OpenSceneGraph/src/osg/Primitive.cpp
Robert Osfield 09bdb10af5 Various fixes to the flt loader, and knock on changes to the osgUtil::Optimizer
to better support removal of seperate osg::Geometry instances where they
share the same state and bindings.
2002-07-18 00:53:03 +00:00

102 lines
1.9 KiB
C++

#include <osg/Primitive>
using namespace osg;
void DrawArrays::draw() const
{
glDrawArrays(_mode,_first,_count);
}
void DrawArrays::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
{
functor.drawArrays(_mode,_first,_count);
}
void DrawArrayLengths::draw() const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
glDrawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
{
GLint first = _first;
for(VectorSizei::iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawElementsUByte::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_BYTE,&front());
}
void DrawElementsUByte::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUByte::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsUShort::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_SHORT,&front());
}
void DrawElementsUShort::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsUInt::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_INT,&front());
}
void DrawElementsUInt::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}