Go to file
2007-09-13 10:15:48 +00:00
applications Moved the linking of OpenThreads from osgversion/CMakeLists.txt into applications/CMakeLists.txt 2007-09-12 16:28:50 +00:00
CMakeModules From Guillaume Millet, "Please find in attachment a small improvement to the pfb plugin 2007-09-07 10:15:39 +00:00
doc/Doxyfiles
examples From David Callu, warning fixes 2007-09-07 15:03:56 +00:00
include Fixed warnings of casting void* by refactoring the type and extensiosn setup. 2007-09-13 10:15:48 +00:00
src Fixed warnings of casting void* by refactoring the type and extensiosn setup. 2007-09-13 10:15:48 +00:00
VisualStudio Removed more of the old VisualStudio build system 2007-04-10 13:12:58 +00:00
Xcode Documentation updates. 2007-08-22 14:32:06 +00:00
AUTHORS.txt Updated version, ChangeLog and AUTHORS file for 2.1.10 release 2007-09-12 10:43:49 +00:00
ChangeLog Updated version, ChangeLog and AUTHORS file for 2.1.10 release 2007-09-12 10:43:49 +00:00
CMakeLists.txt Updated version, ChangeLog and AUTHORS file for 2.1.10 release 2007-09-12 10:43:49 +00:00
configure
genwrapper.conf Intoduced a new setGLExtensions template method to do a copy of void* pointer to 2007-09-10 15:19:23 +00:00
LICENSE.txt Added missing LGPL section to LICENSE.txt 2006-11-20 10:12:57 +00:00
NEWS.txt Updated ChangeLog 2007-06-15 16:17:33 +00:00
README.txt Updated AUTHORS and README to 2.1.9 dev release 2007-09-03 16:04:13 +00:00
runexamples.bat Removed now redundent osgshadowtexture and osgdepthshadow examples 2007-08-12 13:10:07 +00:00

Welcome to the OpenSceneGraph (OSG).

For up-to-date information on the project, in-depth details on how to 
compile and run libraries and examples, see the documentation on the 
OpenSceneGraph website:

    http://www.openscenegraph.org
  
For the impatient, read the simplified build notes below.

Robert Osfield.
Project Lead.
3rd September 2007.

--

How to build the OpenSceneGraph
===============================

The OpenSceneGraph uses the CMake build system to generate a 
platform-specific build environment.  CMake reads the CMakeLists.txt 
files that you'll find throughout the OpenSceneGraph directories, 
checks for installed dependenciesand then generates the appropriate 
build system.

If you don't already have CMake installed on your system you can grab 
it from http://www.cmake.org, use version 2.4.6 or later.  Details on the 
OpenSceneGraph's CMake build can be found at:

    http://www.openscenegraph.org/projects/osg/wiki/Build/CMake

Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) 
use the cmake or ccmake command-line utils, or use the included tiny 
configure script that'll run cmake for you.  The configure script 
simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you 
get the best performance from your final libraries/applications.
 
    cd OpenSceneGraph
    ./configure
    make
    sudo make install
  
Alternatively, you can create an out-of-source build directory and run 
cmake or ccmake from there. The advantage to this approach is that the 
temporary files created by CMake won't clutter the OpenSceneGraph 
source directory, and also makes it possible to have multiple 
independent build targets by creating multiple build directories. In a 
directory alongside the OpenSceneGraph use:

    mkdir build
    cd build
    cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release
    make
    sudo make install

Under Windows use the GUI tool CMakeSetup to build your VisualStudio 
files. The following page on our wiki dedicated to the CMake build 
system should help guide you through the process:

    http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio

Under OSX you can either use the CMake build system above, or use the 
Xcode projects that you will find in the OpenSceneGraph/Xcode 
directory.

For further details on compilation, installation and platform-specific 
information read "Getting Started" guide:

    http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted