|
|
|
}
|
|
|
|
/* _glmSecondPass: second pass at a Wavefront OBJ file that gets all
|
|
* the data.
|
|
*
|
|
* model - properly initialized GLMmodel structure
|
|
* file - (fopen'd) file descriptor
|
|
*/
|
|
static GLvoid
|
|
_glmSecondPass(GLMmodel* model, FILE* file)
|
|
{
|
|
unsigned int numvertices; /* number of vertices in model */
|
|
unsigned int numnormals; /* number of normals in model */
|
|
unsigned int numtexcoords; /* number of texcoords in model */
|
|
unsigned int numtriangles; /* number of triangles in model */
|
|
GLfloat* vertices; /* array of vertices */
|
|
GLfloat* normals; /* array of normals */
|
|
GLfloat* texcoords; /* array of texture coordinates */
|
|
GLMgroup* group; /* current group pointer */
|
|
unsigned int material; /* current material */
|
|
unsigned int v, n, t;
|
|
char buf[128];
|
|
|
|
/* set the pointer shortcuts */
|
|
vertices = model->vertices;
|
|
normals = model->normals;
|
|
texcoords = model->texcoords;
|
|
group = model->groups;
|
|
|
|
/* on the second pass through the file, read all the data into the
|
|
allocated arrays */
|
|
numvertices = numnormals = numtexcoords = 1;
|
|
numtriangles = 0;
|
|
material = 0;
|
|
|
|
bool firstGroup = true;
|
|
bool previousLineWas_g = false;
|
|
|
|
int r,g,b;
|
|
while(fscanf(file, "%s", buf) != EOF) {
|
|
char c = buf[0];
|
|
switch(c) {
|
|
case '#': /* comment */
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
break;
|
|
case 'v': /* v, vn, vt */
|
|
switch(buf[1]) {
|
|
case '\0': /* vertex */
|
|
{
|
|
if (model->useColors)
|
|
{
|
|
fscanf(file, "%f %f %f %d %d %d",
|
|
&vertices[3 * numvertices + X],
|
|
&vertices[3 * numvertices + Y],
|
|
&vertices[3 * numvertices + Z],
|
|
&r,&g,&b);
|
|
model->colors[numvertices].set(r,g,b,255);
|
|
|
|
numvertices++;
|
|
} else
|
|
{
|
|
fscanf(file, "%f %f %f",
|
|
&vertices[3 * numvertices + X],
|
|
&vertices[3 * numvertices + Y],
|
|
&vertices[3 * numvertices + Z]);
|
|
numvertices++;
|
|
}
|
|
}
|
|
break;
|
|
case 'n': /* normal */
|
|
fscanf(file, "%f %f %f",
|
|
&normals[3 * numnormals + X],
|
|
&normals[3 * numnormals + Y],
|
|
&normals[3 * numnormals + Z]);
|
|
numnormals++;
|
|
break;
|
|
case 't': /* texcoord */
|
|
fscanf(file, "%f %f",
|
|
&texcoords[2 * numtexcoords + X],
|
|
&texcoords[2 * numtexcoords + Y]);
|
|
numtexcoords++;
|
|
break;
|
|
}
|
|
break;
|
|
case 'u':
|
|
fgets(buf, sizeof(buf), file);
|
|
sscanf(buf, "%s %s", buf, buf);
|
|
|
|
/*group->material =*/ material = _glmFindMaterial(model, buf);
|
|
|
|
// a hack by Robert Osfield to account for usemtl being infront
|
|
// or the group, or after - but only one line after.
|
|
// original code always assigned material to current group.
|
|
if (previousLineWas_g || firstGroup) group->material = material;
|
|
|
|
break;
|
|
case 'g': /* group */
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
char compositeName[128];
|
|
createCompositeName(buf,compositeName);
|
|
|
|
group = _glmFindGroup(model, compositeName);
|
|
group->material = material;
|
|
firstGroup = false;
|
|
break;
|
|
case 'f': /* face */
|
|
v = n = t = 0;
|
|
fscanf(file, "%s", buf);
|
|
/* can be one of %d, %d//%d, %d/%d, %d/%d/%d %d//%d */
|
|
if (strstr(buf, "//")) {
|
|
/* v//n */
|
|
sscanf(buf, "%d//%d", &v, &n);
|
|
T(numtriangles).vindices[0] = v;
|
|
T(numtriangles).nindices[0] = n;
|
|
fscanf(file, "%d//%d", &v, &n);
|
|
T(numtriangles).vindices[1] = v;
|
|
T(numtriangles).nindices[1] = n;
|
|
fscanf(file, "%d//%d", &v, &n);
|
|
T(numtriangles).vindices[2] = v;
|
|
T(numtriangles).nindices[2] = n;
|
|
group->triangles[group->numtriangles++] = numtriangles;
|
|
numtriangles++;
|
|
while(fscanf(file, "%d//%d", &v, &n) > 0) {
|
|
T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0];
|
|
T(numtriangles).nindices[0] = T(numtriangles-1).nindices[0];
|
|
T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2];
|
|
T(numtriangles).nindices[1] = T(numtriangles-1).nindices[2];
|
|
T(numtriangles).vindices[2] = v;
|
|
T(numtriangles).nindices[2] = n;
|
|
group->triangles[group->numtriangles++] = numtriangles;
|
|
numtriangles++;
|
|
}
|
|
} else if (sscanf(buf, "%d/%d/%d", &v, &t, &n) == 3) {
|
|
/* v/t/n */
|
|
T(numtriangles).vindices[0] = v;
|
|
T(numtriangles).tindices[0] = t;
|
|
T(numtriangles).nindices[0] = n;
|
|
fscanf(file, "%d/%d/%d", &v, &t, &n);
|
|
T(numtriangles).vindices[1] = v;
|
|
T(numtriangles).tindices[1] = t;
|
|
T(numtriangles).nindices[1] = n;
|
|
fscanf(file, "%d/%d/%d", &v, &t, &n);
|
|
T(numtriangles).vindices[2] = v;
|
|
T(numtriangles).tindices[2] = t;
|
|
T(numtriangles).nindices[2] = n;
|
|
group->triangles[group->numtriangles++] = numtriangles;
|
|
group->hastexcoords = true;
|
|
numtriangles++;
|
|
while(fscanf(file, "%d/%d/%d", &v, &t, &n) > 0) {
|
|
