88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
/* -*-c++-*-
|
|
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
|
* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSGANIMATION_RIG_TRANSFORM_HARDWARE
|
|
#define OSGANIMATION_RIG_TRANSFORM_HARDWARE 1
|
|
|
|
#include <osgAnimation/Export>
|
|
#include <osgAnimation/RigTransform>
|
|
#include <osgAnimation/VertexInfluence>
|
|
#include <osgAnimation/Bone>
|
|
#include <osg/Matrix>
|
|
#include <osg/Array>
|
|
|
|
namespace osgAnimation
|
|
{
|
|
class RigGeometry;
|
|
|
|
/// This class manage format for hardware skinning
|
|
class OSGANIMATION_EXPORT RigTransformHardware : public RigTransform
|
|
{
|
|
public:
|
|
|
|
RigTransformHardware();
|
|
|
|
RigTransformHardware(const RigTransformHardware& rth, const osg::CopyOp& copyop);
|
|
|
|
META_Object(osgAnimation,RigTransformHardware);
|
|
|
|
typedef osg::Matrix MatrixType;
|
|
typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList;
|
|
typedef std::vector<osg::ref_ptr<Bone> > BonePalette;
|
|
typedef std::map<std::string, unsigned int> BoneNamePaletteIndex;
|
|
|
|
typedef std::vector<osg::Matrix> MatrixPalette;
|
|
|
|
osg::Vec4Array* getVertexAttrib(unsigned int index);
|
|
unsigned int getNumVertexAttrib();
|
|
|
|
osg::Uniform* getMatrixPaletteUniform();
|
|
void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry);
|
|
|
|
unsigned int getNumBonesPerVertex() const;
|
|
unsigned int getNumVertexes() const;
|
|
|
|
virtual void operator()(RigGeometry&);
|
|
|
|
virtual bool prepareData(RigGeometry& );
|
|
|
|
void setShader(osg::Shader*);
|
|
|
|
const BoneNamePaletteIndex& getBoneNameToPalette() {
|
|
return _boneNameToPalette;
|
|
}
|
|
|
|
protected:
|
|
|
|
osg::Uniform* createVertexUniform();
|
|
|
|
unsigned int _bonesPerVertex;
|
|
unsigned int _nbVertexes;
|
|
|
|
BonePalette _bonePalette;
|
|
BoneNamePaletteIndex _boneNameToPalette;
|
|
BoneWeightAttribList _boneWeightAttribArrays;
|
|
osg::ref_ptr<osg::Uniform> _uniformMatrixPalette;
|
|
osg::ref_ptr<osg::Shader> _shader;
|
|
|
|
bool _needInit;
|
|
|
|
bool buildPalette(BoneMap&boneMap ,RigGeometry&rig);
|
|
|
|
};
|
|
}
|
|
|
|
#endif
|