OpenSceneGraph/doc/doc++/osg/createTexturedQuadGeometry.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>extern SG_EXPORT Geometry* osg::createTexturedQuadGeometry</TITLE>
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<H2>extern SG_EXPORT <!1><A HREF="Geometry.html">Geometry</A>* <A HREF="#DOC.DOCU">osg::createTexturedQuadGeometry</A></H2><H2>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; <!1><A HREF="BoundingBox.html#DOC.2.46.25">corner</A>,<BR>&nbsp; const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; widthVec,<BR>&nbsp; const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; heightVec,<BR>&nbsp; float l,<BR>&nbsp; float <!1><A HREF="UByte4.html#DOC.2.258.14">b</A>,<BR>&nbsp; float <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>,<BR>&nbsp; float <!1><A HREF="ImpostorSprite.html#DOC.2.124.25">t</A>)</H2><BLOCKQUOTE>Convenience function to be used for creating quad geometry with texture coords.</BLOCKQUOTE>
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<H2>Documentation</H2>
<BLOCKQUOTE>Convenience function to be used for creating quad geometry with texture coords.
Tex coords go from left bottom (l,b) to right top (r,t).</BLOCKQUOTE>
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