T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0];
|
|
T(numtriangles).tindices[0] = T(numtriangles-1).tindices[0];
|
|
T(numtriangles).nindices[0] = T(numtriangles-1).nindices[0];
|
|
T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2];
|
|
T(numtriangles).tindices[1] = T(numtriangles-1).tindices[2];
|
|
T(numtriangles).nindices[1] = T(numtriangles-1).nindices[2];
|
|
T(numtriangles).vindices[2] = v;
|
|
T(numtriangles).tindices[2] = t;
|
|
T(numtriangles).nindices[2] = n;
|
|
group->triangles[group->numtriangles++] = numtriangles;
|
|
numtriangles++;
|
|
}
|
|
} else if (sscanf(buf, "%d/%d", &v, &t) == 2) {
|
|
/* v/t */
|
|
T(numtriangles).vindices[0] = v;
|
|
T(numtriangles).tindices[0] = t;
|
|
fscanf(file, "%d/%d", &v, &t);
|
|
T(numtriangles).vindices[1] = v;
|
|
T(numtriangles).tindices[1] = t;
|
|
fscanf(file, "%d/%d", &v, &t);
|
|
T(numtriangles).vindices[2] = v;
|
|
T(numtriangles).tindices[2] = t;
|
|
group->triangles[group->numtriangles++] = numtriangles;
|
|
group->hastexcoords = true;
|
|
numtriangles++;
|
|
while(fscanf(file, "%d/%d", &v, &t) > 0) {
|
|
T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0];
|
|
T(numtriangles).tindices[0] = T(numtriangles-1).tindices[0];
|
|
T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2];
|
|
T(numtriangles).tindices[1] = T(numtriangles-1).tindices[2];
|
|
T(numtriangles).vindices[2] = v;
|
|
T(numtriangles).tindices[2] = t;
|
|
group->triangles[group->numtriangles++] = numtriangles;
|
|
numtriangles++;
|
|
}
|
|
} else {
|
|
/* v */
|
|
sscanf(buf, "%d", &v);
|
|
T(numtriangles).vindices[0] = v;
|
|
fscanf(file, "%d", &v);
|
|
T(numtriangles).vindices[1] = v;
|
|
fscanf(file, "%d", &v);
|
|
T(numtriangles).vindices[2] = v;
|
|
group->triangles[group->numtriangles++] = numtriangles;
|
|
numtriangles++;
|
|
while(fscanf(file, "%d", &v) > 0) {
|
|
T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0];
|
|
T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2];
|
|
T(numtriangles).vindices[2] = v;
|
|
group->triangles[group->numtriangles++] = numtriangles;
|
|
numtriangles++;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
/* eat up rest of line */
|
|
fgets(buf, sizeof(buf), file);
|
|
break;
|
|
}
|
|
|
|
// a hack by Robert Osfield to account for usemtl being infront
|
|
// or the group, or after - but only one line after.
|
|
previousLineWas_g = (c=='g');
|
|
}
|
|
|
|
#if 0
|
|
/* announce the memory requirements */
|
|
printf(" Memory: %d bytes\n",
|
|
numvertices * 3*sizeof(GLfloat) +
|
|
numnormals * 3*sizeof(GLfloat) * (numnormals ? 1 : 0) +
|
|
numtexcoords * 3*sizeof(GLfloat) * (numtexcoords ? 1 : 0) +
|
|
numtriangles * sizeof(GLMtriangle));
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
/* public functions */
|
|
|
|
/* glmUnitize: "unitize" a model by translating it to the origin and
|
|
* scaling it to fit in a unit cube around the origin. Returns the
|
|
* scalefactor used.
|
|
*
|
|
* model - properly initialized GLMmodel structure
|
|
*/
|
|
GLfloat
|
|
glmUnitize(GLMmodel* model)
|
|
{
|
|
unsigned int i;
|
|
GLfloat maxx, minx, maxy, miny, maxz, minz;
|
|
GLfloat cx, cy, cz, w, h, d;
|
|
GLfloat scale;
|
|
|
|
assert(model);
|
|
assert(model->vertices);
|
|
|
|
/* get the max/mins */
|
|
maxx = minx = model->vertices[3 + X];
|
|
maxy = miny = model->vertices[3 + Y];
|
|
maxz = minz = model->vertices[3 + Z];
|
|
for (i = 1; i <= model->numvertices; i++) {
|
|
if (maxx < model->vertices[3 * i + X])
|
|
maxx = model->vertices[3 * i + X];
|
|
if (minx > model->vertices[3 * i + X])
|
|
minx = model->vertices[3 * i + X];
|
|
|
|
if (maxy < model->vertices[3 * i + Y])
|
|
maxy = model->vertices[3 * i + Y];
|
|
if (miny > model->vertices[3 * i + Y])
|
|
miny = model->vertices[3 * i + Y];
|
|
|
|
if (maxz < model->vertices[3 * i + Z])
|
|
maxz = model->vertices[3 * i + Z];
|
|
if (minz > model->vertices[3 * i + Z])
|
|
minz = model->vertices[3 * i + Z];
|
|
}
|
|
|
|
/* calculate model width, height, and depth */
|
|
w = _glmAbs(maxx) + _glmAbs(minx);
|
|
h = _glmAbs(maxy) + _glmAbs(miny);
|
|
d = _glmAbs(maxz) + _glmAbs(minz);
|
|
|
|
/* calculate center of the model */
|
|
cx = (maxx + minx) / 2.0f;
|
|
cy = (maxy + miny) / 2.0f;
|
|
cz = (maxz + minz) / 2.0f;
|
|
|
|
/* calculate unitizing scale factor */
|
|
scale = 2.0f / _glmMax(_glmMax(w, h), d);
|
|
|
|
/* translate around center then scale */
|
|
for (i = 1; i <= model->numvertices; i++) {
|
|
model->vertices[3 * i + X] -= cx;
|
|
model->vertices[3 * i + Y] -= cy;
|
|
model->vertices[3 * i + Z] -= cz;
|
|
model->vertices[3 * i + X] *= scale;
|
|
model->vertices[3 * i + Y] *= scale;
|
|
model->vertices[3 * i + Z] *= scale;
|
|
}
|
|
|
|
return scale;
|
|
}
|
|
|
|
/* glmDimensions: Calculates the dimensions (width, height, depth) of
|
|
* a model.
