OpenSceneGraph/src/osgPlugins/cfg/VisualChooser.cpp

745 lines
25 KiB
C++

/* -*-c++-*- Producer - Copyright (C) 2001-2004 Don Burns
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <stdio.h>
#include <iostream>
#include "VisualChooser.h"
#include <osg/Referenced>
using namespace std;
using namespace osgProducer;
VisualChooser::VisualChooser( void )
{
// _visual_id = 0;
// _vinfo = 0L;
_strictAdherence = false;
}
VisualChooser::~VisualChooser(void)
{
clear();
}
#if 0
void VisualChooser::setVisual( VisualInfo *vinfo )
{
clear();
_vinfo = vinfo;
}
#endif
void VisualChooser::resetVisualInfo()
{
#ifdef _WIN32_IMPLEMENTATION
if (_vinfo != NULL) delete _vinfo;
#endif
#ifdef _OSX_AGL_IMPLEMENTATION
if(_vinfo != NULL) free(_vinfo);
#endif
// _vinfo = 0L;
}
void VisualChooser::addAttribute( AttributeName attribute )
{
resetVisualInfo();
_visual_attributes.push_back( VisualAttribute( attribute ) );
}
void VisualChooser::addAttribute( AttributeName attribute, int parameter )
{
resetVisualInfo();
_visual_attributes.push_back( VisualAttribute( attribute, parameter ) );
}
void VisualChooser::addExtendedAttribute( unsigned int attribute )
{
resetVisualInfo();
_visual_attributes.push_back( VisualAttribute( attribute ) );
}
void VisualChooser::addExtendedAttribute( unsigned int attribute, int parameter )
{
resetVisualInfo();
_visual_attributes.push_back( VisualAttribute( attribute, parameter ) );
}
void VisualChooser::setBufferSize( unsigned int size )
{
addAttribute( BufferSize, size );
}
void VisualChooser::setLevel( int level )
{
addAttribute( Level, level );
}
void VisualChooser::useRGBA()
{
addAttribute( RGBA );
}
void VisualChooser::useDoubleBuffer()
{
addAttribute( DoubleBuffer );
}
void VisualChooser::useStereo()
{
addAttribute( Stereo );
}
void VisualChooser::setAuxBuffers( unsigned int num )
{
addAttribute( AuxBuffers, num );
}
void VisualChooser::setRedSize( unsigned int size )
{
addAttribute( RedSize, size );
}
void VisualChooser::setGreenSize( unsigned int size )
{
addAttribute( GreenSize, size );
}
void VisualChooser::setBlueSize( unsigned int size )
{
addAttribute( BlueSize, size );
}
void VisualChooser::setAlphaSize( unsigned int size )
{
addAttribute( AlphaSize, size );
}
void VisualChooser::setDepthSize( unsigned int size )
{
addAttribute( DepthSize, size );
}
void VisualChooser::setStencilSize( unsigned int size )
{
addAttribute( StencilSize, size );
}
void VisualChooser::setAccumRedSize( unsigned int size )
{
addAttribute( AccumRedSize, size );
}
void VisualChooser::setAccumGreenSize( unsigned int size )
{
addAttribute( AccumGreenSize, size );
}
void VisualChooser::setAccumBlueSize( unsigned int size )
{
addAttribute( AccumBlueSize, size );
}
void VisualChooser::setAccumAlphaSize( unsigned int size )
{
addAttribute( AccumAlphaSize, size );
}
void VisualChooser::setSamples( unsigned int size )
{
addAttribute( Samples, size );
}
void VisualChooser::setSampleBuffers( unsigned int size )
{
addAttribute( SampleBuffers, size );
}
void VisualChooser::setVisualID( unsigned int id )
{
_visual_id = id;
}
void VisualChooser::setSimpleConfiguration( bool doublebuffer )
{
clear();
addAttribute( RGBA );
addAttribute( DepthSize, 16 );
if (doublebuffer)
addAttribute( DoubleBuffer );
}
void VisualChooser::clear()
{
_visual_attributes.clear();
resetVisualInfo();
// Always use UseGL
addAttribute( UseGL );
}
#ifdef _OSX_AGL_IMPLEMENTATION
#include <AGL/agl.h>
void VisualChooser::applyAttribute(const VisualAttribute &va, std::vector<int> &attribs)
{
if(va.isExtension())
{
attribs.push_back(static_cast<int>(va.attribute()));
}
else
{
switch(va.attribute())
