OpenSceneGraph/include/osg/CullFace
Robert Osfield 0c943945f7 Implemented most of the changes required for supporting multitexturing in
the osg::State/osg::StateSet/osg::StateAttribute and related classes.
2002-07-09 09:35:42 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_CULLFACE
#define OSG_CULLFACE 1
#include <osg/GL>
#include <osg/StateAttribute>
namespace osg {
/** Class to globally enable/disable OpenGL's polygon culling mode=.
*/
class SG_EXPORT CullFace : public StateAttribute
{
public :
CullFace();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
CullFace(const CullFace& cf,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(cf,copyop),
_mode(cf._mode) {}
META_StateAttribute(osg, CullFace, CULLFACE);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(CullFace,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_mode)
return 0; // passed all the above comparison macro's, must be equal.
}
virtual void getAssociatedModes(std::vector<GLMode>& modes) const
{
modes.push_back(GL_CULL_FACE);
}
enum Mode {
FRONT = GL_FRONT,
BACK = GL_BACK,
FRONT_AND_BACK = GL_FRONT_AND_BACK
};
inline void setMode(const Mode mode) { _mode = mode; }
inline const Mode getMode() const { return _mode; }
virtual void apply(State& state) const;
protected:
virtual ~CullFace();
Mode _mode;
};
}
#endif