OpenSceneGraph/include/osg/View

96 lines
3.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VIEW
#define OSG_VIEW 1
#include <osg/Camera>
#include <OpenThreads/Mutex>
namespace osg {
/** View - maintains a master camera view and a list of slave cameras that are relative to this master camera.
* Note, if no slave cameras are attached to the view then the master camera does both the control and implementation of the rendering of the scene,
* but if slave cameras are present then the master controls the view onto the scene, while the slaves implement the rendering of the scene.
*/
class OSG_EXPORT View : public virtual osg::Referenced
{
public :
View();
/** Set the master camera of the view. */
void setCamera(osg::Camera* camera) { _camera = camera; }
/** Get the master camera of the view. */
osg::Camera* getCamera() { return _camera.get(); }
/** Get the const master camera of the view. */
const osg::Camera* getCamera() const { return _camera.get(); }
/** Slave allows one to up a camera that follows the master with a local offset to the project and view matrices.*/
struct Slave
{
Slave() {}
Slave(osg::Camera* camera, const osg::Matrixd& projectionOffset, const osg::Matrixd& viewOffset):
_camera(camera), _projectionOffset(projectionOffset), _viewOffset(viewOffset) {}
Slave(const Slave& rhs) :
_camera(rhs._camera), _projectionOffset(rhs._projectionOffset), _viewOffset(rhs._viewOffset) {}
Slave& operator = (const Slave& rhs)
{
_camera = rhs._camera;
_projectionOffset = rhs._projectionOffset;
_viewOffset = rhs._viewOffset;
return *this;
}
osg::ref_ptr<osg::Camera> _camera;
osg::Matrixd _projectionOffset;
osg::Matrixd _viewOffset;
};
bool addSlave(osg::Camera* camera) { return addSlave(camera, osg::Matrix::identity(), osg::Matrix::identity()); }
bool addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffse);
bool removeSlave(unsigned int pos);
unsigned int getNumSlaves() const { return _slaves.size(); }
Slave& getSlave(unsigned int pos) { return _slaves[pos]; }
const Slave& getSlave(unsigned int pos) const { return _slaves[pos]; }
Slave* findSlaveForCamera(osg::Camera* camera);
void updateSlaves();
void updateSlave(unsigned int i);
protected :
virtual ~View();
osg::ref_ptr<osg::Camera> _camera;
typedef std::vector<Slave> Slaves;
Slaves _slaves;
};
}
#endif