d044d135f5
Goals: - to handle INCR_WRAP values nicely if not supported by OpenGL (old hardware) - to support two side stenciling of OpenGL 2.0. Current implementation does not work on ATI as it uses Nvidia extension. Ready for commit: - Stencil and Stencil.cpp - please, review them Ready with "hack": - StencilTwoSided.cpp: please, see the line 113 in apply(): glEnable(GL_STENCIL_TEST_TWO_SIDE); This line used to be in getModeUsage() as usage.usesMode(GL_STENCIL_TEST_TWO_SIDE); but it produces OpenGL errors on ATI as it is unknown value there (it is Nvidia extension). Problems with my "glEnable" solution: - it enables two side stenciling forever, and it will disturb any other single-side stenciling in the scene graph. "
113 lines
3.2 KiB
C++
113 lines
3.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Stencil>
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#include <osg/GLExtensions>
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#include <osg/State>
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#include <osg/Notify>
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using namespace osg;
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Stencil::Stencil()
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{
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// set up same defaults as glStencilFunc.
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_func = ALWAYS;
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_funcRef = 0;
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_funcMask = ~0u;
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// set up same defaults as glStencilOp.
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_sfail = KEEP;
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_zfail = KEEP;
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_zpass = KEEP;
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// set up same defaults as glStencilMask.
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_writeMask = ~0u;
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}
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Stencil::~Stencil()
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{
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}
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static Stencil::Operation validateOperation(State& state,
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const Stencil::Extensions* extensions, Stencil::Operation op)
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{
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// only wrap requires validation
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if (op != Stencil::INCR_WRAP && op != Stencil::DECR_WRAP)
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return op;
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// get extension object
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if (!extensions)
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{
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const unsigned int contextID = state.getContextID();
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extensions = Stencil::getExtensions(contextID, true);
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}
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// wrap support
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if (extensions->isStencilWrapSupported())
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return op;
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else
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return op==Stencil::INCR_WRAP ? Stencil::INCR : Stencil::DECR;
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}
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void Stencil::apply(State& state) const
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{
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const Extensions* extensions = NULL;
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Operation sf = validateOperation(state, extensions, _sfail);
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Operation zf = validateOperation(state, extensions, _zfail);
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Operation zp = validateOperation(state, extensions, _zpass);
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glStencilFunc((GLenum)_func,_funcRef,_funcMask);
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glStencilOp((GLenum)sf,(GLenum)zf,(GLenum)zp);
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glStencilMask(_writeMask);
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}
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typedef buffered_value< ref_ptr<Stencil::Extensions> > BufferedExtensions;
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static BufferedExtensions s_extensions;
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Stencil::Extensions* Stencil::getExtensions(unsigned int contextID, bool createIfNotInitalized)
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{
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if (!s_extensions[contextID] && createIfNotInitalized)
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s_extensions[contextID] = new Extensions(contextID);
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return s_extensions[contextID].get();
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}
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void Stencil::setExtensions(unsigned int contextID, Extensions* extensions)
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{
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s_extensions[contextID] = extensions;
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}
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Stencil::Extensions::Extensions(unsigned int contextID)
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{
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setupGLExtensions(contextID);
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}
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Stencil::Extensions::Extensions(const Extensions& rhs) :
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Referenced()
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{
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_isStencilWrapSupported = rhs._isStencilWrapSupported;
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}
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void Stencil::Extensions::lowestCommonDenominator(const Extensions& rhs)
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{
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if (!rhs._isStencilWrapSupported)
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_isStencilWrapSupported = false;
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}
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void Stencil::Extensions::setupGLExtensions(unsigned int contextID)
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{
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_isStencilWrapSupported = isGLExtensionOrVersionSupported(contextID, "GL_EXT_stencil_wrap", 1.4f);
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OSG_INFO << "Stencil wrap: " << (_isStencilWrapSupported ? "supported" : "not supported") << std::endl;
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}
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