592 lines
17 KiB
C++
592 lines
17 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgUtil/LineSegmentIntersector>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/io_utils>
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#include <osg/TriangleFunctor>
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#include <osg/KdTree>
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#include <osg/Timer>
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using namespace osgUtil;
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namespace LineSegmentIntersectorUtils
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{
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struct TriangleIntersection
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{
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TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
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_index(index),
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_normal(normal),
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_r1(r1),
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_v1(v1),
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_r2(r2),
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_v2(v2),
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_r3(r3),
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_v3(v3) {}
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unsigned int _index;
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const osg::Vec3 _normal;
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float _r1;
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const osg::Vec3* _v1;
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float _r2;
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const osg::Vec3* _v2;
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float _r3;
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const osg::Vec3* _v3;
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protected:
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TriangleIntersection& operator = (const TriangleIntersection&) { return *this; }
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};
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typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
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struct TriangleIntersector
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{
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osg::Vec3 _s;
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osg::Vec3 _d;
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float _length;
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int _index;
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float _ratio;
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bool _hit;
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TriangleIntersections _intersections;
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TriangleIntersector()
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{
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_length = 0.0f;
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_index = 0;
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_ratio = 0.0f;
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_hit = false;
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}
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void set(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
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{
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_hit=false;
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_index = 0;
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_ratio = ratio;
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_s = start;
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_d = end - start;
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_length = _d.length();
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_d /= _length;
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}
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inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool treatVertexDataAsTemporary)
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{
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++_index;
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if (v1==v2 || v2==v3 || v1==v3) return;
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osg::Vec3 v12 = v2-v1;
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osg::Vec3 n12 = v12^_d;
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float ds12 = (_s-v1)*n12;
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float d312 = (v3-v1)*n12;
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if (d312>=0.0f)
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{
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if (ds12<0.0f) return;
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if (ds12>d312) return;
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}
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else // d312 < 0
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{
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if (ds12>0.0f) return;
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if (ds12<d312) return;
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}
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osg::Vec3 v23 = v3-v2;
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osg::Vec3 n23 = v23^_d;
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float ds23 = (_s-v2)*n23;
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float d123 = (v1-v2)*n23;
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if (d123>=0.0f)
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{
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if (ds23<0.0f) return;
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if (ds23>d123) return;
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}
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else // d123 < 0
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{
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if (ds23>0.0f) return;
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if (ds23<d123) return;
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}
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osg::Vec3 v31 = v1-v3;
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osg::Vec3 n31 = v31^_d;
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float ds31 = (_s-v3)*n31;
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float d231 = (v2-v3)*n31;
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if (d231>=0.0f)
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{
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if (ds31<0.0f) return;
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if (ds31>d231) return;
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}
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else // d231 < 0
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{
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if (ds31>0.0f) return;
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if (ds31<d231) return;
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}
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float r3;
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if (ds12==0.0f) r3=0.0f;
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else if (d312!=0.0f) r3 = ds12/d312;
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else return; // the triangle and the line must be parallel intersection.
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float r1;
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if (ds23==0.0f) r1=0.0f;
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else if (d123!=0.0f) r1 = ds23/d123;
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else return; // the triangle and the line must be parallel intersection.
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float r2;
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if (ds31==0.0f) r2=0.0f;
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else if (d231!=0.0f) r2 = ds31/d231;
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else return; // the triangle and the line must be parallel intersection.
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float total_r = (r1+r2+r3);
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if (total_r!=1.0f)
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{
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if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
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float inv_total_r = 1.0f/total_r;
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r1 *= inv_total_r;
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r2 *= inv_total_r;
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r3 *= inv_total_r;
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}
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osg::Vec3 in = v1*r1+v2*r2+v3*r3;
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if (!in.valid())
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{
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OSG_WARN<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
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OSG_WARN<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
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OSG_WARN<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
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return;
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}
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float d = (in-_s)*_d;
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if (d<0.0f) return;
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if (d>_length) return;
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osg::Vec3 normal = v12^v23;
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normal.normalize();
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float r = d/_length;
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if (treatVertexDataAsTemporary)
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{
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_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,0,r2,0,r3,0)));
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}
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else
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{
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_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
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}
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_hit = true;
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}
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// LineSegmentIntersector
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//
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LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
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_parent(0),
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_start(start),
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_end(end)
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{
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}
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LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end):
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Intersector(cf),
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_parent(0),
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_start(start),
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_end(end)
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{
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}
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LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, double x, double y):
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Intersector(cf),
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_parent(0)
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{
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switch(cf)
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{
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case WINDOW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
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case PROJECTION : _start.set(x,y,-1.0); _end.set(x,y,1.0); break;
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case VIEW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
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case MODEL : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
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}
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}
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Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
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{
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if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
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{
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osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start, _end);
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lsi->_parent = this;
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return lsi.release();
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}
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// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
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// that geometry in the scene graph will always be in.
