4f6dbf5623
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14435 16af8721-9629-0410-8352-f15c8da7e697
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUI_CALLBACKS
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#define OSGUI_CALLBACKS
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#include <osg/Callback>
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#include <osgGA/EventVisitor>
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#include <osgUI/Export>
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namespace osgUI
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{
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class OSGUI_EXPORT CloseCallback : public osg::CallbackObject
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{
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public:
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CloseCallback(const std::string& callbackName=std::string("close"));
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CloseCallback(const CloseCallback& hc, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgUI, CloseCallback);
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virtual bool run(osg::Object* object, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const;
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protected:
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virtual ~CloseCallback() {}
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};
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class OSGUI_EXPORT HandleCallback : public osg::CallbackObject
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{
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public:
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HandleCallback();
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HandleCallback(const HandleCallback& hc, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgUI, HandleCallback);
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virtual bool run(osg::Object* object, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const;
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virtual bool handle(osgGA::EventVisitor* ev, osgGA::Event* event) const;
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protected:
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virtual ~HandleCallback() {}
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};
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class OSGUI_EXPORT DragCallback : public HandleCallback
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{
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public:
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DragCallback();
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DragCallback(const DragCallback& dc, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgUI, DragCallback);
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void setDragging(bool v) { _dragging = v; }
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bool getDragging() const { return _dragging; }
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void setPreviousPosition(const osg::Vec3d& position) { _previousPosition = position; }
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const osg::Vec3d& getPreviousPosition() const { return _previousPosition; }
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virtual bool handle(osgGA::EventVisitor* ev, osgGA::Event* event) const;
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protected:
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virtual ~DragCallback() {}
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bool _dragging;
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osg::Vec3d _previousPosition;
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};
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}
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#endif
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