168 lines
5.9 KiB
C++
168 lines
5.9 KiB
C++
/* OpenSceneGraph example, osgdepthpartion.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osgUtil/UpdateVisitor>
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#include <osgDB/ReadFile>
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#include <osg/ShapeDrawable>
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#include <osg/PositionAttitudeTransform>
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#include <osgGA/TrackballManipulator>
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#include <osgViewer/Viewer>
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#include "DepthPartitionNode.h"
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const double r_earth = 6378.137;
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const double r_sun = 695990.0;
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const double AU = 149697900.0;
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osg::Node* createScene()
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{
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// Create the Earth, in blue
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osg::ShapeDrawable *earth_sd = new osg::ShapeDrawable;
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osg::Sphere* earth_sphere = new osg::Sphere;
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earth_sphere->setName("EarthSphere");
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earth_sphere->setRadius(r_earth);
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earth_sd->setShape(earth_sphere);
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earth_sd->setColor(osg::Vec4(0, 0, 1.0, 1.0));
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osg::Geode* earth_geode = new osg::Geode;
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earth_geode->setName("EarthGeode");
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earth_geode->addDrawable(earth_sd);
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// Create the Sun, in yellow
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osg::ShapeDrawable *sun_sd = new osg::ShapeDrawable;
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osg::Sphere* sun_sphere = new osg::Sphere;
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sun_sphere->setName("SunSphere");
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sun_sphere->setRadius(r_sun);
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sun_sd->setShape(sun_sphere);
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sun_sd->setColor(osg::Vec4(1.0, 0.0, 0.0, 1.0));
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osg::Geode* sun_geode = new osg::Geode;
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sun_geode->setName("SunGeode");
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sun_geode->addDrawable(sun_sd);
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// Move the sun behind the earth
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osg::PositionAttitudeTransform *pat = new osg::PositionAttitudeTransform;
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pat->setPosition(osg::Vec3d(0.0, AU, 0.0));
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pat->addChild(sun_geode);
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osg::Geometry * unitCircle = new osg::Geometry();
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{
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osg::Vec4Array * colours = new osg::Vec4Array(1);
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(*colours)[0] = osg::Vec4d(1.0,1.0,1.0,1.0);
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unitCircle->setColorArray(colours);
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unitCircle->setColorBinding(osg::Geometry::BIND_OVERALL);
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const unsigned int n_points = 1024;
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osg::Vec3Array * coords = new osg::Vec3Array(n_points);
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const double dx = 2.0*osg::PI/n_points;
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double s,c;
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for (unsigned int j=0; j<n_points; ++j) {
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s = sin(dx*j);
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c = cos(dx*j);
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(*coords)[j].set(osg::Vec3d(c,s,0.0));
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}
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unitCircle->setVertexArray(coords);
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unitCircle->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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unitCircle->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_LOOP,0,n_points));
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}
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osg::Geometry *axes = new osg::Geometry;
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{
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osg::Vec4Array *colours = new osg::Vec4Array(1);
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(*colours)[0] = osg::Vec4d(1.0,0.0,0.0,1.0);
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axes->setColorArray(colours);
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axes->setColorBinding(osg::Geometry::BIND_OVERALL);
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osg::Vec3Array *coords = new osg::Vec3Array(6);
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(*coords)[0].set(osg::Vec3d(0.0, 0.0, 0.0));
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(*coords)[1].set(osg::Vec3d(0.5, 0.0, 0.0));
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(*coords)[2].set(osg::Vec3d(0.0, 0.0, 0.0));
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(*coords)[3].set(osg::Vec3d(0.0, 0.5, 0.0));
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(*coords)[4].set(osg::Vec3d(0.0, 0.0, 0.0));
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(*coords)[5].set(osg::Vec3d(0.0, 0.0, 0.5));
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axes->setVertexArray(coords);
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axes->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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axes->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,6));
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}
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// Earth orbit
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osg::Geode * earthOrbitGeode = new osg::Geode;
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earthOrbitGeode->addDrawable(unitCircle);
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earthOrbitGeode->addDrawable(axes);
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earthOrbitGeode->setName("EarthOrbitGeode");
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osg::PositionAttitudeTransform * earthOrbitPAT = new osg::PositionAttitudeTransform;
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earthOrbitPAT->setScale(osg::Vec3d(AU,AU,AU));
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earthOrbitPAT->setPosition(osg::Vec3d(0.0, AU, 0.0));
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earthOrbitPAT->addChild(earthOrbitGeode);
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earthOrbitPAT->setName("EarthOrbitPAT");
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osg::Group* scene = new osg::Group;
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scene->setName("SceneGroup");
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scene->addChild(earth_geode);
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scene->addChild(pat);
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scene->addChild(earthOrbitPAT);
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return scene;
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// construct the viewer.
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osgViewer::Viewer viewer;
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bool needToSetHomePosition = false;
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// read the scene from the list of file specified commandline args.
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osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
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// if one hasn't been loaded create an earth and sun test model.
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if (!scene)
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{
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scene = createScene();
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needToSetHomePosition = true;
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}
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// Create a DepthPartitionNode to manage partitioning of the scene
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osg::ref_ptr<DepthPartitionNode> dpn = new DepthPartitionNode;
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dpn->addChild(scene.get());
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dpn->setActive(true); // Control whether the node analyzes the scene
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// pass the loaded scene graph to the viewer.
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viewer.setSceneData(dpn.get());
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viewer.setCameraManipulator(new osgGA::TrackballManipulator);
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if (needToSetHomePosition)
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{
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viewer.getCameraManipulator()->setHomePosition(osg::Vec3d(0.0,-5.0*r_earth,0.0),osg::Vec3d(0.0,0.0,0.0),osg::Vec3d(0.0,0.0,1.0));
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}
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// depth partion node is only supports single window/single threaded at present.
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viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
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return viewer.run();
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}
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