|
|
*
|
|
* model - initialized GLMmodel structure
|
|
* dimensions - array of 3 GLfloats (GLfloat dimensions[3])
|
|
*/
|
|
GLvoid
|
|
glmDimensions(GLMmodel* model, GLfloat* dimensions)
|
|
{
|
|
unsigned int i;
|
|
GLfloat maxx, minx, maxy, miny, maxz, minz;
|
|
|
|
assert(model);
|
|
assert(model->vertices);
|
|
assert(dimensions);
|
|
|
|
/* get the max/mins */
|
|
maxx = minx = model->vertices[3 + X];
|
|
maxy = miny = model->vertices[3 + Y];
|
|
maxz = minz = model->vertices[3 + Z];
|
|
for (i = 1; i <= model->numvertices; i++) {
|
|
if (maxx < model->vertices[3 * i + X])
|
|
maxx = model->vertices[3 * i + X];
|
|
if (minx > model->vertices[3 * i + X])
|
|
minx = model->vertices[3 * i + X];
|
|
|
|
if (maxy < model->vertices[3 * i + Y])
|
|
maxy = model->vertices[3 * i + Y];
|
|
if (miny > model->vertices[3 * i + Y])
|
|
miny = model->vertices[3 * i + Y];
|
|
|
|
if (maxz < model->vertices[3 * i + Z])
|
|
maxz = model->vertices[3 * i + Z];
|
|
if (minz > model->vertices[3 * i + Z])
|
|
minz = model->vertices[3 * i + Z];
|
|
}
|
|
|
|
/* calculate model width, height, and depth */
|
|
dimensions[X] = _glmAbs(maxx) + _glmAbs(minx);
|
|
dimensions[Y] = _glmAbs(maxy) + _glmAbs(miny);
|
|
dimensions[Z] = _glmAbs(maxz) + _glmAbs(minz);
|
|
}
|
|
|
|
/* glmScale: Scales a model by a given amount.
|
|
*
|
|
* model - properly initialized GLMmodel structure
|
|
* scale - scalefactor (0.5 = half as large, 2.0 = twice as large)
|
|
*/
|
|
GLvoid
|
|
glmScale(GLMmodel* model, GLfloat scale)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 1; i <= model->numvertices; i++) {
|
|
model->vertices[3 * i + X] *= scale;
|
|
model->vertices[3 * i + Y] *= scale;
|
|
model->vertices[3 * i + Z] *= scale;
|
|
}
|
|
}
|
|
|
|
/* glmReverseWinding: Reverse the polygon winding for all polygons in
|
|
* this model. Default winding is counter-clockwise. Also changes
|
|
* the direction of the normals.
|
|
*
|
|
* model - properly initialized GLMmodel structure
|
|
*/
|
|
GLvoid
|
|
glmReverseWinding(GLMmodel* model)
|
|
{
|
|
unsigned int i, swap;
|
|
|
|
assert(model);
|
|
|
|
for (i = 0; i < model->numtriangles; i++) {
|
|
swap = T(i).vindices[0];
|
|
T(i).vindices[0] = T(i).vindices[2];
|
|
T(i).vindices[2] = swap;
|
|
|
|
if (model->numnormals) {
|
|
swap = T(i).nindices[0];
|
|
T(i).nindices[0] = T(i).nindices[2];
|
|
T(i).nindices[2] = swap;
|
|
}
|
|
|
|
if (model->numtexcoords) {
|
|
swap = T(i).tindices[0];
|
|
T(i).tindices[0] = T(i).tindices[2];
|
|
T(i).tindices[2] = swap;
|
|
}
|
|
}
|
|
|
|
/* reverse facet normals */
|
|
for (i = 1; i <= model->numfacetnorms; i++) {
|
|
model->facetnorms[3 * i + X] = -model->facetnorms[3 * i + X];
|
|
model->facetnorms[3 * i + Y] = -model->facetnorms[3 * i + Y];
|
|
model->facetnorms[3 * i + Z] = -model->facetnorms[3 * i + Z];
|
|
}
|
|
|
|
/* reverse vertex normals */
|
|
for (i = 1; i <= model->numnormals; i++) {
|
|
model->normals[3 * i + X] = -model->normals[3 * i + X];
|
|
model->normals[3 * i + Y] = -model->normals[3 * i + Y];
|
|
model->normals[3 * i + Z] = -model->normals[3 * i + Z];
|
|
}
|
|
}
|
|
|
|
/* glmFacetNormals: Generates facet normals for a model (by taking the
|
|
* cross product of the two vectors derived from the sides of each
|
|
* triangle). Assumes a counter-clockwise winding.
|
|
*
|
|
* model - initialized GLMmodel structure
|
|
*/
|
|
GLvoid
|
|
glmFacetNormals(GLMmodel* model)
|
|
{
|
|
unsigned int i;
|
|
GLfloat u[3];
|
|
GLfloat v[3];
|
|
|
|
assert(model);
|
|
assert(model->vertices);
|
|
|
|
/* clobber any old facetnormals */
|
|
if (model->facetnorms)
|
|
free(model->facetnorms);
|
|
|
|
/* allocate memory for the new facet normals */
|
|
model->numfacetnorms = model->numtriangles;
|
|
model->facetnorms = (GLfloat*)malloc(sizeof(GLfloat) *
|
|
3 * (model->numfacetnorms + 1));
|
|
|
|
for (i = 0; i < model->numtriangles; i++) {
|
|
model->triangles[i].findex = i+1;
|
|
|
|
u[X] = model->vertices[3 * T(i).vindices[1] + X] -
|
|
model->vertices[3 * T(i).vindices[0] + X];
|
|
u[Y] = model->vertices[3 * T(i).vindices[1] + Y] -
|
|
model->vertices[3 * T(i).vindices[0] + Y];
|
|
u[Z] = model->vertices[3 * T(i).vindices[1] + Z] -
|
|
model->vertices[3 * T(i).vindices[0] + Z];
|
|
|
|
v[X] = model->vertices[3 * T(i).vindices[2] + X] -
|
|
model->vertices[3 * T(i).vindices[0] + X];
|
|
v[Y] = model->vertices[3 * T(i).vindices[2] + Y] -
|
|
model->vertices[3 * T(i).vindices[0] + Y];
|
|
v[Z] = model->vertices[3 * T(i).vindices[2] + Z] -
|
|
model->vertices[3 * T(i).vindices[0] + Z];
|
|
|
|
_glmCross(u, v, &model->facetnorms[3 * (i+1)]);
|
|
_glmNormalize(&model->facetnorms[3 * (i+1)]);
|
|
}
|
|
}
|
|
|
|
/* glmVertexNormals: Generates smooth vertex normals for a model.
