45 lines
921 B
C++
45 lines
921 B
C++
#include <osgUtil/RenderStageLighting>
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using namespace osg;
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using namespace osgUtil;
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// register a RenderStageLighting prototype with the RenderBin prototype list.
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//RegisterRenderBinProxy<RenderStageLighting> s_registerRenderStageLightingProxy;
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RenderStageLighting::RenderStageLighting()
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{
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}
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RenderStageLighting::~RenderStageLighting()
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{
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}
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void RenderStageLighting::reset()
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{
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_attrList.clear();
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}
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void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
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{
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if (previous)
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{
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RenderGraph::moveToRootRenderGraph(state,previous->_parent);
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state.apply();
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previous = NULL;
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}
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// apply the light list.
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for(AttrMatrixList::iterator litr=_attrList.begin();
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litr!=_attrList.end();
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++litr)
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{
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state.applyModelViewMatrix((*litr).second.get());
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// apply the light source.
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litr->first->apply(state);
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}
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}
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