801 lines
16 KiB
Plaintext
Executable File
801 lines
16 KiB
Plaintext
Executable File
# Microsoft Developer Studio Project File - Name="Core osg" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Core osg - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osg.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osg.mak" CFG="Core osg - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Core osg - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "Core osg - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Core osg - Win32 Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SG_LIBRARY" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 opengl32.lib glu32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osg.dll"
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!ELSEIF "$(CFG)" == "Core osg - Win32 Debug"
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "_WINDOWS" /D "SG_LIBRARY" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib glu32.lib /nologo /dll /pdb:"../../bin/osgd.pdb" /debug /machine:I386 /out:"../../bin/osgd.dll" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none /incremental:no
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SOURCE=..\..\src\osg\LineSegment.cpp
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SOURCE=..\..\src\osg\LOD.cpp
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SOURCE=..\..\src\osg\Material.cpp
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SOURCE=..\..\src\osg\MatrixTransform.cpp
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SOURCE=..\..\src\osg\MemoryManager.cpp
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SOURCE=..\..\src\osg\Sequence.cpp
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SOURCE=..\..\Include\Osg\ClipPlane
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SOURCE=..\..\Include\Osg\ConvexPlanerOccluder
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SOURCE=..\..\Include\Osg\CollectOccludersVisitor
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SOURCE=..\..\Include\Osg\CopyOp
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SOURCE=..\..\Include\Osg\CullFace
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SOURCE=..\..\Include\Osg\CullStack
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SOURCE=..\..\Include\Osg\CullingSet
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SOURCE=..\..\Include\Osg\Depth
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SOURCE=..\..\include\osg\DisplaySettings
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SOURCE=..\..\include\osg\DOFTransform
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SOURCE=..\..\Include\Osg\DrawPixels
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SOURCE=..\..\include\osg\ClearNode
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SOURCE=..\..\include\osg\EarthSky
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SOURCE=..\..\Include\Osg\Export
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SOURCE=..\..\Include\Osg\Fog
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SOURCE=..\..\include\osg\FrameStamp
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SOURCE=..\..\Include\Osg\FrontFace
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SOURCE=..\..\Include\Osg\Geode
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SOURCE=..\..\Include\Osg\Geometry
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SOURCE=..\..\Include\Osg\GeoSet
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SOURCE=..\..\Include\Osg\Gl
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SOURCE=..\..\include\osg\Glu
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SOURCE=..\..\Include\Osg\Group
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SOURCE=..\..\Include\Osg\Image
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SOURCE=..\..\Include\Osg\Impostor
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SOURCE=..\..\Include\Osg\ImpostorSprite
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SOURCE=..\..\Include\Osg\Light
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SOURCE=..\..\Include\Osg\LightModel
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SOURCE=..\..\Include\Osg\LightSource
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# Begin Source File
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SOURCE=..\..\Include\Osg\LineSegment
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\LineStipple
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\LineWidth
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Lod
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Material
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\Math
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Matrix
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\MatrixTransform
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\mem_ptr
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\MemoryAdapter
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\MemoryManager
|
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# End Source File
|
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# Begin Source File
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SOURCE=..\..\Include\Osg\Node
|
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# End Source File
|
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# Begin Source File
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SOURCE=..\..\include\osg\NodeCallback
|
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# End Source File
|
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# Begin Source File
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SOURCE=..\..\Include\Osg\NodeVisitor
|
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# End Source File
|
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# Begin Source File
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SOURCE=..\..\Include\Osg\Notify
|
|
# End Source File
|
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# Begin Source File
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SOURCE=..\..\Include\Osg\Object
|
|
# End Source File
|
|
# Begin Source File
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|
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SOURCE=..\..\Include\Osg\OccluderNode
|
|
# End Source File
|
|
# Begin Source File
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|
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SOURCE=..\..\Include\Osg\Plane
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\Point
|
|
# End Source File
|
|
# Begin Source File
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|
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SOURCE=..\..\Include\Osg\PolygonMode
|
|
# End Source File
|
|
# Begin Source File
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|
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SOURCE=..\..\Include\Osg\PolygonOffset
|
|
# End Source File
|
|
# Begin Source File
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|
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SOURCE=..\..\Include\Osg\Polytope
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\PositionAttitudeTransform
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\Projection
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Primitive
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Quat
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\include\osg\fast_back_stack
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\include\osg\ref_ptr
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Referenced
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Sequence
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\ShadeModel
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\ShadowVolumeOccluder
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\State
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\StateAttribute
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\StateSet
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\include\osg\Statistics
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Stencil
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Switch
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\TexEnv
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\TexEnvCombine
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\TexGen
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\TexMat
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Texture
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\TextureCubeMap
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Timer
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Transform
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\BlendFunc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Types
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Vec2
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Vec3
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Vec4
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Version
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\include\osg\Viewport
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# End Target
|
|
# End Project
|