OpenSceneGraph/src/osgUtil/LineSegmentIntersector.cpp
2010-05-28 15:51:00 +00:00

592 lines
17 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/LineSegmentIntersector>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
#include <osg/TriangleFunctor>
#include <osg/KdTree>
#include <osg/Timer>
using namespace osgUtil;
namespace LineSegmentIntersectorUtils
{
struct TriangleIntersection
{
TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
_index(index),
_normal(normal),
_r1(r1),
_v1(v1),
_r2(r2),
_v2(v2),
_r3(r3),
_v3(v3) {}
unsigned int _index;
const osg::Vec3 _normal;
float _r1;
const osg::Vec3* _v1;
float _r2;
const osg::Vec3* _v2;
float _r3;
const osg::Vec3* _v3;
protected:
TriangleIntersection& operator = (const TriangleIntersection&) { return *this; }
};
typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
struct TriangleIntersector
{
osg::Vec3 _s;
osg::Vec3 _d;
float _length;
int _index;
float _ratio;
bool _hit;
TriangleIntersections _intersections;
TriangleIntersector()
{
_length = 0.0f;
_index = 0;
_ratio = 0.0f;
_hit = false;
}
void set(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
{
_hit=false;
_index = 0;
_ratio = ratio;
_s = start;
_d = end - start;
_length = _d.length();
_d /= _length;
}
inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool treatVertexDataAsTemporary)
{
++_index;
if (v1==v2 || v2==v3 || v1==v3) return;
osg::Vec3 v12 = v2-v1;
osg::Vec3 n12 = v12^_d;
float ds12 = (_s-v1)*n12;
float d312 = (v3-v1)*n12;
if (d312>=0.0f)
{
if (ds12<0.0f) return;
if (ds12>d312) return;
}
else // d312 < 0
{
if (ds12>0.0f) return;
if (ds12<d312) return;
}
osg::Vec3 v23 = v3-v2;
osg::Vec3 n23 = v23^_d;
float ds23 = (_s-v2)*n23;
float d123 = (v1-v2)*n23;
if (d123>=0.0f)
{
if (ds23<0.0f) return;
if (ds23>d123) return;
}
else // d123 < 0
{
if (ds23>0.0f) return;
if (ds23<d123) return;
}
osg::Vec3 v31 = v1-v3;
osg::Vec3 n31 = v31^_d;
float ds31 = (_s-v3)*n31;
float d231 = (v2-v3)*n31;
if (d231>=0.0f)
{
if (ds31<0.0f) return;
if (ds31>d231) return;
}
else // d231 < 0
{
if (ds31>0.0f) return;
if (ds31<d231) return;
}
float r3;
if (ds12==0.0f) r3=0.0f;
else if (d312!=0.0f) r3 = ds12/d312;
else return; // the triangle and the line must be parallel intersection.
float r1;
if (ds23==0.0f) r1=0.0f;
else if (d123!=0.0f) r1 = ds23/d123;
else return; // the triangle and the line must be parallel intersection.
float r2;
if (ds31==0.0f) r2=0.0f;
else if (d231!=0.0f) r2 = ds31/d231;
else return; // the triangle and the line must be parallel intersection.
float total_r = (r1+r2+r3);
if (total_r!=1.0f)
{
if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
float inv_total_r = 1.0f/total_r;
r1 *= inv_total_r;
r2 *= inv_total_r;
r3 *= inv_total_r;
}
osg::Vec3 in = v1*r1+v2*r2+v3*r3;
if (!in.valid())
{
OSG_WARN<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
OSG_WARN<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
OSG_WARN<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
return;
}
float d = (in-_s)*_d;
if (d<0.0f) return;
if (d>_length) return;
osg::Vec3 normal = v12^v23;
normal.normalize();
float r = d/_length;
if (treatVertexDataAsTemporary)
{
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,0,r2,0,r3,0)));
}
else
{
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
}
_hit = true;
}
};
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// LineSegmentIntersector
//
LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
_parent(0),
_start(start),
_end(end)
{
}
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end):
Intersector(cf),
_parent(0),
_start(start),
_end(end)
{
}
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, double x, double y):
Intersector(cf),
_parent(0)
{
switch(cf)
{
case WINDOW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
case PROJECTION : _start.set(x,y,-1.0); _end.set(x,y,1.0); break;
case VIEW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
case MODEL : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
}
}
Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
{
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start, _end);
lsi->_parent = this;
return lsi.release();
}
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
// that geometry in the scene graph will always be in.