|
|
* First builds a list of all the triangles each vertex is in. Then
|
|
* loops through each vertex in the the list averaging all the facet
|
|
* normals of the triangles each vertex is in. Finally, sets the
|
|
* normal index in the triangle for the vertex to the generated smooth
|
|
* normal. If the dot product of a facet normal and the facet normal
|
|
* associated with the first triangle in the list of triangles the
|
|
* current vertex is in is greater than the cosine of the angle
|
|
* parameter to the function, that facet normal is not added into the
|
|
* average normal calculation and the corresponding vertex is given
|
|
* the facet normal. This tends to preserve hard edges. The angle to
|
|
* use depends on the model, but 90 degrees is usually a good start.
|
|
*
|
|
* model - initialized GLMmodel structure
|
|
* angle - maximum angle (in degrees) to smooth across
|
|
*/
|
|
GLvoid
|
|
glmVertexNormals(GLMmodel* model, GLfloat angle)
|
|
{
|
|
GLMnode* node;
|
|
GLMnode* tail;
|
|
GLMnode** members;
|
|
GLfloat* normals;
|
|
unsigned int numnormals;
|
|
GLfloat average[3];
|
|
GLfloat dot, cos_angle;
|
|
unsigned int i, avg;
|
|
|
|
assert(model);
|
|
assert(model->facetnorms);
|
|
|
|
/* calculate the cosine of the angle (in degrees) */
|
|
cos_angle = (float)cos(osg::DegreesToRadians(angle));
|
|
|
|
/* nuke any previous normals */
|
|
if (model->normals)
|
|
free(model->normals);
|
|
|
|
/* allocate space for new normals */
|
|
model->numnormals = model->numtriangles * 3; /* 3 normals per triangle */
|
|
model->normals = (GLfloat*)malloc(sizeof(GLfloat)* 3* (model->numnormals+1));
|
|
|
|
/* allocate a structure that will hold a linked list of triangle
|
|
indices for each vertex */
|
|
members = (GLMnode**)malloc(sizeof(GLMnode*) * (model->numvertices + 1));
|
|
for (i = 1; i <= model->numvertices; i++)
|
|
members[i] = NULL;
|
|
|
|
/* for every triangle, create a node for each vertex in it */
|
|
for (i = 0; i < model->numtriangles; i++) {
|
|
node = (GLMnode*)malloc(sizeof(GLMnode));
|
|
node->index = i;
|
|
node->next = members[T(i).vindices[0]];
|
|
members[T(i).vindices[0]] = node;
|
|
|
|
node = (GLMnode*)malloc(sizeof(GLMnode));
|
|
node->index = i;
|
|
node->next = members[T(i).vindices[1]];
|
|
members[T(i).vindices[1]] = node;
|
|
|
|
node = (GLMnode*)malloc(sizeof(GLMnode));
|
|
node->index = i;
|
|
node->next = members[T(i).vindices[2]];
|
|
members[T(i).vindices[2]] = node;
|
|
}
|
|
|
|
/* calculate the average normal for each vertex */
|
|
numnormals = 1;
|
|
for (i = 1; i <= model->numvertices; i++) {
|
|
/* calculate an average normal for this vertex by averaging the
|
|
facet normal of every triangle this vertex is in */
|
|
node = members[i];
|
|
if (!node)
|
|
fprintf(stderr, "glmVertexNormals(): vertex w/o a triangle\n");
|
|
average[0] = 0.0; average[1] = 0.0; average[2] = 0.0;
|
|
avg = 0;
|
|
while (node) {
|
|
/* only average if the dot product of the angle between the two
|
|
facet normals is greater than the cosine of the threshold
|
|
angle -- or, said another way, the angle between the two
|
|
facet normals is less than (or equal to) the threshold angle */
|
|
dot = _glmDot(&model->facetnorms[3 * T(node->index).findex],
|
|
&model->facetnorms[3 * T(members[i]->index).findex]);
|
|
if (dot > cos_angle) {
|
|
node->averaged = GL_TRUE;
|
|
average[0] += model->facetnorms[3 * T(node->index).findex + 0];
|
|
average[1] += model->facetnorms[3 * T(node->index).findex + 1];
|
|
average[2] += model->facetnorms[3 * T(node->index).findex + 2];
|
|
avg = 1; /* we averaged at least one normal! */
|
|
} else {
|
|
node->averaged = GL_FALSE;
|
|
}
|
|
node = node->next;
|
|
}
|
|
|
|
if (avg) {
|
|
/* normalize the averaged normal */
|
|
_glmNormalize(average);
|
|
|
|
/* add the normal to the vertex normals list */
|
|
model->normals[3 * numnormals + 0] = average[0];
|
|
model->normals[3 * numnormals + 1] = average[1];
|
|
model->normals[3 * numnormals + 2] = average[2];
|
|
avg = numnormals;
|
|
numnormals++;
|
|
}
|
|
|
|
/* set the normal of this vertex in each triangle it is in */
|
|
node = members[i];
|
|
while (node) {
|
|
if (node->averaged) {
|
|
/* if this node was averaged, use the average normal */
|
|
if (T(node->index).vindices[0] == i)
|
|
T(node->index).nindices[0] = avg;
|
|
else if (T(node->index).vindices[1] == i)
|
|
T(node->index).nindices[1] = avg;
|
|
else if (T(node->index).vindices[2] == i)
|
|
T(node->index).nindices[2] = avg;
|
|
} else {
|
|
/* if this node wasn't averaged, use the facet normal */
|
|
model->normals[3 * numnormals + 0] =
|
|
model->facetnorms[3 * T(node->index).findex + 0];
|
|
model->normals[3 * numnormals + 1] =
|
|
model->facetnorms[3 * T(node->index).findex + 1];
|
|
model->normals[3 * numnormals + 2] =
|
|
model->facetnorms[3 * T(node->index).findex + 2];
|
|
if (T(node->index).vindices[0] == i)
|
|
T(node->index).nindices[0] = numnormals;
|
|
else if (T(node->index).vindices[1] == i)
|
|
T(node->index).nindices[1] = numnormals;
|
|
else if (T(node->index).vindices[2] == i)
|
|
T(node->index).nindices[2] = numnormals;
|
|
numnormals++;
|
|
}
|
|
node = node->next;
|
|
}
|
|
}
|
|
|
|
model->numnormals = numnormals - 1;
|
|
|
|
/* free the member information */
|
|
for (i = 1; i <= model->numvertices; i++) {
|
|
node = members[i];
|
|
while (node) {
|
|
tail = node;
|
|
node = node->next;
|
|
free(tail);
|
|
}
|
|
}
|
|
free(members);
|
|
|
|
/* pack the normals array (we previously allocated the maximum
|
|
number of normals that could possibly be created (numtriangles *
|
|
3), so get rid of some of them (usually alot unless none of the
|
|
facet normals were averaged)) */
|
|
normals = model->normals;
|
|
model->normals = (GLfloat*)malloc(sizeof(GLfloat)* 3* (model->numnormals+1));
|
|
for (i = 1; i <= model->numnormals; i++) {
|
|
model->normals[3 * i + 0] = normals[3 * i + 0];
|
|
model->normals[3 * i + 1] = normals[3 * i + 1];
|
|
model->normals[3 * i + 2] = normals[3 * i + 2];
|
|
}
|
|
free(normals);
|
|
|
|
printf("glmVertexNormals(): %d normals generated\n", model->numnormals);
|
|
}
|
|
|
|
|
|
/* glmLinearTexture: Generates texture coordinates according to a
|
|
* linear projection of the texture map. It generates these by
|
|
* linearly mapping the vertices onto a square.