{
case UseGL: attribs.push_back(AGL_COMPLIANT); break;
case BufferSize: attribs.push_back(AGL_BUFFER_SIZE); break;
case Level: attribs.push_back(AGL_LEVEL); break;
case RGBA: attribs.push_back(AGL_RGBA); break;
case DoubleBuffer: attribs.push_back(AGL_DOUBLEBUFFER); break;
case Stereo: attribs.push_back(AGL_STEREO); break;
case AuxBuffers: attribs.push_back(AGL_AUX_BUFFERS); break;
case RedSize: attribs.push_back(AGL_RED_SIZE); break;
case GreenSize: attribs.push_back(AGL_GREEN_SIZE); break;
case BlueSize: attribs.push_back(AGL_BLUE_SIZE); break;
case AlphaSize: attribs.push_back(AGL_ALPHA_SIZE); break;
case DepthSize: attribs.push_back(AGL_DEPTH_SIZE); break;
case StencilSize: attribs.push_back(AGL_STENCIL_SIZE); break;
case AccumRedSize: attribs.push_back(AGL_ACCUM_RED_SIZE); break;
case AccumGreenSize: attribs.push_back(AGL_ACCUM_GREEN_SIZE); break;
case AccumBlueSize: attribs.push_back(AGL_ACCUM_BLUE_SIZE); break;
case AccumAlphaSize: attribs.push_back(AGL_ACCUM_ALPHA_SIZE); break;
#if defined (AGL_SAMPLE_BUFFERS_ARB) && defined (AGL_SAMPLES_ARB)
case SampleBuffers: attribs.push_back(AGL_SAMPLE_BUFFERS_ARB); break;
case Samples: attribs.push_back(AGL_SAMPLES_ARB); break;
#endif
default: attribs.push_back((int)va.attribute()); break;
}
}
if (va.hasParameter())
{
attribs.push_back(va.parameter());
}
}
VisualInfo *VisualChooser::choose( Display *dpy, int screen, bool strict_adherence)
{
if(_vinfo != NULL)
{
// If VisualInfo exists, then we may be able to reuse it
GLint val;
if((*_vinfo) && (aglDescribePixelFormat(*_vinfo, AGL_NO_RECOVERY, &val))) return _vinfo;
}
else
{
// Use malloc() since new() causes a bus error
_vinfo = (VisualInfo*)malloc(sizeof(VisualInfo*));
}
// Set up basic attributes if needed
if( _visual_attributes.size() == 0 ) setSimpleConfiguration();
bool fullscreen = (screen == 1); // Whether to fullscreen or not
std::vector<int> va; // Visual attributes
va.push_back(AGL_NO_RECOVERY);
if(fullscreen) va.push_back(AGL_FULLSCREEN);
vector<VisualAttribute>::const_iterator p;
for( p = _visual_attributes.begin(); p != _visual_attributes.end(); p++ )
{
applyAttribute(*p, va);
}
va.push_back(AGL_NONE); // Must be last element
// Copy to GLint vector, since this is what the agl functions require
std::vector<GLint> glva;
std::vector<int>::iterator i;
for(i = va.begin(); i != va.end(); i++)
{
glva.push_back(*i);
}
if(fullscreen)
{
GDHandle gdhDisplay;
DMGetGDeviceByDisplayID((DisplayIDType)*dpy, &gdhDisplay, false);
*_vinfo = aglChoosePixelFormat(&gdhDisplay, 1, &(glva.front()));
}
else
{
*_vinfo = aglChoosePixelFormat(NULL, 0, &(glva.front()));
}
if(*_vinfo == NULL)
{
std::cerr<< "aglChoosePixelFormat failed: " << aglGetError() << std::endl;
for(i=va.begin(); i!=va.end(); ++i)
{
std::cerr << (*i) << ", ";
}
std::cerr << std::endl;
}
return _vinfo;
}
#endif
#ifdef _OSX_CGL_IMPLEMENTATION
void VisualChooser::applyAttribute(const VisualAttribute &va, std::vector<int> &attribs)
{
if(va.isExtension())
{
attribs.push_back(static_cast<int>(va.attribute()));
}
else
{
switch(va.attribute())
{
case UseGL: attribs.push_back(kCGLPFACompliant); break;
case BufferSize: attribs.push_back(kCGLPFAColorSize); break;
//case Level: attribs.push_back(GLX_LEVEL); break;
//case RGBA: attribs.push_back(GLX_RGBA); break;
case DoubleBuffer: attribs.push_back(kCGLPFADoubleBuffer); break;
case Stereo: attribs.push_back(kCGLPFAStereo); break;
case AuxBuffers: attribs.push_back(kCGLPFAAuxBuffers); break;
case RedSize: attribs.push_back(kCGLPFAColorSize); break;
case GreenSize: attribs.push_back(kCGLPFAColorSize); break;
case BlueSize: attribs.push_back(kCGLPFAColorSize); break;
