OpenSceneGraph/doc/doc++/osgGL2/UniformValue.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class osgGL2::UniformValue</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osgGL2::UniformValue</A></H2></H2><BLOCKQUOTE>osgGL2::UniformValue is for internal use by osgGL2::ProgramObject.</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Referenced,M,CUniformValue,MUniformValue.html,CUniformValueTemplate,MUniformValueTemplate.html">
<param name=before value="M,M,M^_">
<param name=after value="Md_,M,M">
<param name=indent value="0,1,1">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.67.6.1">apply</A></B>( <!1><A HREF="Extensions.html">Extensions</A>* ext, const GLhandleARB progObj ) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.67.6.2">compare</A></B>(const <!1><A HREF="UniformValue.html">UniformValue</A>&amp; uv) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.67.6.9">_name</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.67.6.3">UniformValue</A></B>( const char* uniformName )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.67.6.4">~UniformValue</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.67.6.5">UniformValue</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.67.6.6">UniformValue</A></B>(const <!1><A HREF="UniformValue.html#DOC.67.6.6">UniformValue</A>&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="UniformValue.html">UniformValue</A>&amp; <B><A HREF="#DOC.67.6.7">operator=</A></B>(const <!1><A HREF="UniformValue.html">UniformValue</A>&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.67.6.8">getLocation</A></B>( <!1><A HREF="Extensions.html">Extensions</A>* ext, const GLhandleARB progObj ) const
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<H2>Documentation</H2>
<BLOCKQUOTE>osgGL2::UniformValue is for internal use by osgGL2::ProgramObject.
UniformValue is an abstract class to encapsulate a new value for a glUniform.
osgGL2::ProgramObject.setUniform() constructs and sends a UniformValue
to all its PerContextProgramObjects (PCPOs) to set the value of a
glUniform.
The value contained in each UniformValue value is propagated to the
glProgramObjects during the next osgGL2::ProgramObject.apply().</BLOCKQUOTE>
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<A NAME="apply"></A>
<A NAME="DOC.67.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply( <!1><A HREF="Extensions.html">Extensions</A>* ext, const GLhandleARB progObj ) const </B></TT>
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<A NAME="compare"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="UniformValue.html">UniformValue</A>&amp; uv) const </B></TT>
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<A NAME="UniformValue"></A>
<A NAME="DOC.67.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> UniformValue( const char* uniformName )</B></TT>
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<A NAME="~UniformValue"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~UniformValue()</B></TT>
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<A NAME="UniformValue"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> UniformValue()</B></TT>
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<A NAME="UniformValue"></A>
<A NAME="DOC.67.6.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> UniformValue(const <!1><A HREF="UniformValue.html#DOC.67.6.6">UniformValue</A>&amp;)</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="UniformValue.html">UniformValue</A>&amp; operator=(const <!1><A HREF="UniformValue.html">UniformValue</A>&amp;)</B></TT>
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<A NAME="getLocation"></A>
<A NAME="DOC.67.6.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getLocation( <!1><A HREF="Extensions.html">Extensions</A>* ext, const GLhandleARB progObj ) const </B></TT>
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<A NAME="_name"></A>
<A NAME="DOC.67.6.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _name</B></TT>
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<DL><DT><B>Direct child classes:
</B><DD><A HREF="UniformValueTemplate.html">UniformValueTemplate</A><BR>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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