|
|
*
|
|
* model - pointer to initialized GLMmodel structure
|
|
*/
|
|
GLvoid
|
|
glmLinearTexture(GLMmodel* model)
|
|
{
|
|
GLMgroup *group;
|
|
GLfloat dimensions[3];
|
|
GLfloat x, y, scalefactor;
|
|
unsigned int i;
|
|
|
|
assert(model);
|
|
|
|
if (model->texcoords)
|
|
free(model->texcoords);
|
|
model->numtexcoords = model->numvertices;
|
|
model->texcoords=(GLfloat*)malloc(sizeof(GLfloat)*2*(model->numtexcoords+1));
|
|
|
|
glmDimensions(model, dimensions);
|
|
scalefactor = 2.0f /
|
|
_glmAbs(_glmMax(_glmMax(dimensions[0], dimensions[1]), dimensions[2]));
|
|
|
|
/* do the calculations */
|
|
for(i = 1; i <= model->numvertices; i++) {
|
|
x = model->vertices[3 * i + 0] * scalefactor;
|
|
y = model->vertices[3 * i + 2] * scalefactor;
|
|
model->texcoords[2 * i + 0] = (x + 1.0f) / 2.0f;
|
|
model->texcoords[2 * i + 1] = (y + 1.0f) / 2.0f;
|
|
}
|
|
|
|
/* go through and put texture coordinate indices in all the triangles */
|
|
group = model->groups;
|
|
while(group) {
|
|
for(i = 0; i < group->numtriangles; i++) {
|
|
T(group->triangles[i]).tindices[0] = T(group->triangles[i]).vindices[0];
|
|
T(group->triangles[i]).tindices[1] = T(group->triangles[i]).vindices[1];
|
|
T(group->triangles[i]).tindices[2] = T(group->triangles[i]).vindices[2];
|
|
}
|
|
group = group->next;
|
|
}
|
|
|
|
#if 0
|
|
printf("glmLinearTexture(): generated %d linear texture coordinates\n",
|
|
model->numtexcoords);
|
|
#endif
|
|
}
|
|
|
|
/* glmSpheremapTexture: Generates texture coordinates according to a
|
|
* spherical projection of the texture map. Sometimes referred to as
|
|
* spheremap, or reflection map texture coordinates. It generates
|
|
* these by using the normal to calculate where that vertex would map
|
|
* onto a sphere. Since it is impossible to map something flat
|
|
* perfectly onto something spherical, there is distortion at the
|
|
* poles. This particular implementation causes the poles along the X
|
|
* axis to be distorted.
|
|
*
|
|
* model - pointer to initialized GLMmodel structure
|
|
*/
|
|
GLvoid
|
|
glmSpheremapTexture(GLMmodel* model)
|
|
{
|
|
GLMgroup* group;
|
|
GLfloat theta, phi, rho, x, y, z, r;
|
|
unsigned int i;
|
|
|
|
assert(model);
|
|
assert(model->normals);
|
|
|
|
if (model->texcoords)
|
|
free(model->texcoords);
|
|
model->numtexcoords = model->numnormals;
|
|
model->texcoords=(GLfloat*)malloc(sizeof(GLfloat)*2*(model->numtexcoords+1));
|
|
|
|
/* do the calculations */
|
|
for (i = 1; i <= model->numnormals; i++) {
|
|
z = model->normals[3 * i + 0]; /* re-arrange for pole distortion */
|
|
y = model->normals[3 * i + 1];
|
|
x = model->normals[3 * i + 2];
|
|
r = sqrtf((x * x) + (y * y));
|
|
rho = sqrtf((r * r) + (z * z));
|
|
|
|
if(r == 0.0f) {
|
|
theta = 0.0f;
|
|
phi = 0.0f;
|
|
} else {
|
|
if(z == 0.0)
|
|
phi = 3.14159265f / 2.0f;
|
|
else
|
|
phi = acosf(z / rho);
|
|
|
|
#if WE_DONT_NEED_THIS_CODE
|
|
if(x == 0.0)
|
|
theta = 3.14159265f / 2.0f; /* asin(y / r); */
|
|
else
|
|
theta = acos(x / r);
|
|
#endif
|
|
|
|
if(y == 0.0)
|
|
theta = 3.141592365f / 2.0f; /* acos(x / r); */
|
|
else
|
|
theta = asinf(y / r) + 3.14159265f / 2.0f;
|
|
}
|
|
|
|
model->texcoords[2 * i + 0] = theta / 3.14159265f;
|
|
model->texcoords[2 * i + 1] = phi / 3.14159265f;
|
|
}
|
|
|
|
/* go through and put texcoord indices in all the triangles */
|
|
group = model->groups;
|
|
while(group) {
|
|
for (i = 0; i < group->numtriangles; i++) {
|
|
T(group->triangles[i]).tindices[0] = T(group->triangles[i]).nindices[0];
|
|
T(group->triangles[i]).tindices[1] = T(group->triangles[i]).nindices[1];
|
|
T(group->triangles[i]).tindices[2] = T(group->triangles[i]).nindices[2];
|
|
}
|
|
group = group->next;
|
|
}
|
|
|
|
#if 0
|
|
printf("glmSpheremapTexture(): generated %d spheremap texture coordinates\n",
|
|
model->numtexcoords);
|
|
#endif
|
|
}
|
|
|
|
/* glmDelete: Deletes a GLMmodel structure.