case AlphaSize: attribs.push_back(kCGLPFAAlphaSize); break;
case DepthSize: attribs.push_back(kCGLPFADepthSize); break;
case StencilSize: attribs.push_back(kCGLPFAStencilSize); break;
case AccumRedSize: attribs.push_back(kCGLPFAAccumSize); break;
case AccumGreenSize: attribs.push_back(kCGLPFAAccumSize); break;
case AccumBlueSize: attribs.push_back(kCGLPFAAccumSize); break;
case AccumAlphaSize: attribs.push_back(kCGLPFAAccumSize); break;
case SampleBuffers: attribs.push_back(kCGLPFASampleBuffers); break;
case Samples: attribs.push_back(kCGLPFASamples); break;
default: attribs.push_back(va.attribute()); break;
}
}
if (va.hasParameter())
{
attribs.push_back(va.parameter());
}
}
VisualInfo *VisualChooser::choose( Display *dpy, int screen, bool strict_adherence)
{
if(_vinfo != NULL)
{
// If VisualInfo exists, then we may be able to reuse it
GLint val;
if(!CGLDescribePixelFormat(*_vinfo, 0L, kCGLPFANoRecovery, &val))
return _vinfo;
}
// Set up basic attributes if needed
if( _visual_attributes.size() == 0 ) setSimpleConfiguration();
u_int32_t display_id = CGDisplayIDToOpenGLDisplayMask(*dpy);
std::vector<int> va; // Visual attributes
va.push_back(kCGLPFADisplayMask);
va.push_back((CGLPixelFormatAttribute)display_id);
va.push_back(kCGLPFANoRecovery);
va.push_back( kCGLPFAAccelerated );
va.push_back( kCGLPFAFullScreen );
vector<VisualAttribute>::const_iterator p;
for( p = _visual_attributes.begin(); p != _visual_attributes.end(); p++ )
{
applyAttribute(*p, va);
}
va.push_back(CGLPixelFormatAttribute(0)); // Must be last element
long nvirt;
CGLPixelFormatAttribute *array = new CGLPixelFormatAttribute[va.size()];
memcpy(array, &(va.front()), va.size()*sizeof(CGLPixelFormatAttribute));
CGLError err = CGLChoosePixelFormat(array, _vinfo, &nvirt);
if(err)
{
std::cerr<< "CGLChoosePixelFormat failed: " << CGLErrorString(err) << std::endl;
std::vector<int>::iterator i;
for(i=va.begin(); i!=va.end(); ++i)
{
std::cerr << (*i) << ", ";
}
std::cerr << std::endl;
}
return _vinfo;
}
#endif
#ifdef _X11_IMPLEMENTATION
#include <GL/glx.h>
void VisualChooser::applyAttribute(const VisualAttribute &va, std::vector<int> &attribs)
{
if (va.isExtension())
{
attribs.push_back(static_cast<int>(va.attribute()));
}
else
{
switch (va.attribute())
{
case UseGL: attribs.push_back(GLX_USE_GL); break;
case BufferSize: attribs.push_back(GLX_BUFFER_SIZE); break;
case Level: attribs.push_back(GLX_LEVEL); break;
case RGBA: attribs.push_back(GLX_RGBA); break;
case DoubleBuffer: attribs.push_back(GLX_DOUBLEBUFFER); break;
case Stereo: attribs.push_back(GLX_STEREO); break;
case AuxBuffers: attribs.push_back(GLX_AUX_BUFFERS); break;
case RedSize: attribs.push_back(GLX_RED_SIZE); break;
case GreenSize: attribs.push_back(GLX_GREEN_SIZE); break;
case BlueSize: attribs.push_back(GLX_BLUE_SIZE); break;
case AlphaSize: attribs.push_back(GLX_ALPHA_SIZE); break;
case DepthSize: attribs.push_back(GLX_DEPTH_SIZE); break;
case StencilSize: attribs.push_back(GLX_STENCIL_SIZE); break;
case AccumRedSize: attribs.push_back(GLX_ACCUM_RED_SIZE); break;
case AccumGreenSize: attribs.push_back(GLX_ACCUM_GREEN_SIZE); break;
case AccumBlueSize: attribs.push_back(GLX_ACCUM_BLUE_SIZE); break;
case AccumAlphaSize: attribs.push_back(GLX_ACCUM_ALPHA_SIZE); break;
#if defined(GLX_SAMPLE_BUFFERS) && defined (GLX_SAMPLES)
case SampleBuffers: attribs.push_back(GLX_SAMPLE_BUFFERS); break;
case Samples: attribs.push_back(GLX_SAMPLES); break;
#endif
default: attribs.push_back(static_cast<int>(va.attribute())); break;
}
}
if (va.hasParameter())
{
attribs.push_back(va.parameter());
}
}
// we now ignore this...
