OpenSceneGraph/src/osg/CopyOp.cpp
2017-03-23 18:12:52 +00:00

106 lines
3.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/CopyOp>
#include <osg/Node>
#include <osg/StateSet>
#include <osg/Texture>
#include <osg/Drawable>
#include <osg/Array>
#include <osg/PrimitiveSet>
#include <osg/Shape>
#include <osg/StateAttribute>
#include <osg/Callback>
using namespace osg;
#define COPY_OP( TYPE, FLAG ) \
TYPE* CopyOp::operator() (const TYPE* obj) const \
{ \
if (obj && _flags&FLAG) \
return osg::clone(obj, *this); \
else \
return const_cast<TYPE*>(obj); \
}
COPY_OP( Object, DEEP_COPY_OBJECTS )
COPY_OP( StateSet, DEEP_COPY_STATESETS )
COPY_OP( Image, DEEP_COPY_IMAGES )
COPY_OP( UniformBase, DEEP_COPY_UNIFORMS )
COPY_OP( Uniform, DEEP_COPY_UNIFORMS )
COPY_OP( UniformCallback, DEEP_COPY_CALLBACKS )
COPY_OP( StateAttributeCallback, DEEP_COPY_CALLBACKS )
COPY_OP( Drawable, DEEP_COPY_DRAWABLES )
COPY_OP( Texture, DEEP_COPY_TEXTURES )
COPY_OP( Array, DEEP_COPY_ARRAYS )
COPY_OP( PrimitiveSet, DEEP_COPY_PRIMITIVES )
COPY_OP( Shape, DEEP_COPY_SHAPES )
Referenced* CopyOp::operator() (const Referenced* ref) const
{
return const_cast<Referenced*>(ref);
}
Node* CopyOp::operator() (const Node* node) const
{
if (!node) return 0;
const Drawable* drawable = node->asDrawable();
if (drawable) return operator()(drawable);
else if (_flags&DEEP_COPY_NODES) return osg::clone(node, *this);
else return const_cast<Node*>(node);
}
StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
{
if (attr && _flags&DEEP_COPY_STATEATTRIBUTES)
{
const Texture* textbase = dynamic_cast<const Texture*>(attr);
if (textbase)
{
return operator()(textbase);
}
else
{
return osg::clone(attr, *this);
}
}
else
return const_cast<StateAttribute*>(attr);
}
Callback* CopyOp::operator() (const Callback* nc) const
{
if (nc && _flags&DEEP_COPY_CALLBACKS)
{
// deep copy the full chain of callback
Callback* first = osg::clone(nc, *this);
if (!first) return 0;
first->setNestedCallback(0);
nc = nc->getNestedCallback();
while (nc)
{
Callback* ucb = osg::clone(nc, *this);
if (ucb)
{
ucb->setNestedCallback(0);
first->addNestedCallback(ucb);
}
nc = nc->getNestedCallback();
}
return first;
}
else
return const_cast<Callback*>(nc);
}