|
|
*
|
|
* model - initialized GLMmodel structure
|
|
*/
|
|
GLvoid
|
|
glmDelete(GLMmodel* model)
|
|
{
|
|
GLMgroup* group;
|
|
unsigned int i;
|
|
|
|
assert(model);
|
|
|
|
if (model->pathname) free(model->pathname);
|
|
if (model->mtllibname) free(model->mtllibname);
|
|
if (model->vertices) free(model->vertices);
|
|
if (model->colors) free(model->colors);
|
|
if (model->normals) free(model->normals);
|
|
if (model->texcoords) free(model->texcoords);
|
|
if (model->facetnorms) free(model->facetnorms);
|
|
if (model->triangles) free(model->triangles);
|
|
if (model->materials) {
|
|
for (i = 0; i < model->nummaterials; i++)
|
|
{
|
|
free(model->materials[i].name);
|
|
free(model->materials[i].textureName);
|
|
}
|
|
}
|
|
free(model->materials);
|
|
while(model->groups) {
|
|
group = model->groups;
|
|
model->groups = model->groups->next;
|
|
free(group->name);
|
|
free(group->triangles);
|
|
free(group);
|
|
}
|
|
|
|
free(model);
|
|
}
|
|
|
|
/* glmReadOBJ: Reads a model description from a Wavefront .OBJ file.
|
|
* Returns a pointer to the created object which should be free'd with
|
|
* glmDelete().
|
|
*
|
|
* filename - name of the file containing the Wavefront .OBJ format data.
|
|
*/
|
|
GLMmodel*
|
|
glmReadOBJ(char* filename)
|
|
{
|
|
GLMmodel* model;
|
|
FILE* file;
|
|
|
|
/* open the file */
|
|
file = fopen(filename, "r");
|
|
if (!file) {
|
|
fprintf(stderr, "glmReadOBJ() failed: can't open data file \"%s\".\n",
|
|
filename);
|
|
//exit(1);
|
|
return NULL;
|
|
}
|
|
|
|
#if 0
|
|
/* announce the model name */
|
|
printf("Model: %s\n", filename);
|
|
#endif
|
|
|
|
/* allocate a new model */
|
|
model = (GLMmodel*)malloc(sizeof(GLMmodel));
|
|
model->pathname = strdup(filename);
|
|
model->mtllibname = NULL;
|
|
model->numvertices = 0;
|
|
model->vertices = NULL;
|
|
model->useColors = false;
|
|
model->colors = NULL;
|
|
model->numnormals = 0;
|
|
model->normals = NULL;
|
|
model->numtexcoords = 0;
|
|
model->texcoords = NULL;
|
|
model->numfacetnorms = 0;
|
|
model->facetnorms = NULL;
|
|
model->numtriangles = 0;
|
|
model->triangles = NULL;
|
|
model->nummaterials = 0;
|
|
model->materials = NULL;
|
|
model->numgroups = 0;
|
|
model->groups = NULL;
|
|
model->position[0] = 0.0;
|
|
model->position[1] = 0.0;
|
|
model->position[2] = 0.0;
|
|
|
|
/* make a first pass through the file to get a count of the number
|
|
of vertices, normals, texcoords & triangles */
|
|
_glmFirstPass(model, file);
|
|
|
|
/* allocate memory */
|
|
model->vertices = (GLfloat*)malloc(sizeof(GLfloat) *
|
|
3 * (model->numvertices + 1));
|
|
|
|
if (model->useColors)
|
|
model->colors = (osg::UByte4*)malloc(sizeof(osg::UByte4)*(model->numvertices + 1));
|
|
|
|
model->triangles = (GLMtriangle*)malloc(sizeof(GLMtriangle) *
|
|
model->numtriangles);
|
|
if (model->numnormals) {
|
|
model->normals = (GLfloat*)malloc(sizeof(GLfloat) *
|
|
3 * (model->numnormals + 1));
|
|
}
|
|
if (model->numtexcoords) {
|
|
model->texcoords = (GLfloat*)malloc(sizeof(GLfloat) *
|
|
2 * (model->numtexcoords + 1));
|
|
}
|
|
|
|
/* rewind to beginning of file and read in the data this pass */
|
|
rewind(file);
|
|
|
|
_glmSecondPass(model, file);
|
|
|
|
/* close the file */
|
|
fclose(file);
|
|
|
|
return model;
|
|
}
|
|
|
|
/* glmWriteOBJ: Writes a model description in Wavefront .OBJ format to
|
|
* a file.
|
|
*
|
|
* model - initialized GLMmodel structure
|
|
* filename - name of the file to write the Wavefront .OBJ format data to
|
|
* mode - a bitwise or of values describing what is written to the file
|
|
* GLM_NONE - render with only vertices
|
|
* GLM_FLAT - render with facet normals
|
|
* GLM_SMOOTH - render with vertex normals
|
|
* GLM_TEXTURE - render with texture coords
|
|
* GLM_COLOR - render with colors (color material)
|
|
* GLM_MATERIAL - render with materials
|
|
* GLM_COLOR and GLM_MATERIAL should not both be specified.
|
|
* GLM_FLAT and GLM_SMOOTH should not both be specified.