VisualInfo *VisualChooser::choose( Display *dpy, int screen, bool strict_adherence)
{
// Visual info was previously forced.
if( _vinfo != NULL )
return _vinfo;
if( _visual_id != 0 )
{
VisualInfo temp;
long mask = VisualIDMask;
int n;
temp.visualid = _visual_id;
_vinfo = XGetVisualInfo( dpy, mask, &temp, &n );
if( _vinfo != NULL || _strictAdherence )
return _vinfo;
}
if( _visual_attributes.size() == 0 )
setSimpleConfiguration();
vector<VisualAttribute>::const_iterator p;
vector<int>va;
for( p = _visual_attributes.begin(); p != _visual_attributes.end(); p++ )
{
applyAttribute(*p, va);
}
va.push_back(0);
if( _strictAdherence )
{
_vinfo = glXChooseVisual( dpy, screen, &(va.front()) );
}
else
{
p = _visual_attributes.end() - 1;
while( _vinfo == NULL && va.size() > 0)
{
_vinfo = glXChooseVisual( dpy, screen, &(va.front()) );
if( _vinfo == NULL && va.size() > 0 )
{
// should we report an message that we're relaxing constraints here?
// std::cout << "Popping attributes"<<std::endl;
va.pop_back(); // Pop the NULL terminator
if( (*p).hasParameter() && va.size() >= 2 )
{
va.pop_back();
va.pop_back();
}
else
va.pop_back();
va.push_back(0); // Push a new NULL terminator
if( p == _visual_attributes.begin() )
break;
p --;
}
}
}
if( _vinfo != 0L )
_visual_id = _vinfo->visualid;
else
_visual_id = 0;
return _vinfo;
}
#endif
#ifdef _WIN32_IMPLEMENTATION
#include "WGLExtensions.h"
void VisualChooser::applyAttribute(const VisualAttribute &va, std::vector<int> &attribs)
{
if (va.attribute() == UseGL)
{
attribs.push_back(WGL_SUPPORT_OPENGL_ARB);
attribs.push_back(1);
attribs.push_back(WGL_ACCELERATION_ARB);
attribs.push_back(WGL_FULL_ACCELERATION_ARB);
return;
}
if (va.attribute() == DoubleBuffer)
{
attribs.push_back(WGL_DOUBLE_BUFFER_ARB);
attribs.push_back(1);
attribs.push_back(WGL_SWAP_METHOD_ARB);
attribs.push_back(WGL_SWAP_EXCHANGE_ARB);
return;
}
// please note that *all* WGL attributes must have a parameter!
// to keep compatibility we'll explicitely set a boolean
// parameter value where needed.
