OpenSceneGraph/include/osgGLUT/GLUTEventAdapter
2001-09-28 12:36:40 +00:00

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#ifndef OSGGLUT_GLUTEVENTADAPTER
#define OSGGLUT_GLUTEVENTADAPTER 1
#include <osgUtil/GUIEventAdapter>
#include <osgGLUT/Export>
namespace osgGLUT{
/** Class for adapting GLUT events so that they can be used as input to osgUtil::CameraManipulators.*/
class OSGGLUT_EXPORT GLUTEventAdapter : public osgUtil::GUIEventAdapter
{
public:
GLUTEventAdapter();
virtual ~GLUTEventAdapter() {}
/** Get the EventType of the GUI event.*/
virtual EventType getEventType() const { return _eventType; }
/** key pressed, return -1 if inappropriate for this event. */
virtual int getKey() const { return _key; }
/** button pressed/released, return -1 if inappropriate for this event.*/
virtual int getButton() const { return _button; }
/** window minimum x. */
virtual int getXmin() const { return _Xmin; }
/** window maximum x. */
virtual int getXmax() const { return _Xmax; }
/** window minimum y. */
virtual int getYmin() const { return _Ymin; }
/** window maximum y. */
virtual int getYmax() const { return _Ymax; }
/** current mouse x position.*/
virtual int getX() const { return _mx; }
/** current mouse y position.*/
virtual int getY() const { return _my; }
/** current mouse button state */
virtual unsigned int getButtonMask() const { return _buttonMask; }
/** time in seconds of event. */
virtual float time() const { return _time; }
/** static method for setting window dimensions.*/
static void setWindowSize(int Xmin, int Ymin, int Xmax, int Ymax);
/** static method for setting button state.*/
static void setButtonMask(unsigned int buttonMask);
/** method for adapting resize events. */
void adaptResize(float t, int Xmin, int Ymin, int Xmax, int Ymax);
/** method for adapting mouse motion events whilst mouse buttons are pressed.*/
void adaptMouseMotion(float t, int x, int y);
/** method for adapting mouse motion events whilst no mouse button are pressed.*/
void adaptMousePassiveMotion(float t,int x, int y);
/** method for adapting mouse button pressed/released events.*/
void adaptMouse(float t,int button, int state, int x, int y);
/** method for adapting keyboard events.*/
void adaptKeyboard(float t,unsigned char key, int x, int y );
/** method for adapting frame events, i.e. idle/display callback.*/
void adaptFrame(float t);
void copyStaticVariables();
protected:
EventType _eventType;
int _key;
int _button;
int _Xmin,_Xmax;
int _Ymin,_Ymax;
int _mx;
int _my;
unsigned int _buttonMask;
float _time;
// used to accumulate the button mask state, it represents
// the current button mask state, which is modified by the
// adaptMouse() method which then copies it to value _buttonMask
// which required the mouse buttons state at the time of the event.
static unsigned int _s_accumulatedButtonMask;
// used to store window min and max values.
static int _s_Xmin;
static int _s_Xmax;
static int _s_Ymin;
static int _s_Ymax;
static int _s_mx;
static int _s_my;
};
}
#endif