OpenSceneGraph/include/osgDB/InputStream
Robert Osfield 0a9263d50e From Wang Rui, "Changes:
1. Rewrite the reading/writing exception handlers to work like the ive
plugin exceptions.
2. Write a header writing/checking function in ReaderWriterOSG2.cpp,
which may help decide if the stream is ascii or binary. The
readInputIterator() function will return null pointer if the input
file is nither osgb nor osgt format, which indicates that the old .osg
format could be used here, in case we've merged the two plugins
together.
3. Add a new ForceReadingImage option in the InputStream, which will
allocate an empty image object with the filename if specifed external
image file is missed. It may be useful for format converting in some
cases.
4. Add new osgParticle wrappers, as well as some modification to the
osgParticle headers, for instance, change isEnabled() to getEnabled().
5. Some fixes to the osg serialization wrappers."
2010-01-27 17:09:05 +00:00

180 lines
6.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#ifndef OSGDB_INPUTSTREAM
#define OSGDB_INPUTSTREAM
#include <osg/Endian>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Quat>
#include <osg/Matrix>
#include <osg/Array>
#include <osg/PrimitiveSet>
#include <osgDB/ReaderWriter>
#include <osgDB/StreamOperator>
#include <iostream>
#include <sstream>
namespace osgDB
{
class InputException : public osg::Referenced
{
public:
InputException( const std::vector<std::string>& fields, const std::string& err ) : _error(err)
{
for ( unsigned int i=0; i<fields.size(); ++i )
{
_field += fields[i];
_field += " ";
}
}
const std::string& getField() const { return _field; }
const std::string& getError() const { return _error; }
protected:
std::string _field;
std::string _error;
};
class OSGDB_EXPORT InputStream
{
public:
typedef std::map< unsigned int, osg::ref_ptr<osg::Array> > ArrayMap;
typedef std::map< unsigned int, osg::ref_ptr<osg::Object> > IdentifierMap;
enum ReadType
{
READ_UNKNOWN = 0,
READ_SCENE,
READ_IMAGE
};
InputStream( const osgDB::Options* options );
virtual ~InputStream();
bool isBinary() const { return _in->isBinary(); }
bool getUseFloatMatrix() const { return _useFloatMatrix; }
// Serialization related functions
InputStream& operator>>( bool& b ) { _in->readBool(b); checkStream(); return *this; }
InputStream& operator>>( char& c ) { _in->readChar(c); checkStream(); return *this; }
InputStream& operator>>( signed char& c ) { _in->readSChar(c); checkStream(); return *this; }
InputStream& operator>>( unsigned char& c ) { _in->readUChar(c); checkStream(); return *this; }
InputStream& operator>>( short& s ) { _in->readShort(s); checkStream(); return *this; }
InputStream& operator>>( unsigned short& s ) { _in->readUShort(s); checkStream(); return *this; }
InputStream& operator>>( int& i ) { _in->readInt(i); checkStream(); return *this; }
InputStream& operator>>( unsigned int& i ) { _in->readUInt(i); checkStream(); return *this; }
InputStream& operator>>( long& l ) { _in->readLong(l); checkStream(); return *this; }
InputStream& operator>>( unsigned long& l ) { _in->readULong(l); checkStream(); return *this; }
InputStream& operator>>( float& f ) { _in->readFloat(f); checkStream(); return *this; }
InputStream& operator>>( double& d ) { _in->readDouble(d); checkStream(); return *this; }
InputStream& operator>>( std::string& s ) { _in->readString(s); checkStream(); return *this; }
InputStream& operator>>( std::istream& (*fn)(std::istream&) ) { _in->readStream(fn); checkStream(); return *this; }
InputStream& operator>>( std::ios_base& (*fn)(std::ios_base&) ) { _in->readBase(fn); checkStream(); return *this; }
InputStream& operator>>( ObjectGLenum& value ) { _in->readGLenum(value); checkStream(); return *this; }
InputStream& operator>>( ObjectProperty& prop ) { _in->readProperty(prop); checkStream(); return *this; }
InputStream& operator>>( ObjectMark& mark ) { _in->readMark(mark); checkStream(); return *this; }
InputStream& operator>>( osg::Vec2b& v );
InputStream& operator>>( osg::Vec3b& v );
InputStream& operator>>( osg::Vec4b& v );
InputStream& operator>>( osg::Vec4ub& v );
InputStream& operator>>( osg::Vec2s& v );
InputStream& operator>>( osg::Vec3s& v );
InputStream& operator>>( osg::Vec4s& v );
InputStream& operator>>( osg::Vec2f& v );
InputStream& operator>>( osg::Vec3f& v );
InputStream& operator>>( osg::Vec4f& v );
InputStream& operator>>( osg::Vec2d& v );
InputStream& operator>>( osg::Vec3d& v );
InputStream& operator>>( osg::Vec4d& v );
InputStream& operator>>( osg::Quat& q );
InputStream& operator>>( osg::Plane& p );
InputStream& operator>>( osg::Matrixf& mat );
InputStream& operator>>( osg::Matrixd& mat );
InputStream& operator>>( osg::Array*& a ) { a = readArray(); return *this; }
InputStream& operator>>( osg::Image*& img ) { img = readImage(); return *this; }
InputStream& operator>>( osg::PrimitiveSet*& p ) { p = readPrimitiveSet(); return *this; }
InputStream& operator>>( osg::Object*& obj ) { obj = readObject(); return *this; }
InputStream& operator>>( osg::ref_ptr<osg::Array>& ptr ) { ptr = readArray(); return *this; }
InputStream& operator>>( osg::ref_ptr<osg::Image>& ptr ) { ptr = readImage(); return *this; }
InputStream& operator>>( osg::ref_ptr<osg::PrimitiveSet>& ptr ) { ptr = readPrimitiveSet(); return *this; }
template<typename T> InputStream& operator>>( osg::ref_ptr<T>& ptr )
{ ptr = static_cast<T*>(readObject()); return *this; }
// Convenient methods for reading
bool matchString( const std::string& str );
void advanceToCurrentEndBracket();
void readWrappedString( std::string& str );
void readCharArray( char* s, unsigned int size ) { _in->readCharArray(s, size); }
// Global reading functions
osg::Array* readArray();
osg::PrimitiveSet* readPrimitiveSet();
osg::Image* readImage();
osg::Object* readObject( osg::Object* existingObj=0 );
ReadType start( InputIterator* );
void decompress();
// Schema handlers
void readSchema( std::istream& fin );
void resetSchema();
// Exception handlers
inline void throwException( const std::string& msg );
const InputException* getException() const { return _exception.get(); }
protected:
inline void checkStream();
void setWrapperSchema( const std::string& name, const std::string& properties );
template<typename T>
void readArrayImplementation( T* a, int readSize, bool useByteSwap=false );
ArrayMap _arrayMap;
IdentifierMap _identifierMap;
int _byteSwap;
bool _useFloatMatrix;
bool _forceReadingImage;
std::vector<std::string> _fields;
osg::ref_ptr<InputIterator> _in;
osg::ref_ptr<InputException> _exception;
};
void InputStream::throwException( const std::string& msg )
{
_exception = new InputException(_fields, msg);
}
void InputStream::checkStream()
{
_in->checkStream();
if ( _in->isFailed() )
throwException( "InputStream: Failed to read from stream." );
}
}
#endif