std::pair<int, int> attr = std::make_pair(static_cast<int>(va.attribute()), va.parameter());
switch (va.attribute())
{
case Level: return;
case BufferSize: attr.first = WGL_COLOR_BITS_ARB; break;
case RGBA: attr.first = WGL_PIXEL_TYPE_ARB; attr.second = WGL_TYPE_RGBA_ARB; break;
case Stereo: attr.first = WGL_STEREO_ARB; attr.second = 1; break;
case AuxBuffers: attr.first = WGL_AUX_BUFFERS_ARB; break;
case RedSize: attr.first = WGL_RED_BITS_ARB; break;
case GreenSize: attr.first = WGL_GREEN_BITS_ARB; break;
case BlueSize: attr.first = WGL_BLUE_BITS_ARB; break;
case AlphaSize: attr.first = WGL_ALPHA_BITS_ARB; break;
case DepthSize: attr.first = WGL_DEPTH_BITS_ARB; break;
case StencilSize: attr.first = WGL_STENCIL_BITS_ARB; break;
case AccumRedSize: attr.first = WGL_ACCUM_RED_BITS_ARB; break;
case AccumGreenSize: attr.first = WGL_ACCUM_GREEN_BITS_ARB; break;
case AccumBlueSize: attr.first = WGL_ACCUM_BLUE_BITS_ARB; break;
case AccumAlphaSize: attr.first = WGL_ACCUM_ALPHA_BITS_ARB; break;
#if defined(WGL_SAMPLE_BUFFERS_ARB) && defined (WGL_SAMPLES_ARB)
case SampleBuffers: attr.first = WGL_SAMPLE_BUFFERS_ARB; break;
case Samples: attr.first = WGL_SAMPLES_ARB; break;
#endif
default: ;
}
attribs.push_back(attr.first);
attribs.push_back(attr.second);
}
VisualInfo *VisualChooser::choose( Display *dpy, int screen, bool strict_adherence)
{
if (_vinfo)
return _vinfo;
if (_visual_attributes.empty())
setSimpleConfiguration();
int vid;
bool failed = false;
WGLExtensions *ext = WGLExtensions::instance();
if (ext && ext->isSupported(WGLExtensions::ARB_pixel_format))
{
do
{
std::vector<int> attribs;
for (std::vector<VisualAttribute>::const_iterator i=_visual_attributes.begin(); i!=_visual_attributes.end(); ++i)
applyAttribute(*i, attribs);
attribs.push_back(0);
unsigned int num_formats;
failed = !ext->wglChoosePixelFormat(*dpy, &attribs.front(), 0, 1, &vid, &num_formats) || num_formats == 0;
if (failed)
{
// **** DRIVER BUG? It seems that some ATI cards don't support
// **** the WGL_SWAP_METHOD_ARB attribute. Now we try to remove
// **** it from the attribute list and choose a pixel format again.
for (std::vector<int>::iterator k=attribs.begin(); k!=attribs.end(); ++k)
{
if (*k == WGL_SWAP_METHOD_ARB)
{
// attribute come in sequential attribute,paramter pairs
// as WGL specifications so we need to delete two entries
attribs.erase(k,k+2);
break;
}
}
failed = !ext->wglChoosePixelFormat(*dpy, &attribs.front(), 0, 1, &vid, &num_formats) || num_formats == 0;
}
if (failed)
{
if (strict_adherence || _visual_attributes.empty())
break;
std::cerr << "Producer::VisualChooser: the requested visual is not available, trying to relax attributes..." << std::endl;
_visual_attributes.pop_back();
}
} while (failed);
}
if (failed || !ext || !ext->isSupported(WGLExtensions::ARB_pixel_format))
{
std::cerr << "Producer::VisualChooser: unable to setup a valid visual with WGL extensions, switching to compatibility mode" << std::endl;
failed = false;
do
{
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW;
pfd.iLayerType = PFD_MAIN_PLANE;
for (std::vector<VisualAttribute>::const_iterator i=_visual_attributes.begin(); i!=_visual_attributes.end(); ++i)
{
if (i->attribute() == UseGL) pfd.dwFlags |= PFD_SUPPORT_OPENGL;
if (i->attribute() == DoubleBuffer) pfd.dwFlags |= PFD_DOUBLEBUFFER | PFD_SWAP_EXCHANGE;
if (i->attribute() == Stereo) pfd.dwFlags |= PFD_STEREO;
if (i->attribute() == RGBA) pfd.iPixelType = PFD_TYPE_RGBA;
if (i->attribute() == BufferSize) pfd.cColorBits = i->parameter();
if (i->attribute() == RedSize) pfd.cRedBits = i->parameter();
if (i->attribute() == GreenSize) pfd.cGreenBits = i->parameter();
if (i->attribute() == BlueSize) pfd.cBlueBits = i->parameter();
if (i->attribute() == AlphaSize) pfd.cAlphaBits = i->parameter();
if (i->attribute() == AccumRedSize) pfd.cAccumRedBits = i->parameter();
if (i->attribute() == AccumGreenSize) pfd.cAccumGreenBits = i->parameter();
if (i->attribute() == AccumBlueSize) pfd.cAccumBlueBits = i->parameter();
if (i->attribute() == AccumAlphaSize) pfd.cAccumAlphaBits = i->parameter();
if (i->attribute() == DepthSize) pfd.cDepthBits = i->parameter();
if (i->attribute() == StencilSize) pfd.cStencilBits = i->parameter();
if (i->attribute() == AuxBuffers) pfd.cAuxBuffers = i->parameter();
}
pfd.cAccumBits = pfd.cAccumRedBits + pfd.cAccumGreenBits + pfd.cAccumBlueBits + pfd.cAccumAlphaBits;
vid = ChoosePixelFormat(*dpy, &pfd);
if ( vid != 0 )
{
// Is this additional check neccessary ?