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osg::Matrix matrix;
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switch (_coordinateFrame)
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{
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case(WINDOW):
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if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
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if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
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if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
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if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
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break;
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case(PROJECTION):
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if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
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if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
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if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
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break;
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case(VIEW):
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if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
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if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
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break;
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case(MODEL):
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if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
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break;
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}
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osg::Matrix inverse;
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inverse.invert(matrix);
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osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start * inverse, _end * inverse);
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lsi->_parent = this;
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return lsi.release();
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}
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bool LineSegmentIntersector::enter(const osg::Node& node)
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{
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return !node.isCullingActive() || intersects( node.getBound() );
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}
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void LineSegmentIntersector::leave()
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{
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// do nothing
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}
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void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
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{
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osg::Vec3d s(_start), e(_end);
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if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
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if (iv.getDoDummyTraversal()) return;
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osg::KdTree* kdTree = iv.getUseKdTreeWhenAvailable() ? dynamic_cast<osg::KdTree*>(drawable->getShape()) : 0;
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if (kdTree)
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{
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osg::KdTree::LineSegmentIntersections intersections;
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intersections.reserve(4);
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if (kdTree->intersect(s,e,intersections))
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{
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// OSG_NOTICE<<"Got KdTree intersections"<<std::endl;
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for(osg::KdTree::LineSegmentIntersections::iterator itr = intersections.begin();
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itr != intersections.end();
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++itr)
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{
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osg::KdTree::LineSegmentIntersection& lsi = *(itr);
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// get ratio in s,e range
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double ratio = lsi.ratio;
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// remap ratio into _start, _end range
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double remap_ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
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Intersection hit;
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hit.ratio = remap_ratio;
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hit.matrix = iv.getModelMatrix();
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hit.nodePath = iv.getNodePath();
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hit.drawable = drawable;
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hit.primitiveIndex = lsi.primitiveIndex;
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hit.localIntersectionPoint = _start*(1.0-remap_ratio) + _end*remap_ratio;
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// OSG_NOTICE<<"KdTree: ratio="<<hit.ratio<<" ("<<hit.localIntersectionPoint<<")"<<std::endl;
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hit.localIntersectionNormal = lsi.intersectionNormal;
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hit.indexList.reserve(3);
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hit.ratioList.reserve(3);
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if (lsi.r0!=0.0f)
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{
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hit.indexList.push_back(lsi.p0);
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hit.ratioList.push_back(lsi.r0);
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}
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if (lsi.r1!=0.0f)
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{
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hit.indexList.push_back(lsi.p1);
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hit.ratioList.push_back(lsi.r1);
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}
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if (lsi.r2!=0.0f)
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{
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hit.indexList.push_back(lsi.p2);
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hit.ratioList.push_back(lsi.r2);
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}
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insertIntersection(hit);
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}
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}
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return;
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}
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osg::TriangleFunctor<LineSegmentIntersectorUtils::TriangleIntersector> ti;
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ti.set(s,e);
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drawable->accept(ti);
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if (ti._hit)
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{
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osg::Geometry* geometry = drawable->asGeometry();
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for(LineSegmentIntersectorUtils::TriangleIntersections::iterator thitr = ti._intersections.begin();
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thitr != ti._intersections.end();
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++thitr)
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{
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// get ratio in s,e range
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double ratio = thitr->first;
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// remap ratio into _start, _end range
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double remap_ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
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LineSegmentIntersectorUtils::TriangleIntersection& triHit = thitr->second;
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Intersection hit;
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hit.ratio = remap_ratio;
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hit.matrix = iv.getModelMatrix();
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hit.nodePath = iv.getNodePath();
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hit.drawable = drawable;
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hit.primitiveIndex = triHit._index;
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hit.localIntersectionPoint = _start*(1.0-remap_ratio) + _end*remap_ratio;
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// OSG_NOTICE<<"Conventional: ratio="<<hit.ratio<<" ("<<hit.localIntersectionPoint<<")"<<std::endl;
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hit.localIntersectionNormal = triHit._normal;
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if (geometry)
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{
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osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
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if (vertices)
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{
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osg::Vec3* first = &(vertices->front());
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if (triHit._v1)
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{
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hit.indexList.push_back(triHit._v1-first);
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hit.ratioList.push_back(triHit._r1);
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}
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if (triHit._v2)
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{
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hit.indexList.push_back(triHit._v2-first);
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hit.ratioList.push_back(triHit._r2);
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}
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if (triHit._v3)
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{
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hit.indexList.push_back(triHit._v3-first);
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hit.ratioList.push_back(triHit._r3);
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}
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}
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}
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insertIntersection(hit);
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}
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}
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}
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void LineSegmentIntersector::reset()
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{
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Intersector::reset();
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_intersections.clear();
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}
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bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
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{
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// if bs not valid then return true based on the assumption that an invalid sphere is yet to be defined.
