OpenSceneGraph/VisualStudio/osgWrappers/osgProducer/wrapper_osgProducer.dsp
2006-08-10 20:32:51 +00:00

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5.9 KiB
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# Microsoft Developer Studio Project File - Name="osgWrapper osgProducer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=osgWrapper osgProducer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "wrapper_osgProducer.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "wrapper_osgProducer.mak" CFG="osgWrapper osgProducer - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osgWrapper osgProducer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgWrapper osgProducer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "osgWrapper osgProducer - Win32 Release"
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F90=df.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /c
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# ADD LINK32 opengl32.lib OpenThreadsWin32.lib Producer.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OutDir)/osgwrapper_osgProducer.dll" /implib:"../../../lib/$(PlatformName)/osgwrapper_osgProducer.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD LINK32 opengl32.lib OpenThreadsWin32d.lib Producerd.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OutDir)/osgwrapper_osgProducerd.dll" /pdbtype:sept /implib:"../../../lib/$(PlatformName)/osgwrapper_osgProducerd.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
# SUBTRACT LINK32 /pdb:none /nodefaultlib
!ENDIF
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# Name "osgWrapper osgProducer - Win32 Release"
# Name "osgWrapper osgProducer - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=..\..\..\src\osgWrappers\osgProducer\Export.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgWrappers\osgProducer\GraphicsContextImplementation.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgWrappers\osgProducer\KeyboardMouseCallback.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgWrappers\osgProducer\OsgCameraGroup.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgWrappers\osgProducer\OsgSceneHandler.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgWrappers\osgProducer\Viewer.cpp
# End Source File
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SOURCE=..\..\..\src\osgWrappers\osgProducer\ViewerEventHandler.cpp
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