0900857333
"I was experiencing hard crashes of my application when using PBO's on machines that don't support PBO's. I think osg incorrectly checks if PBO's are supported. I added a new method to the BufferObject::Extensions class which returns if the "GL_ARB_pixel_buffer_object" string is supported. This fixes the problem on my end. Machines without PBO support will continue to work and machines with PBO support will still be able to use it." |
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applications | ||
bin | ||
dist | ||
doc | ||
examples | ||
include | ||
lib | ||
Make | ||
src | ||
VisualStudio | ||
Xcode | ||
AUTHORS.txt | ||
ChangeLog | ||
GNUmakefile | ||
INSTALL.txt | ||
LICENSE.txt | ||
NEWS.txt | ||
README.txt | ||
runexamples.bat |
Welcome to the OpenSceneGraph (OSG). For up to date information on the project, how to compile and run libraries and examples, and see the documentation on the OpenSceneGraph website. http://www.openscenegraph.org Robert Osfield. robert@openscenegraph.com July 19th 2006.