0ebe473eb5
required now.
214 lines
6.5 KiB
Plaintext
214 lines
6.5 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_CullingSet
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#define OSG_CullingSet 1
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#include <osg/Polytope>
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#include <osg/ShadowVolumeOccluder>
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#include <osg/Referenced>
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namespace osg {
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/** A CullingSet class which contains a frustum and a list of occluder. */
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class SG_EXPORT CullingSet : public Referenced
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{
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public:
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CullingSet();
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CullingSet(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector):
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_mask(cs._mask),
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_frustum(cs._frustum),
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_occluderList(cs._occluderList),
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_pixelSizeVector(pixelSizeVector),
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_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
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{
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_frustum.transformProvidingInverse(matrix);
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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itr->transformProvidingInverse(matrix);
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}
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}
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~CullingSet();
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typedef std::vector<ShadowVolumeOccluder> OccluderList;
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typedef unsigned int Mask;
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enum MaskValues
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{
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VIEW_FRUSTUM_CULLING = 0x1,
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SMALL_FEATURE_CULLING = 0x2,
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SHADOW_OCCLUSION_CULLING = 0x4,
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ALL_CULLING = 0xffffffff
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};
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void setCullingMask(Mask mask) { _mask = mask; }
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void setFrustum(Polytope& cv) { _frustum = cv; }
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Polytope& getFrustum() { return _frustum; }
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const Polytope& getFrustum() const { return _frustum; }
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void addOccluder(ShadowVolumeOccluder& cv) { _occluderList.push_back(cv); }
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void setPixelSizeVector(const Vec4& v) { _pixelSizeVector = v; }
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Vec4& getPixelSizeVector() { return _pixelSizeVector; }
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const Vec4& getPixelSizeVector() const { return _pixelSizeVector; }
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void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
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float& getSmallFeatureCullingPixelSize() { return _smallFeatureCullingPixelSize; }
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float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
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/** Compute the pixel of an object at position v, with specified radius.*/
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float pixelSize(const Vec3& v,float radius) const { return radius/(v*_pixelSizeVector); }
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/** Compute the pixel of an bounding sphere.*/
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float pixelSize(const BoundingSphere& bs) const { return bs.radius()/(bs.center()*_pixelSizeVector); }
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void disableOccluder(NodePath& nodePath);
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inline bool isCulled(const std::vector<Vec3>& vertices)
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{
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if (_mask&VIEW_FRUSTUM_CULLING)
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{
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// is it outside the view frustum...
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if (!_frustum.contains(vertices)) return true;
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}
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if (_mask&SMALL_FEATURE_CULLING)
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{
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}
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if (_mask&SHADOW_OCCLUSION_CULLING)
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{
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// is it in one of the shadow occluder volumes.
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if (!_occluderList.empty())
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{
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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if (itr->contains(vertices)) return true;
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}
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}
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}
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return false;
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}
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inline bool isCulled(const BoundingBox& bb)
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{
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if (_mask&VIEW_FRUSTUM_CULLING)
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{
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// is it outside the view frustum...
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if (!_frustum.contains(bb)) return true;
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}
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if (_mask&SMALL_FEATURE_CULLING)
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{
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}
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if (_mask&SHADOW_OCCLUSION_CULLING)
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{
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// is it in one of the shadow occluder volumes.
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if (!_occluderList.empty())
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{
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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if (itr->contains(bb)) return true;
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}
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}
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}
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return false;
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}
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inline bool isCulled(const BoundingSphere& bs)
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{
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if (_mask&VIEW_FRUSTUM_CULLING)
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{
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// is it outside the view frustum...
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if (!_frustum.contains(bs)) return true;
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}
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if (_mask&SMALL_FEATURE_CULLING)
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{
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if (((bs.center()*_pixelSizeVector)*_smallFeatureCullingPixelSize)>bs.radius()) return true;
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}
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if (_mask&SHADOW_OCCLUSION_CULLING)
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{
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// is it in one of the shadow occluder volumes.
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if (!_occluderList.empty())
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{
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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if (itr->contains(bs)) return true;
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}
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}
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}
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return false;
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}
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inline void pushCurrentMask()
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{
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_frustum.pushCurrentMask();
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if (!_occluderList.empty())
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{
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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itr->pushCurrentMask();
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}
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}
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}
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inline void popCurrentMask()
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{
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_frustum.popCurrentMask();
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if (!_occluderList.empty())
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{
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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itr->popCurrentMask();
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}
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}
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}
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protected:
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Mask _mask;
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Polytope _frustum;
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OccluderList _occluderList;
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Vec4 _pixelSizeVector;
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float _smallFeatureCullingPixelSize;
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};
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} // end of namespace
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#endif
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