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if (!bs.valid()) return true;
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osg::Vec3d sm = _start - bs._center;
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double c = sm.length2()-bs._radius*bs._radius;
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if (c<0.0) return true;
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osg::Vec3d se = _end-_start;
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double a = se.length2();
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double b = (sm*se)*2.0;
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double d = b*b-4.0*a*c;
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if (d<0.0) return false;
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d = sqrt(d);
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double div = 1.0/(2.0*a);
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double r1 = (-b-d)*div;
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double r2 = (-b+d)*div;
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if (r1<=0.0 && r2<=0.0) return false;
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if (r1>=1.0 && r2>=1.0) return false;
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// passed all the rejection tests so line must intersect bounding sphere, return true.
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return true;
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}
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bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bbInput)
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{
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osg::Vec3d bb_min(bbInput._min);
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osg::Vec3d bb_max(bbInput._max);
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#if 1
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double epsilon = 1e-4;
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bb_min.x() -= epsilon;
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bb_min.y() -= epsilon;
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bb_min.z() -= epsilon;
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bb_max.x() += epsilon;
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bb_max.y() += epsilon;
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bb_max.z() += epsilon;
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#endif
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// compate s and e against the xMin to xMax range of bb.
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if (s.x()<=e.x())
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{
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// trivial reject of segment wholely outside.
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if (e.x()<bb_min.x()) return false;
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if (s.x()>bb_max.x()) return false;
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if (s.x()<bb_min.x())
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{
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// clip s to xMin.
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s = s+(e-s)*(bb_min.x()-s.x())/(e.x()-s.x());
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}
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if (e.x()>bb_max.x())
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{
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// clip e to xMax.
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e = s+(e-s)*(bb_max.x()-s.x())/(e.x()-s.x());
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}
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}
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else
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{
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if (s.x()<bb_min.x()) return false;
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if (e.x()>bb_max.x()) return false;
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if (e.x()<bb_min.x())
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{
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// clip s to xMin.
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e = s+(e-s)*(bb_min.x()-s.x())/(e.x()-s.x());
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}
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if (s.x()>bb_max.x())
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{
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// clip e to xMax.
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s = s+(e-s)*(bb_max.x()-s.x())/(e.x()-s.x());
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}
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}
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// compate s and e against the yMin to yMax range of bb.
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if (s.y()<=e.y())
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{
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// trivial reject of segment wholely outside.
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if (e.y()<bb_min.y()) return false;
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if (s.y()>bb_max.y()) return false;
|
|
|
|
if (s.y()<bb_min.y())
|
|
{
|
|
// clip s to yMin.
|
|
s = s+(e-s)*(bb_min.y()-s.y())/(e.y()-s.y());
|
|
}
|
|
|
|
if (e.y()>bb_max.y())
|
|
{
|
|
// clip e to yMax.
|
|
e = s+(e-s)*(bb_max.y()-s.y())/(e.y()-s.y());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (s.y()<bb_min.y()) return false;
|
|
if (e.y()>bb_max.y()) return false;
|
|
|
|
if (e.y()<bb_min.y())
|
|
{
|
|
// clip s to yMin.
|
|
e = s+(e-s)*(bb_min.y()-s.y())/(e.y()-s.y());
|
|
}
|
|
|
|
if (s.y()>bb_max.y())
|
|
{
|
|
// clip e to yMax.
|
|
s = s+(e-s)*(bb_max.y()-s.y())/(e.y()-s.y());
|
|
}
|
|
}
|
|
|
|
// compate s and e against the zMin to zMax range of bb.
|
|
if (s.z()<=e.z())
|
|
{
|
|
|
|
// trivial reject of segment wholely outside.
|
|
if (e.z()<bb_min.z()) return false;
|
|
if (s.z()>bb_max.z()) return false;
|
|
|
|
if (s.z()<bb_min.z())
|
|
{
|
|
// clip s to zMin.
|
|
s = s+(e-s)*(bb_min.z()-s.z())/(e.z()-s.z());
|
|
}
|
|
|
|
if (e.z()>bb_max.z())
|
|
{
|
|
// clip e to zMax.
|
|
e = s+(e-s)*(bb_max.z()-s.z())/(e.z()-s.z());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (s.z()<bb_min.z()) return false;
|
|
if (e.z()>bb_max.z()) return false;
|
|
|
|
if (e.z()<bb_min.z())
|
|
{
|
|
// clip s to zMin.
|
|
e = s+(e-s)*(bb_min.z()-s.z())/(e.z()-s.z());
|
|
}
|
|
|
|
if (s.z()>bb_max.z())
|
|
{
|
|
// clip e to zMax.
|
|
s = s+(e-s)*(bb_max.z()-s.z())/(e.z()-s.z());
|
|
}
|
|
}
|
|
|
|
// OSG_NOTICE<<"clampped segment "<<s<<" "<<e<<std::endl;
|
|
|
|
// if (s==e) return false;
|
|
|
|
return true;
|
|
}
|