|
|
*/
|
|
GLvoid
|
|
glmWriteOBJ(GLMmodel* model, char* filename, unsigned int mode)
|
|
{
|
|
unsigned int i;
|
|
FILE* file;
|
|
GLMgroup* group;
|
|
|
|
assert(model);
|
|
|
|
/* do a bit of warning */
|
|
if (mode & GLM_FLAT && !model->facetnorms) {
|
|
printf("glmWriteOBJ() warning: flat normal output requested "
|
|
"with no facet normals defined.\n");
|
|
mode &= ~GLM_FLAT;
|
|
}
|
|
if (mode & GLM_SMOOTH && !model->normals) {
|
|
printf("glmWriteOBJ() warning: smooth normal output requested "
|
|
"with no normals defined.\n");
|
|
mode &= ~GLM_SMOOTH;
|
|
}
|
|
if (mode & GLM_TEXTURE && !model->texcoords) {
|
|
printf("glmWriteOBJ() warning: texture coordinate output requested "
|
|
"with no texture coordinates defined.\n");
|
|
mode &= ~GLM_TEXTURE;
|
|
}
|
|
if (mode & GLM_FLAT && mode & GLM_SMOOTH) {
|
|
printf("glmWriteOBJ() warning: flat normal output requested "
|
|
"and smooth normal output requested (using smooth).\n");
|
|
mode &= ~GLM_FLAT;
|
|
}
|
|
|
|
/* open the file */
|
|
file = fopen(filename, "w");
|
|
if (!file) {
|
|
fprintf(stderr, "glmWriteOBJ() failed: can't open file \"%s\" to write.\n",
|
|
filename);
|
|
//exit(1);
|
|
return;
|
|
}
|
|
|
|
/* spit out a header */
|
|
fprintf(file, "# \n");
|
|
fprintf(file, "# Wavefront OBJ generated by GLM library\n");
|
|
fprintf(file, "# \n");
|
|
fprintf(file, "# GLM library copyright (C) 1997 by Nate Robins\n");
|
|
fprintf(file, "# email: ndr@pobox.com\n");
|
|
fprintf(file, "# www: http://www.pobox.com/~ndr\n");
|
|
fprintf(file, "# \n");
|
|
|
|
if (mode & GLM_MATERIAL && model->mtllibname) {
|
|
fprintf(file, "\nmtllib %s\n\n", model->mtllibname);
|
|
_glmWriteMTL(model, filename, model->mtllibname);
|
|
}
|
|
|
|
/* spit out the vertices */
|
|
fprintf(file, "\n");
|
|
fprintf(file, "# %d vertices\n", model->numvertices);
|
|
for (i = 1; i <= model->numvertices; i++) {
|
|
fprintf(file, "v %f %f %f\n",
|
|
model->vertices[3 * i + 0],
|
|
model->vertices[3 * i + 1],
|
|
model->vertices[3 * i + 2]);
|
|
}
|
|
|
|
/* spit out the smooth/flat normals */
|
|
if (mode & GLM_SMOOTH) {
|
|
fprintf(file, "\n");
|
|
fprintf(file, "# %d normals\n", model->numnormals);
|
|
for (i = 1; i <= model->numnormals; i++) {
|
|
fprintf(file, "vn %f %f %f\n",
|
|
model->normals[3 * i + 0],
|
|
model->normals[3 * i + 1],
|
|
model->normals[3 * i + 2]);
|
|
}
|
|
} else if (mode & GLM_FLAT) {
|
|
fprintf(file, "\n");
|
|
fprintf(file, "# %d normals\n", model->numfacetnorms);
|
|
for (i = 1; i <= model->numnormals; i++) {
|
|
fprintf(file, "vn %f %f %f\n",
|
|
model->facetnorms[3 * i + 0],
|
|
model->facetnorms[3 * i + 1],
|
|
model->facetnorms[3 * i + 2]);
|
|
}
|
|
}
|
|
|
|
/* spit out the texture coordinates */
|
|
if (mode & GLM_TEXTURE) {
|
|
fprintf(file, "\n");
|
|
fprintf(file, "# %d texcoords\n", model->numtexcoords);
|
|
for (i = 1; i <= model->numtexcoords; i++) {
|
|
fprintf(file, "vt %f %f\n",
|
|
model->texcoords[2 * i + 0],
|
|
model->texcoords[2 * i + 1]);
|
|
}
|
|
}
|
|
|
|
fprintf(file, "\n");
|
|
fprintf(file, "# %d groups\n", model->numgroups);
|
|
fprintf(file, "# %d faces (triangles)\n", model->numtriangles);
|
|
fprintf(file, "\n");
|
|
|
|
group = model->groups;
|
|
while(group) {
|
|
fprintf(file, "g %s\n", group->name);
|
|
if (mode & GLM_MATERIAL)
|
|
fprintf(file, "usemtl %s\n", model->materials[group->material].name);
|
|
for (i = 0; i < group->numtriangles; i++) {
|
|
if (mode & GLM_SMOOTH && mode & GLM_TEXTURE) {
|
|
fprintf(file, "f %d/%d/%d %d/%d/%d %d/%d/%d\n",
|
|
T(group->triangles[i]).vindices[0],
|
|
T(group->triangles[i]).nindices[0],
|
|
T(group->triangles[i]).tindices[0],
|
|
T(group->triangles[i]).vindices[1],
|
|
T(group->triangles[i]).nindices[1],
|
|
T(group->triangles[i]).tindices[1],
|
|
T(group->triangles[i]).vindices[2],
|
|
T(group->triangles[i]).nindices[2],
|
|
T(group->triangles[i]).tindices[2]);
|
|
} else if (mode & GLM_FLAT && mode & GLM_TEXTURE) {
|
|
fprintf(file, "f %d/%d %d/%d %d/%d\n",
|
|
T(group->triangles[i]).vindices[0],
|
|
T(group->triangles[i]).findex,
|
|
T(group->triangles[i]).vindices[1],
|
|
T(group->triangles[i]).findex,
|
|
T(group->triangles[i]).vindices[2],
|
|
T(group->triangles[i]).findex);
|
|
} else if (mode & GLM_TEXTURE) {
|
|
fprintf(file, "f %d/%d %d/%d %d/%d\n",
|
|
T(group->triangles[i]).vindices[0],
|
|
T(group->triangles[i]).tindices[0],
|
|
T(group->triangles[i]).vindices[1],
|
|
T(group->triangles[i]).tindices[1],
|
|
T(group->triangles[i]).vindices[2],
|
|
T(group->triangles[i]).tindices[2]);
|
|
} else if (mode & GLM_SMOOTH) {
|
|
fprintf(file, "f %d//%d %d//%d %d//%d\n",
|
|
T(group->triangles[i]).vindices[0],
|
|
T(group->triangles[i]).nindices[0],
|
|
T(group->triangles[i]).vindices[1],
|
|
T(group->triangles[i]).nindices[1],
|
|
T(group->triangles[i]).vindices[2],
|
|
T(group->triangles[i]).nindices[2]);
|
|
} else if (mode & GLM_FLAT) {
|
|
fprintf(file, "f %d//%d %d//%d %d//%d\n",
|
|
T(group->triangles[i]).vindices[0],
|
|
T(group->triangles[i]).findex,
|
|
T(group->triangles[i]).vindices[1],
|
|
T(group->triangles[i]).findex,
|
|
T(group->triangles[i]).vindices[2],
|
|
T(group->triangles[i]).findex);
|
|
} else {
|
|
fprintf(file, "f %d %d %d\n",
|
|
T(group->triangles[i]).vindices[0],
|
|
T(group->triangles[i]).vindices[1],
|
|
T(group->triangles[i]).vindices[2]);
|
|
}
|
|
}
|
|
fprintf(file, "\n");
|
|
group = group->next;
|
|
}
|
|
|
|
fclose(file);
|
|
}
|
|
|
|
/* glmWeld: eliminate (weld) vectors that are within an epsilon of
|
|
* each other.
