..
OpenThreads
From Mourad Boufarguine, fixed typo.
2010-02-18 22:20:11 +00:00
osg
From Paul Martz, "Summary: GL3 deprecates "glGetString(GL_EXTENSIONS)". In GL3, individual extension strings are queried by looping over GL_NUM_EXTENSIONS and calling "glGetStringi(GL_EXTENSIONS,<index>)".
2010-02-26 09:48:22 +00:00
osgAnimation
Build fixes for build without ref_ptr<> automatic type conversion
2010-01-31 18:24:01 +00:00
osgDB
From Wang Rui, "Attached is the osgTerrain wrappers, based on the latest SVN version
2010-02-25 17:53:51 +00:00
osgFX
Added missing .get() to fix build when compiling with no automatic type convention in ref_ptr<>
2010-01-13 11:45:19 +00:00
osgGA
Changed controls for changing animation speed to '(' and ')' to avoid overlap with window resize handler.
2010-02-18 21:15:28 +00:00
osgIntrospection
From Philip Lowman, "Here's the promised cleanup of the OSG's CMakeLists.txt files for the src/ folder. I'll submit the others separately.
2009-03-23 16:01:02 +00:00
osgManipulator
From Stephan Huber, "attached you'll find a bugfix for removeTransformUpdating and another
2009-11-19 17:42:25 +00:00
osgParticle
From Martin Scheffler, "osgParticle: method to set start and end tile for particle texture (for animated particles). I also updated examples/osgParticle to show the feature.
2009-11-24 15:00:11 +00:00
osgPlugins
From Sukender, "I tried a tiny change in is83() function and had no crash (under Windows). "osgconv cow.osg cow.3ds" exports a black cow and "osgconv lz.osg lz.3ds" exports tree(s) at (0,0,0)... I guess there are still things to do about non-zero-index textures and multiple instanciation of a node, but at least it doesn't crash."
2010-02-26 09:33:48 +00:00
osgPresentation
<iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler
2009-11-17 14:06:07 +00:00
osgShadow
From Marius Heise, "osgShadow was using single precision variables for light positioning and orientation. This was causing precision problems (shadow jumping) with big databases (eg. geocentric created vpb). This patch fixes this by using double precision variables for light positioning and orientation. It works for all algorithms dreived form osgShadow::StandardShadowMap.
2010-01-08 11:37:35 +00:00
osgSim
From Christian Ehrlicher, "during profiling my program I found out that there's a lot of memory
2009-11-27 16:47:38 +00:00
osgTerrain
Convert NOTIFY to OSG_NOTIFY to avoid problems with polution of users apps with the NOTIFY macro
2010-02-10 12:44:59 +00:00
osgText
From Terry Welsh, "As discussed on the osg-users list, I have implemented these rules in
2010-02-25 18:17:20 +00:00
osgUtil
Convert NOTIFY to OSG_NOTIFY to avoid problems with polution of users apps with the NOTIFY macro
2010-02-10 12:44:59 +00:00
osgViewer
From Erik Johnson, "There is an issue on win32 if the application hides the cursor using GraphicsWindowWin32::useCursor(false). The cursor has a habit of re-showing itself.
2010-02-25 18:05:59 +00:00
osgVolume
Added return at end of to fix warning
2009-09-24 10:11:32 +00:00
osgWidget
From Trajce Nicklov, fixes to warnings
2010-02-22 09:50:37 +00:00
osgWrappers
From Wang Rui, "Attached is the osgTerrain wrappers, based on the latest SVN version
2010-02-25 17:53:51 +00:00
CMakeLists.txt
From Wang Rui, new native binary/ascii format infrastructure and wrappers.
2010-01-20 20:13:33 +00:00