152 lines
3.9 KiB
C++
152 lines
3.9 KiB
C++
// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
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// (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL.
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// Simple example using GLUT to create an OpenGL window and OSG for rendering.
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// Derived from osgGLUTsimple.cpp and osgkeyboardmouse.cpp
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#include <iostream>
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <osg/Timer>
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#include <osgUtil/SceneView>
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#include <osgDB/ReadFile>
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osg::ref_ptr<osgUtil::SceneView> sceneView;
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osg::Timer_t start_tick;
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unsigned int frameNum;
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int lastx, lasty;
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osg::Vec3 centerPos;
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float viewRot, viewElev, viewRadius;
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void display(void)
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{
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber( frameNum++ );
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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sceneView->setFrameStamp( frameStamp.get() );
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// set the view
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osg::Vec3 viewPos(
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viewRadius * cos(viewElev) * sin(viewRot),
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viewRadius * cos(viewElev) * cos(viewRot),
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viewRadius * sin(viewElev));
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sceneView->setViewMatrixAsLookAt( centerPos-viewPos, centerPos, osg::Vec3(0.0f,0.0f,1.0f) );
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// do the update traversal the scene graph - such as updating animations
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sceneView->update();
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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sceneView->cull();
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// draw the rendering bins.
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sceneView->draw();
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// Swap Buffers
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glutSwapBuffers();
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glutPostRedisplay();
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}
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void reshape( int w, int h )
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{
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// update the viewport dimensions, in case the window has been resized.
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sceneView->setViewport( 0, 0, w, h );
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}
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void mousedown( int /*button*/, int /*state*/, int x, int y )
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{
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lastx = x;
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lasty = y;
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}
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void mousemove( int x, int y )
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{
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viewRot += (x - lastx) / 100.0f;
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viewElev -= (y - lasty) / 100.0f;
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if( viewElev < -1.5f ) viewElev = -1.5f;
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if( viewElev > 1.5f ) viewElev = 1.5f;
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lastx = x;
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lasty = y;
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}
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void keyboard( unsigned char key, int /*x*/, int /*y*/ )
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{
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switch( key )
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{
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case 27:
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exit(0);
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break;
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case ' ':
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viewRot = 0.0f;
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viewElev = 0.0f;
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break;
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default:
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break;
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}
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}
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void menu( int selection )
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{
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std::cout << "menu selection = " << selection << std::endl;
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}
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int main( int argc, char **argv )
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{
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glutInit(&argc, argv);
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA );
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glutInitWindowPosition( 100, 100 );
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glutInitWindowSize( 800, 600 );
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glutCreateWindow( argv[0] );
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glutDisplayFunc( display );
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glutReshapeFunc( reshape );
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glutMouseFunc( mousedown );
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glutMotionFunc( mousemove );
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glutKeyboardFunc( keyboard );
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glutCreateMenu( menu );
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glutAddMenuEntry( "item 0", 0 );
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glutAddMenuEntry( "item 1", 1 );
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glutAttachMenu( GLUT_RIGHT_BUTTON );
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// create the view of the scene.
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sceneView = new osgUtil::SceneView;
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sceneView->setDefaults();
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sceneView->setSceneData(loadedModel.get());
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// initialize the view to look at the center of the scene graph
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const osg::BoundingSphere& bs = loadedModel->getBound();
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centerPos = bs.center();
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viewRot = 0.0f;
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viewElev = 0.0f;
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viewRadius = 2.0f * bs.radius();
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// record the timer tick at the start of rendering.
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start_tick = osg::Timer::instance()->tick();
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frameNum = 0;
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glutMainLoop();
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return 0;
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}
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/*EOF*/
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