osg::Matrix matrix;
switch (_coordinateFrame)
{
case(WINDOW):
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(PROJECTION):
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(VIEW):
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(MODEL):
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
break;
}
osg::Matrix inverse;
inverse.invert(matrix);
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start * inverse, _end * inverse);
lsi->_parent = this;
return lsi.release();
}
bool LineSegmentIntersector::enter(const osg::Node& node)
{
return !node.isCullingActive() || intersects( node.getBound() );
}
void LineSegmentIntersector::leave()
{
// do nothing
}
void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
osg::Vec3d s(_start), e(_end);
if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
if (iv.getDoDummyTraversal()) return;
osg::KdTree* kdTree = iv.getUseKdTreeWhenAvailable() ? dynamic_cast<osg::KdTree*>(drawable->getShape()) : 0;
if (kdTree)
{
osg::KdTree::LineSegmentIntersections intersections;
intersections.reserve(4);
if (kdTree->intersect(s,e,intersections))
{
// OSG_NOTICE<<"Got KdTree intersections"<<std::endl;
for(osg::KdTree::LineSegmentIntersections::iterator itr = intersections.begin();
itr != intersections.end();
++itr)
{
osg::KdTree::LineSegmentIntersection& lsi = *(itr);
// get ratio in s,e range
double ratio = lsi.ratio;
// remap ratio into _start, _end range
double remap_ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
Intersection hit;
hit.ratio = remap_ratio;
hit.matrix = iv.getModelMatrix();
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
hit.primitiveIndex = lsi.primitiveIndex;
hit.localIntersectionPoint = _start*(1.0-remap_ratio) + _end*remap_ratio;
// OSG_NOTICE<<"KdTree: ratio="<<hit.ratio<<" ("<<hit.localIntersectionPoint<<")"<<std::endl;
hit.localIntersectionNormal = lsi.intersectionNormal;
hit.indexList.reserve(3);
hit.ratioList.reserve(3);
if (lsi.r0!=0.0f)
{
hit.indexList.push_back(lsi.p0);
hit.ratioList.push_back(lsi.r0);
}
if (lsi.r1!=0.0f)
{
hit.indexList.push_back(lsi.p1);
hit.ratioList.push_back(lsi.r1);
}
if (lsi.r2!=0.0f)
{
hit.indexList.push_back(lsi.p2);
hit.ratioList.push_back(lsi.r2);
}
insertIntersection(hit);
}
}
return;
}
osg::TriangleFunctor<LineSegmentIntersectorUtils::TriangleIntersector> ti;
ti.set(s,e);
drawable->accept(ti);
if (ti._hit)
{
osg::Geometry* geometry = drawable->asGeometry();
for(LineSegmentIntersectorUtils::TriangleIntersections::iterator thitr = ti._intersections.begin();
thitr != ti._intersections.end();
++thitr)
{
// get ratio in s,e range
double ratio = thitr->first;
// remap ratio into _start, _end range
double remap_ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
LineSegmentIntersectorUtils::TriangleIntersection& triHit = thitr->second;
Intersection hit;
hit.ratio = remap_ratio;
hit.matrix = iv.getModelMatrix();
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
hit.primitiveIndex = triHit._index;
hit.localIntersectionPoint = _start*(1.0-remap_ratio) + _end*remap_ratio;
// OSG_NOTICE<<"Conventional: ratio="<<hit.ratio<<" ("<<hit.localIntersectionPoint<<")"<<std::endl;
hit.localIntersectionNormal = triHit._normal;
if (geometry)
{
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
if (vertices)
{
osg::Vec3* first = &(vertices->front());
if (triHit._v1)
{
hit.indexList.push_back(triHit._v1-first);
hit.ratioList.push_back(triHit._r1);
}
if (triHit._v2)
{
hit.indexList.push_back(triHit._v2-first);
hit.ratioList.push_back(triHit._r2);
}
if (triHit._v3)
{
hit.indexList.push_back(triHit._v3-first);
hit.ratioList.push_back(triHit._r3);
}
}
}
insertIntersection(hit);
}
}
}
void LineSegmentIntersector::reset()
{
Intersector::reset();
_intersections.clear();
}
bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
{
// if bs not valid then return true based on the assumption that an invalid sphere is yet to be defined.