|
|
*
|
|
* model - initialized GLMmodel structure
|
|
* epsilon - maximum difference between vertices
|
|
* ( 0.00001 is a good start for a unitized model)
|
|
*
|
|
*/
|
|
GLvoid
|
|
glmWeld(GLMmodel* model, GLfloat epsilon)
|
|
{
|
|
GLfloat* vectors;
|
|
GLfloat* copies;
|
|
unsigned int numvectors;
|
|
unsigned int i;
|
|
|
|
/* vertices */
|
|
numvectors = model->numvertices;
|
|
vectors = model->vertices;
|
|
copies = _glmWeldVectors(vectors, &numvectors, epsilon);
|
|
|
|
printf("glmWeld(): %d redundant vertices.\n",
|
|
model->numvertices - numvectors - 1);
|
|
|
|
for (i = 0; i < model->numtriangles; i++) {
|
|
T(i).vindices[0] = (unsigned int)vectors[3 * T(i).vindices[0] + 0];
|
|
T(i).vindices[1] = (unsigned int)vectors[3 * T(i).vindices[1] + 0];
|
|
T(i).vindices[2] = (unsigned int)vectors[3 * T(i).vindices[2] + 0];
|
|
}
|
|
|
|
/* free space for old vertices */
|
|
free(vectors);
|
|
|
|
/* allocate space for the new vertices */
|
|
model->numvertices = numvectors;
|
|
model->vertices = (GLfloat*)malloc(sizeof(GLfloat) *
|
|
3 * (model->numvertices + 1));
|
|
|
|
/* copy the optimized vertices into the actual vertex list */
|
|
for (i = 1; i <= model->numvertices; i++) {
|
|
model->vertices[3 * i + 0] = copies[3 * i + 0];
|
|
model->vertices[3 * i + 1] = copies[3 * i + 1];
|
|
model->vertices[3 * i + 2] = copies[3 * i + 2];
|
|
}
|
|
|
|
free(copies);
|
|
}
|
|
|
|
|
|
#if 0
|
|
/* normals */
|
|
if (model->numnormals) {
|
|
numvectors = model->numnormals;
|
|
vectors = model->normals;
|
|
copies = _glmOptimizeVectors(vectors, &numvectors);
|
|
|
|
printf("glmOptimize(): %d redundant normals.\n",
|
|
model->numnormals - numvectors);
|
|
|
|
for (i = 0; i < model->numtriangles; i++) {
|
|
T(i).nindices[0] = (unsigned int)vectors[3 * T(i).nindices[0] + 0];
|
|
T(i).nindices[1] = (unsigned int)vectors[3 * T(i).nindices[1] + 0];
|
|
T(i).nindices[2] = (unsigned int)vectors[3 * T(i).nindices[2] + 0];
|
|
}
|
|
|
|
/* free space for old normals */
|
|
free(vectors);
|
|
|
|
/* allocate space for the new normals */
|
|
model->numnormals = numvectors;
|
|
model->normals = (GLfloat*)malloc(sizeof(GLfloat) *
|
|
3 * (model->numnormals + 1));
|
|
|
|
/* copy the optimized vertices into the actual vertex list */
|
|
for (i = 1; i <= model->numnormals; i++) {
|
|
model->normals[3 * i + 0] = copies[3 * i + 0];
|
|
model->normals[3 * i + 1] = copies[3 * i + 1];
|
|
model->normals[3 * i + 2] = copies[3 * i + 2];
|
|
}
|
|
|
|
free(copies);
|
|
}
|
|
|
|
/* texcoords */
|
|
if (model->numtexcoords) {
|
|
numvectors = model->numtexcoords;
|
|
vectors = model->texcoords;
|
|
copies = _glmOptimizeVectors(vectors, &numvectors);
|
|
|
|
printf("glmOptimize(): %d redundant texcoords.\n",
|
|
model->numtexcoords - numvectors);
|
|
|
|
for (i = 0; i < model->numtriangles; i++) {
|
|
for (j = 0; j < 3; j++) {
|
|
T(i).tindices[j] = (unsigned int)vectors[3 * T(i).tindices[j] + 0];
|
|
}
|
|
}
|
|
|
|
/* free space for old texcoords */
|
|
free(vectors);
|
|
|
|
/* allocate space for the new texcoords */
|
|
model->numtexcoords = numvectors;
|
|
model->texcoords = (GLfloat*)malloc(sizeof(GLfloat) *
|
|
2 * (model->numtexcoords + 1));
|
|
|
|
/* copy the optimized vertices into the actual vertex list */
|
|
for (i = 1; i <= model->numtexcoords; i++) {
|
|
model->texcoords[2 * i + 0] = copies[2 * i + 0];
|
|
model->texcoords[2 * i + 1] = copies[2 * i + 1];
|
|
}
|
|
|
|
free(copies);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
/* look for unused vertices */
|
|
/* look for unused normals */
|
|
/* look for unused texcoords */
|
|
for (i = 1; i <= model->numvertices; i++) {
|
|
for (j = 0; j < model->numtriangles; i++) {
|
|
if (T(j).vindices[0] == i ||
|
|
T(j).vindices[1] == i ||
|
|
T(j).vindices[1] == i)
|
|
break;
|
|
}
|
|
}
|
|
#endif
|