OpenSceneGraph/src/osgPlugins/x/directx.cpp

162 lines
4.3 KiB
C++

// -*-c++-*-
/*
* $Id$
*
* Loader for DirectX .x files.
* Copyright (c)2002-2006 Ulrich Hertlein <u.hertlein@sandbox.de>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if defined(_MSC_VER) && (_MSC_VER <= 1200)
#pragma warning (disable : 4786)
#endif
#include "directx.h"
#include <iostream>
#include <sstream>
#include <string.h>
#include <math.h>
#include <osg/Notify>
#include <osgDB/fstream>
using namespace DX;
using namespace std;
/**********************************************************************
*
* DirectX object.
*
**********************************************************************/
Object::Object()
{
}
void Object::clear()
{
for (unsigned int i = 0; i < _meshes.size(); ++i) {
_meshes[i]->clear();
}
_meshes.clear();
}
bool Object::load(std::istream& fin)
{
// read header
char buf[256];
if (fin.getline(buf, sizeof(buf)) == 0) {
osg::notify(osg::WARN) << "Failed to read DirectX header\n";
return false;
}
if (strstr(buf, "xof") == 0) {
osg::notify(osg::WARN) << "No 'xof' found in DirectX header\n";
return false;
}
// read sections
parseSection(fin);
return true;
}
bool Object::generateNormals(float creaseAngle)
{
bool result = true;
for (unsigned int i = 0; i < _meshes.size(); ++i) {
result &= _meshes[i]->generateNormals(creaseAngle);
}
return result;
}
Material * Object::findMaterial(const std::string & name)
{
std::vector<Material>::iterator itr;
for (itr = _globalMaterials.begin(); itr != _globalMaterials.end(); ++itr) {
//cerr << "search=" << name << " have=" << (*itr).name << endl;
if ((*itr).name == name) {
return &*itr;
}
}
return 0;
}
/**********************************************************************
*
* Private
*
**********************************************************************/
// Parse section
void Object::parseSection(std::istream& fin)
{
char buf[256];
vector<string> token;
while (fin.getline(buf, sizeof(buf))) {
if (strrchr(buf, '}') != 0) {
//cerr << "!!! End section\n";
break;
}
else if (strrchr(buf, '{') != 0) {
// Tokenize
token.clear();
tokenize(buf, token);
if (token.size() == 0)
continue;
if (token[0] == "Mesh") {
// create new mesh
//cerr << "!!! Begin Mesh" << endl;
Mesh * mesh = new Mesh(this);
_meshes.push_back(mesh);
mesh->parseMesh(fin);
osg::notify(osg::INFO) << "Mesh " << (token.size()>1?token[1]:"") << endl;
}
else if (token[0] == "Material") {
//
// dgm - In later versions of directx files, materials
// can be declared at the top of the file (e.g. globally).
// Keep this list of global materials in "_globalMaterials"
//
Material mm;
if (token.size() > 1 && token[1] != "") {
mm.name = token[1];
}
parseMaterial(fin, mm);
_globalMaterials.push_back(mm);
osg::notify(osg::INFO) << "Material " << (token.size()>1?token[1]:"") << endl;
}
else if (token[0] == "Frame") {
//parseFrame(fin);
parseSection(fin);
}
else {
osg::notify(osg::DEBUG_INFO) << "!!! Begin section " << token[0] << endl;
parseSection(fin);
}
}
}
}