// Did anyone encountered a situation where
// ChoosePixelFormat returned PXIELFORMAT worse than required ?
_visual_id = static_cast<unsigned int>(vid);
VisualInfo pfd;
DescribePixelFormat(*dpy, _visual_id, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
bool boolOK = true;
for (std::vector<VisualAttribute>::const_iterator i=_visual_attributes.begin(); i!=_visual_attributes.end(); ++i)
{
if (i->attribute() == UseGL) boolOK &= !!( pfd.dwFlags & PFD_SUPPORT_OPENGL );
if (i->attribute() == DoubleBuffer) boolOK &= !!( pfd.dwFlags & ( PFD_DOUBLEBUFFER | PFD_SWAP_EXCHANGE ) );
if (i->attribute() == Stereo) boolOK &= !!( pfd.dwFlags & PFD_STEREO );
if (i->attribute() == RGBA) boolOK &= pfd.iPixelType == PFD_TYPE_RGBA;
if (i->attribute() == BufferSize) boolOK &= pfd.cColorBits >= i->parameter();
if (i->attribute() == RedSize) boolOK &= pfd.cRedBits >= i->parameter();
if (i->attribute() == GreenSize) boolOK &= pfd.cGreenBits >= i->parameter();
if (i->attribute() == BlueSize) boolOK &= pfd.cBlueBits >= i->parameter();
if (i->attribute() == AlphaSize) boolOK &= pfd.cAlphaBits >= i->parameter();
if (i->attribute() == AccumRedSize) boolOK &= pfd.cAccumRedBits >= i->parameter();
if (i->attribute() == AccumGreenSize) boolOK &= pfd.cAccumGreenBits >= i->parameter();
if (i->attribute() == AccumBlueSize) boolOK &= pfd.cAccumBlueBits >= i->parameter();
if (i->attribute() == AccumAlphaSize) boolOK &= pfd.cAccumAlphaBits >= i->parameter();
if (i->attribute() == DepthSize) boolOK &= pfd.cDepthBits >= i->parameter();
if (i->attribute() == StencilSize) boolOK &= pfd.cStencilBits >= i->parameter();
if (i->attribute() == AuxBuffers) boolOK &= pfd.cAuxBuffers >= i->parameter();
}
if ( !boolOK )
vid = 0;
}
if( vid == 0 )
{
failed = true;
if (strict_adherence || _visual_attributes.empty())
break;
std::cerr << "Producer::VisualChooser: the requested visual is not available, trying to relax attributes..." << std::endl;
_visual_attributes.pop_back();
}
} while (failed);
}
if (failed)
{
std::cerr << "Producer::VisualChooser: could not choose the pixel format" << std::endl;
return 0;
}
_visual_id = static_cast<unsigned int>(vid);
// we set _vinfo for compatibility, but it's going to be unused
// because the pixel format is usually chosen by visual ID rather
// than by descriptor.
_vinfo = new VisualInfo;
DescribePixelFormat(*dpy, _visual_id, sizeof(PIXELFORMATDESCRIPTOR), _vinfo);
return _vinfo;
}
#endif
#if 0
unsigned int VisualChooser::getVisualID() const
{
return 0;
}
bool VisualChooser::getStrictAdherence()
{
return _strictAdherence;
}
void VisualChooser::setStrictAdherence(bool strictAdherence)
{
_strictAdherence = strictAdherence;
}
#endif
bool VisualChooser::isDoubleBuffer() const
{
for (std::vector<VisualAttribute>::const_iterator i=_visual_attributes.begin(); i!=_visual_attributes.end(); ++i)
if (i->attribute() == DoubleBuffer)
return true;
return false;
}