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tristripper
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From Laurens Voerman, "my compiler (VC Express 9) gives some warnings (see below) about not being able to generate an assignment operator. As those assignment operators are not used and problably should never be used, I solved this by creating an private (empty) assingment operator.
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2010-03-10 10:32:58 +00:00 |
CMakeLists.txt
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From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
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2010-03-11 18:15:20 +00:00 |
CubeMapGenerator.cpp
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
CullVisitor.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
DelaunayTriangulator.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
DisplayRequirementsVisitor.cpp
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From Andy Skinner, adding C includes to avoid issues when mixing C and C++ standard includes
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2007-07-28 10:44:03 +00:00 |
DrawElementTypeSimplifier.cpp
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From David Callu, further work in support of shapefile support in VirtualPlanetBuilder
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2007-12-26 21:39:29 +00:00 |
EdgeCollector.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
GLObjectsVisitor.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
HalfWayMapGenerator.cpp
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
HighlightMapGenerator.cpp
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
IncrementalCompileOperation.cpp
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From Stephan Huber, "the IncrementalCompileOperation-class throws away compiled compile-sets,
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2010-06-14 15:22:35 +00:00 |
IntersectionVisitor.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
IntersectVisitor.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
LineSegmentIntersector.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
MeshOptimizers.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
Optimizer.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
PlaneIntersector.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
PolytopeIntersector.cpp
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From Peter Hrenka, "Due to popular demand I would like to submit this
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2007-12-08 16:37:05 +00:00 |
PositionalStateContainer.cpp
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
PrintVisitor.cpp
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Inroduced simple PrintVisitor class for helping debug scene graph structures
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2009-03-19 11:11:51 +00:00 |
RenderBin.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
RenderLeaf.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
RenderStage.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
ReversePrimitiveFunctor.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
SceneGraphBuilder.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
SceneView.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
ShaderGen.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
Simplifier.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
SmoothingVisitor.cpp
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
StateGraph.cpp
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
Statistics.cpp
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From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph.
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2010-04-20 10:59:44 +00:00 |
TangentSpaceGenerator.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
Tessellator.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
TransformAttributeFunctor.cpp
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
TransformCallback.cpp
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Added osg::FrameStamp::set/getSimulationTime().
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2007-01-25 12:02:51 +00:00 |
TriStripVisitor.cpp
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
UpdateVisitor.cpp
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
Version.cpp
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From David Callu, improved consistency of Version strings and add version support
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2007-09-05 17:12:24 +00:00 |