if (!bs.valid()) return true;
osg::Vec3d sm = _start - bs._center;
double c = sm.length2()-bs._radius*bs._radius;
if (c<0.0) return true;
osg::Vec3d se = _end-_start;
double a = se.length2();
double b = (sm*se)*2.0;
double d = b*b-4.0*a*c;
if (d<0.0) return false;
d = sqrt(d);
double div = 1.0/(2.0*a);
double r1 = (-b-d)*div;
double r2 = (-b+d)*div;
if (r1<=0.0 && r2<=0.0) return false;
if (r1>=1.0 && r2>=1.0) return false;
// passed all the rejection tests so line must intersect bounding sphere, return true.
return true;
}
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bbInput)
{
osg::Vec3d bb_min(bbInput._min);
osg::Vec3d bb_max(bbInput._max);
#if 1
double epsilon = 1e-4;
bb_min.x() -= epsilon;
bb_min.y() -= epsilon;
bb_min.z() -= epsilon;
bb_max.x() += epsilon;
bb_max.y() += epsilon;
bb_max.z() += epsilon;
#endif
// compate s and e against the xMin to xMax range of bb.
if (s.x()<=e.x())
{
// trivial reject of segment wholely outside.
if (e.x()<bb_min.x()) return false;
if (s.x()>bb_max.x()) return false;
if (s.x()<bb_min.x())
{
// clip s to xMin.
s = s+(e-s)*(bb_min.x()-s.x())/(e.x()-s.x());
}
if (e.x()>bb_max.x())
{
// clip e to xMax.
e = s+(e-s)*(bb_max.x()-s.x())/(e.x()-s.x());
}
}
else
{
if (s.x()<bb_min.x()) return false;
if (e.x()>bb_max.x()) return false;
if (e.x()<bb_min.x())
{
// clip s to xMin.
e = s+(e-s)*(bb_min.x()-s.x())/(e.x()-s.x());
}
if (s.x()>bb_max.x())
{
// clip e to xMax.
s = s+(e-s)*(bb_max.x()-s.x())/(e.x()-s.x());
}
}
// compate s and e against the yMin to yMax range of bb.
if (s.y()<=e.y())
{
// trivial reject of segment wholely outside.
if (e.y()<bb_min.y()) return false;
if (s.y()>bb_max.y()) return false;
if (s.y()<bb_min.y())
{
// clip s to yMin.
s = s+(e-s)*(bb_min.y()-s.y())/(e.y()-s.y());
}
if (e.y()>bb_max.y())
{
// clip e to yMax.
e = s+(e-s)*(bb_max.y()-s.y())/(e.y()-s.y());
}
}
else
{
if (s.y()<bb_min.y()) return false;
if (e.y()>bb_max.y()) return false;
if (e.y()<bb_min.y())
{
// clip s to yMin.
e = s+(e-s)*(bb_min.y()-s.y())/(e.y()-s.y());
}
if (s.y()>bb_max.y())
{
// clip e to yMax.
s = s+(e-s)*(bb_max.y()-s.y())/(e.y()-s.y());
}
}
// compate s and e against the zMin to zMax range of bb.
if (s.z()<=e.z())
{
// trivial reject of segment wholely outside.
if (e.z()<bb_min.z()) return false;
if (s.z()>bb_max.z()) return false;
if (s.z()<bb_min.z())
{
// clip s to zMin.
s = s+(e-s)*(bb_min.z()-s.z())/(e.z()-s.z());
}
if (e.z()>bb_max.z())
{
// clip e to zMax.
e = s+(e-s)*(bb_max.z()-s.z())/(e.z()-s.z());
}
}
else
{
if (s.z()<bb_min.z()) return false;
if (e.z()>bb_max.z()) return false;
if (e.z()<bb_min.z())
{
// clip s to zMin.
e = s+(e-s)*(bb_min.z()-s.z())/(e.z()-s.z());
}
if (s.z()>bb_max.z())
{
// clip e to zMax.
s = s+(e-s)*(bb_max.z()-s.z())/(e.z()-s.z());
}
}
// OSG_NOTICE<<"clampped segment "<<s<<" "<<e<<std::endl;
// if (s==e) return false;
return true;
}